Recently, I've been working on a theoretical FAQ to try and hammer down the larger power-spikes in the game. While my intended Jumpmaster fix would be to add "Assign yourself 1 stress token whenever you go right", the leak says otherwise.
Anyways, what do you guys think of this FAQ draft? Comments/Criticism would be nice. Mostly, I'm focusing on the Nerfs, not the Buffs.
Proposed balance changes-
Nerfs-
- Biggs now reads “When another friendly ship at range 1 of you is defending, it may roll an additional defense die.”
- Sabine now reads “Your upgrade bar gains the bomb upgrade icon. Once per round at the end of the activation phase before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.”
- Advanced Slam now reads “After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform an action listed on your action bar as a free action”
- Twin Laser Turret now reads “ATTACK (Target Lock): Perform this attack twice (even against a ship outside your firing arc). Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.”
- Guidance Chips now reads “Once per round, when attacking with a Torpedo or Missile secondary weapon, you may change 1 die result to a focus result”
- Bomblet Generator now reads “If you are not stressed when you reveal your maneuver, you may drop 1 bomblet token and receive 1 stress token. This token detonates at the end of the Activation phase.”
- Attani Mindlink is now a 2-dot unique card (restricted to two ships per list)
- Contracted Scout- Remove the Salvaged Astromech, Illicit, one Torpedo, and Elite Pilot Talent upgrade symbols from your upgrade bar.
- Manaroo, Tel Trevura, and Dengar- Remove one Torpedo, the Salvaged Astromech, and Illicit upgrade slots from your upgrade bar.
- Punishing one now reads “JumpMaster 5000 Only. Title. Increase your primary weapon value by 1. Add the Salvaged Astromech and Illicit symbols to your upgrade bar. Remove 1 Torpedo symbol from your upgrade bar.”
- Lok Revenant- Remove the Elite Pilot talent upgrade slot from your upgrade bar.
- Cruise Missiles now read “ATTACK (TARGET LOCK): Discard this card to perform this attack. You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a maximum of 3 additional dice.”
- R3-A2 now reads “When you declare the target of your attack, if the defender is inside your firing arc and you are not stressed, you may receive 1 stress token to cause the defender to receive 1 stress token.”
- K4 Security Droid now reads “After executing a green maneuver, if you did not overlap a ship or an obstacle, you may acquire a target lock.”
- R2-D2 (Astromech) now reads “After executing a green maneuver, if you have no shields, you may recover 1 shield.
- R5-P9 now reads “At the end of the Combat phase, if you have no shields, you may spend 1 of your focus tokens to recover 1 shield”
- Miranda Doni now reads “Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or if you have no shields, roll 1 fewer attack die to recover 1 shield.”
- Cad Bane- Add “Small Ship Only” to this card.
- Kylo Ren (crew) now reads “ACTION: Assign the "I'll Show You the Dark Side" Condition card to an enemy ship at Range 1-3. Then receive one stress token”
Buffs-
New cards-
- Flexible Fighter- Title- Rebel Alliance only. X-wing only. When defending, you may change one blank result to a focus result. You may equip an additional modification upgrade card. 0 points.
- Interceptor Training- Title- TIE Interceptor Only. You may equip one “Push the Limit” upgrade card, decreasing its point cost by 3. You may equip an additional title upgrade. 0 points.
- Expanded Munitions Banks- Title- TIE Punisher Only. When you equip this card, place 1 Munitions token on one of your equipped Torpedo or Missile Upgrade cards. When you are instructed to discard an Upgrade card with a Munitions token on it, do not discard it. 4 points.
- Red Squadron Pilot- Add an Elite Pilot Talent symbol to your upgrade bar.
- Lieutenant Lorrir now reads “When performing a barrel roll action, you may use the [Bank Left 1] or [Bank Right 1] template instead of the [Straight 1] template”
- Storm Squadron Pilot- Add an Elite Pilot Talent symbol to your upgrade bar.
- Horton Salm- Add an Elite Pilot Talent symbol to your upgrade bar.
- “Dutch” Vander- Add an Elite Pilot Talent symbol to your upgrade bar.
- Garven Dreis- Add an Elite Pilot Talent symbol to your upgrade bar.
- Onyx Squadron Escort- Add an Elite Pilot Talent symbol to your upgrade bar.
- All Firespray-31 pilots- Add the Barrel Roll action to your action bar.
Clarifications/unrelated-
- Constable Zuvio now reads “When you reveal a reverse maneuver, you may perform a Bomb Upgrade card action as a free action. When you reveal a reverse maneuver, when dropping a bomb, you may use the front guides of your ship.
- For MoV calculation, if at the end of the game a ship has taken over half of its total health in damage, that ship gives half MoV to your opponent. (encourages more aggressive play)
Anyways, any C&C would be nice, focusing mostly on the nerfs.