Perfect swarm title?

By Thormind, in X-Wing

A double sided title card for Tie fighter and Tie/FO .

Equip this card only if your squad has a minimum of 4 identical ships

Side A - Strenght in numbers : Start the game with this side face up. When making an attack, if you have at least 3 other friendly ship at range one of your ship, roll 1 additional attack dice. If you have only 1 ship left on the playfield, flip this card.

Side B - Last man standing : If you have only one ship left on the playfield, it rolls 1 additional attack dice and all its maneuvers are green.

Sounds good. What do you think, 20 points?

Eh much rather just have a mark target that makes 1 hit uncancelable by the enemy

Stops reinforce from just curbstomping your list and rewards having more arcs on a given target

Make it work like supressing fire condition (minus it falling off when shot) and make it tech or ept

Edit: probably better just making it "the defender cannot modify ANY dice"

Edited by ficklegreendice

Even at 20 points that gives you enough room to fit 6 Ties comfortably. That's a big Alpha strike.

Edited by Jo Jo
1 minute ago, Jo Jo said:

Even at 20 that gives you enough room to fit 6 Ties comfortably.

You know you'd have to equip it on all ships?

What about a tie fighter title:

Ignore colissions with friendly ships.

Ept: formation flying (imperial only)

2 pts

At the end of activation phase, if there is at least 1 friendly ship at range 1, you are not touching you may perform a free focus action.

Requires skill, stress counters it, cannot give more than 1 focus token, and costs 2. What mindlink should've been.

Formation Tactics
Title 0 Points
Ties Only. Imperials Only.

If there are 2 or more other friendly ships in range 1-2, you may roll 1 additional attack dice. If you do, you must immediately cancel out an attack dice of your choice.

While it is not ground breaking, it slightly increases the accuracy of a swarm of TIEs. For a standard TIE at range 2, you would roll 3 dice and cancel out your least favorite of the roll. It helps but it is nothing overpowering.

1 hour ago, Jadotch said:

Formation Tactics
Title 0 Points
Ties Only. Imperials Only.

If there are 2 or more other friendly ships in range 1-2, you may roll 1 additional attack dice. If you do, you must immediately cancel out an attack dice of your choice.

While it is not ground breaking, it slightly increases the accuracy of a swarm of TIEs. For a standard TIE at range 2, you would roll 3 dice and cancel out your least favorite of the roll. It helps but it is nothing overpowering.

This idea is great. I would just change the wording to

If there are 2 or more other friendly ships in range 1-2, you may roll 1 additional attack dice. If you do, after modifying your attack dice, you must immediately cancel out an attack dice of your choice.

This way you could spend your Focus, TL, or other dice mod(Howlrunner, Gunner, etc) to get the most and best hit/Crit numbers before cancelling one. Or maybe I'm not reading it right and it already works that way.

Why is everyone worried about the ties but not the Zs? ☹️

I like the idea someone suggested a few weeks ago of having a built in reinforcements option. I would model it something like:

Title

Imperial Reinforcements (6 pts)

Imperial only. TIE only. You may not equip this card if your ship card or any upgrade cards equipped to this ship are unique.

The first time you would be destroyed, discard this card and any damage cards you have received, then redeploy this ship within range 1 of any edge and beyond range 3 of any enemy ships. Regain shields up to your starting value.

The cost limits you to a maximum of 5 reinforcements throughout the course of the match, and it doesn't have Nashta Pup's flaw (in other words, with this wording you have to destroy the TIE fighter AND it's reinforcement before you get points for it).

I don't know, it's probably broken somewhere, but with a little tweaking it would be a mechanic I would love to see.

30 minutes ago, MegaSilver said:

Why is everyone worried about the ties but not the Zs? ☹️

Which movie were the Zs in?

They've already introduced condition cards. If they implement squad mechanics I figure it would just be a condition you slap on either your ships or your opponent's. Like ASTS or something

I like the condition card idea. Possibly as a single ept (or modification)

Swarm Attack (unique) 6 points.

At the end of the place forces step, assign a Swarm Attack condition token to yourself and up to 5 ships additional ships of the same type as yourself.

Swarm Attack condition card. When attacking, if you are assigned a Swarm Attack token and if you are within range 1 of at least 2 other ships with a Swarm Attack token, you may roll one additional attack die. If you do, after the modify attack dice step you must cancel one of your attack dice of your choice. Swarm Attack condition tokens remain in play even if the ship with Swarm Attack is removed.

Now would this have to be Tie only? Is there any major problem keeping this open to all ships?

1 hour ago, Arschbombe said:

Which movie were the Zs in?

