Built as an all comers list, two isds provide a lot of hull, with gunnery teams for fighting swarms and Avenger for a 14 hull missile to take out an enemy large/important piece. Light squadron screen will have to be used smartly in combination with ship flak if I encounter heavy enemy squads. My biggest question is blast doors vs ECM on the flagship. 17 hull ISD is no joke, but ECM can 'potentially' net you even more damage saved over several rounds. Thoughts?
Double Destroyers
Faction: Galactic Empire
Points: 387/400
Commander: Admiral Motti
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 167 total ship cost
Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Boarding Troopers ( 3 points)
- Leading Shots ( 4 points)
= 122 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
6 TIE Fighter Squadrons ( 48 points)
Edited by MandalorianMoose