Motti Double Destroyers

By MandalorianMoose, in Star Wars: Armada Fleet Builds

Built as an all comers list, two isds provide a lot of hull, with gunnery teams for fighting swarms and Avenger for a 14 hull missile to take out an enemy large/important piece. Light squadron screen will have to be used smartly in combination with ship flak if I encounter heavy enemy squads. My biggest question is blast doors vs ECM on the flagship. 17 hull ISD is no joke, but ECM can 'potentially' net you even more damage saved over several rounds. Thoughts?


Double Destroyers

Faction: Galactic Empire
Points: 387/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 167 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Boarding Troopers ( 3 points)
- Leading Shots ( 4 points)
= 122 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

6 TIE Fighter Squadrons ( 48 points)

Edited by MandalorianMoose

Big enough bid to make the list dangerous, and I love ISDs.

Id love for this to be successful, but feel like the exposure to mc30s(mostly landmonition) and bombers is too great.

2 minutes ago, BrobaFett said:

Big enough bid to make the list dangerous, and I love ISDs.

Id love for this to be successful, but feel like the exposure to mc30s(mostly landmonition) and bombers is too great.

Thanks for checking it out! Landmonition is always a tough nut to crack, but hopefully between the two ISD's I could take it out. I definitely do need to put it through its paces versus bombers as well, see if I can either kill the carriers or just coordinate attack between squads and ships to put a dent in the bomber ball.

I flew it tonight vs Avenger boarding troopers, 2x er raiders, 3x gozanti with a screen and was able to take out most of the enemy list, granted I had first player so it was pretty easy to pick my opponents firing lanes and do pretty well.

Nice! Avenger boarding troopers need first so badly! If you can take that away it is still dangerous, but can be sunk.

That's why I love having the second ISD. Sure I'd like first, but even if I'm outbid I can threaten 3 ships at once with Avenger and Gunnery teams

What are your thoughts on blast doors vs ECM on the flagship?

14 minutes ago, MandalorianMoose said:

What are your thoughts on blast doors vs ECM on the flagship?

While there are Large Dice Pools on the Loose... I can't recommend a turn away from ECM.

.. Now the larger dice pools were getting Rarer leading up to Wave 6, having me experiment successfully with RBD and even AP...

But now there's Big Ships out there who want to clobber you (at various Ranges... Looking at You Two, Avenger and AckbarMC80)... ECM is still too staple to turn away...

If your Main threat is going to be Bombers, consider a change... But while Ships are still the main brawler threat, I can't advocate away from ECM.

Just now, Drasnighta said:

While there are Large Dice Pools on the Loose... I can't recommend a turn away from ECM.

.. Now the larger dice pools were getting Rarer leading up to Wave 6, having me experiment successfully with RBD and even AP...

But now there's Big Ships out there who want to clobber you (at various Ranges... Looking at You Two, Avenger and AckbarMC80)... ECM is still too staple to turn away...

If your Main threat is going to be Bombers, consider a change... But while Ships are still the main brawler threat, I can't advocate away from ECM.

Thank you for the sound advice, common sense was pushing me in that difrection as well, I just hurt a little every game that I never even use it... though not as bad as I hurt when I need it but don't have it...

40 minutes ago, MandalorianMoose said:

Thank you for the sound advice, common sense was pushing me in that difrection as well, I just hurt a little every game that I never even use it... though not as bad as I hurt when I need it but don't have it...

It's a meta call. Both are good. I rarely don't use RBDs on my double ISD lists, but they usually end up dying anyway. I don't usually have ECM for expense reasons, but I do find it worth it 99% I find myself trying to overwhelm that blasted card.

How important is that second Gozanti for the list?

2 hours ago, Doppelganger said:

How important is that second Gozanti for the list?

Very. I need minimum 4 activations for help against swarms. I at least need to be able to have a general idea of where to point my ISD2 to gobble up enemy ships and even the activations up quickly.

Why what would you reccomend in its place?

I was just thinking about adding more points to the squadrons cause I couldn't wrap my head around the second Gozanti and its role (new player).