A version of them were in The Clone Wars TV series.

Besides, they were what got me to play competitively. Rebel swarming.

1 hour ago, Mrk1984 said:

Swarm Attack condition card. When attacking, if you are assigned a Swarm Attack token and if you are within range 1 of at least 2 other ships with a Swarm Attack token, you may roll one additional attack die. If you do, after the modify attack dice step you must cancel one of your attack dice of your choice. Swarm Attack condition tokens remain in play even if the ship with Swarm Attack is removed.

I would word it something like "...once per round, You may remove a Swarm Attack token from a friendly ship at range 1 to roll 1 additional attack die, then cancel 1 attack die of your choice."

[title] Swarm ship

0-2 pts depending on results of playtesting

you may not spend focus tokens assigned to your ship.

If your ship costs 20 points or less, when attacking or defending you may spend focus tokens assigned to friendly ships costing 20 points or less at range 1 of your ship to change all of your <eyeball> results into <hit> or <evade> results.

Despite the initial impression you probably got, this title is actually very useful. It lets you spend multiple focus tokens with the same ship, making focusing down individual ships much more difficult for your opponent. On top of that, it improves your accuracy, because you don't really have to worry about keeping tokens for defense.

Of course, it means your ship is weaker when singled out, but that's kind of the point, right? (though evade/target lock tokens work normally, so it's not that bad).

Edited by Elavion

I like the idea of rewarding groups for moving in unison. heres a card I made in eons and am looking to test out:

"Wingmate", Tie fighter and Z-95 only title.

"If 3 or more Wingmate equipped friendly ships performed the same maneuver as you during the activation phase, you may receive a stress token to add one "hit" or "evade" to your roll during the combat phase. you cannot use this ability if you are stressed."

2 squad points for the Tie fighter version(possibly 3 S.p. for Z-95, cuz missiles seem spammable if its cheap and scum has illicit? need to playtest)

anyway basic idea is to solve two issues at once: that 2 dice attacks cant win anymore because of power creep: and alpha strikes with a stupid number of reds vaporize green dice reliant ships. With this title you give 4+ weak ships a powerful reward for sticking to formation at the cost of becoming predictable. They can hit harder or live longer, but all the titles become useless if you knock the wing down to 3 or fewer ships. also stress counters it. seem fair?

8 hours ago, Rdelx said:

What about a tie fighter title:

Ignore colissions with friendly ships.

But they collide all the time in the films!

31002.jpg?v=1

RoV

I think the best swarm title would be point reduction title for all pilots of a lower pilot skill in the same ship. Also add in some sort of ability/upgrade sharing.

5 hours ago, MegaSilver said:

Why is everyone worried about the ties but not the Zs? ☹️

Wait, you're right.

Please add "Rebel and Scum Only" to the Title.

14 hours ago, Rdelx said:

What about a tie fighter title:

Ignore colissions with friendly ships.

Obviously not that - that's a straight lore fail, that is...

tie-f3.jpg

In any case, I don't think any of the 'swarm' lists need a defensive boost. They aren't super, there, but they shouldn't be - "their strength is in numbers".

Rather, the problem with swarms is that the ability of 2-attack-dice to punch through modern defenses is...dire. 'Crack Shot' was clearly intended to address that, and for a brief moment it did - 'crack swarms' were a thing, for a flash in the pan. But agility rolls have kept creeping higher, and it was never able to be equipped widely enough to matter.

I think chipping away at just part of that might help?

0-pt title... "Fighter Swarm: during setup, if list only contains 4 or more ships of the same type, equip any 1-pt upgrade for 0 cost to all ships with this title."

(Bonus: also provides a buff to the never-was-a-thing-ever-despite-the-name-of-the-game generic X-Wing swarm)

Tie Fighter and Tie Fighter/FO only
Swarm Attack
When performing an attack, if there is a friendly ship with the same title equipped and same or lower pilotskill that has arch on the ship you are attacking, you may assign that ship a Weapon Disabled token and take its printed attack dice and add to your pool for the attack.


2 hours ago, xanderf said:

0-pt title... "Fighter Swarm: during setup, if list only contains 4 or more ships of the same type, equip any 1-pt upgrade for 0 cost to all ships with this title."

(Bonus: also provides a buff to the never-was-a-thing-ever-despite-the-name-of-the-game generic X-Wing swarm)

What, Lambda shuttles with R2 astromech? Yes Please!

23 hours ago, RufusDaMan said:

You know you'd have to equip it on all ships?

I was thinking of more of a squadron condition card. That way you won't need 6 or 7 copies of the darn title to tote around. Of course FFG would probably like to sell you that many copies.