Gozantis are there for activations and to load the big boys with tokens. 6 ties should be enough if used in conjunction with overlapping ship flak

I know this may sound mad, but you could drop a Tie and go to a 12 point bid and put Tua and ECM's on the ISD-I.

Your Ties are there to die, 6 vs 5 is probably not a great change. Keeping your brace on an ISD. PRICELESS.

2 hours ago, Englishpete said:

I know this may sound mad, but you could drop a Tie and go to a 12 point bid and put Tua and ECM's on the ISD-I.

Your Ties are there to die, 6 vs 5 is probably not a great change. Keeping your brace on an ISD. PRICELESS.

True, but at the same time that is 9 more points that I will be giving away if (when) Avenger goes down. I will most likely lose one and will be encouraging the opponent to attack it instead of my flagship, I'd rather minimize the points lost when it does crash and burn. It's still 14 hull to chew through

Plus dropping a tie loses me a deployment.

I thought about a similar list (with more activations and less squadrons ;) ) and several possible changes are:

1. I would go with RBD instead of ECM as one of your main worries are bombers and not large ships. And RBD is cheaper ;)

2. I would add Supressor to one of the Gozantis

3. The controversial one that still needs to be tested out: I would move Avenger to a ISD2 and give ISD1 either XI7 or Quad Batteries.

My biggest concern would be not going first, as such, that bid is nowhere near robust enough for my local.

On 8/1/2017 at 1:02 AM, BrobaFett said:

Big enough bid to make the list dangerous, and I love ISDs.

Id love for this to be successful, but feel like the exposure to mc30s(mostly landmonition) and bombers is too great.

Took double ISDs for my store championship and Landmonition was a non issue for my barebone ISD-Is, even with Ackbar broadsides in the list it showed up in. I fear a Sato enhanced shrimp far more or torpedo shrimp because of blue dice. Bombers on the other hand, while not appearing in this film, are a true threat due to nickel and dime exchanges despite potent flak from ISD-Is.

9 hours ago, PT106 said:

I thought about a similar list (with more activations and less squadrons ;) ) and several possible changes are:

1. I would go with RBD instead of ECM as one of your main worries are bombers and not large ships. And RBD is cheaper ;)

2. I would add Supressor to one of the Gozantis

3. The controversial one that still needs to be tested out: I would move Avenger to a ISD2 and give ISD1 either XI7 or Quad Batteries.

Why move the Avenger title?

8 hours ago, MandalorianMoose said:

Why move the Avenger title?

The way I see it, a small ship would die from ISD1 shot even without Avenger and large ship would not be able to get out of ISD2 medium range and will die from ISD1 + ISD2 shot.

True, but that gives the opponents an opportunity to fire back before I kill it

16 minutes ago, MandalorianMoose said:

True, but that gives the opponents an opportunity to fire back before I kill it

At a cheap 14HP ISD. You're still gonna win the exchange and keep Avenger fresh for follow-ups/other kills.

On 8/3/2017 at 7:36 AM, PT106 said:

The way I see it, a small ship would die from ISD1 shot even without Avenger and large ship would not be able to get out of ISD2 medium range and will die from ISD1 + ISD2 shot.

Played today and kept track of what would have happened had Avenger been on the 2. There would have been no benifit for the flagship, and the MC80 I boarded would have been able to burn the brace and activate once more to most likely kill the 1 in return.

I think it's a much safer play to keep it on the boarding trooper ISD1

Edited by MandalorianMoose

Loving this list, flew it against Mon Karen with 4 hammerheads and a Leia swarm of Janina's light, 4 hammerheads, a flotilla and 6 squads.

Game one Avenger stole the show boarding Mon Karen from the side before delivering a fatal 11 damage shot.

The Gunnery team flagship earned its keep nixing two enemy ships in a single activation both games.

Still have to test it against a bomber heavy fleet

Edited by MandalorianMoose

I like it. I'd probably go with RBD over ECM but I go back and forth about which one to bring all the time. I'd run a different fighter screen personally either 3 Ints and Valen or Valen, IG, and either Ciena or Saber. It's fewer deployments and can't lock down as many squads at once as 6 TIE Fs but quicker and can deal out some damage as it gets worn down. Good luck if you get to run it in PA this weekend let us know how it does.