Leia and Squadrons?

By geek19, in Star Wars: Armada

Has anyone tried Commander Leia with a Squadrons build? I've built something and it's certainly a list I'm going to try, but I can't say I'm ecstatic about it.

I CAN put Yavaris with her, yes, but I can do that with Dodonna and Rieekan too.

Way I figure it, she and her ability has to be worth 18 points more than if you had just used Dodonna instead. Which means either combining whatever squadrons and carriers you're using with other NON squadrons and carriers, or using her ability to get your ships the heck outta Dodge fast. You can use her to "replace" any expanded hangar bays you were planning on taking, and you can always get that third squadron with Yavaris. I'm sure it's really WORTH it though.

Forestalling the inevitable: this is not a thread about if Leia is good or not. I don't care for opinions about that. What I AM curious about is a heavy squadron contingent and bomber use with her.

@ManInTheBox

@Irishmadcat

They didn't fly bombers IIRC, but they did fly mass squads.

Edited by GhostofNobodyInParticular

Leia+Raymus+Pelta Command+AFFM lets you use AFFM every turn bar the first.

As well as still use that Command Pelta to push 4 Squadrons at Long Range, or 5 Squadrons at Medium for the investment each requires.

If you've got a build built around Bombers+Intel, that's very useful, as you're always leapfrogging... Otherwise, any Fighter/Bomber build that works on quick anti-squadron execution, or ignoring the anti-squadron game altogether (Y-Wings, Intel, Jamming Field, etc)

7 minutes ago, Drasnighta said:

Leia+Raymus+Pelta Command+AFFM lets you use AFFM every turn bar the first.

As well as still use that Command Pelta to push 4 Squadrons at Long Range, or 5 Squadrons at Medium for the investment each requires.

If you've got a build built around Bombers+Intel, that's very useful, as you're always leapfrogging... Otherwise, any Fighter/Bomber build that works on quick anti-squadron execution, or ignoring the anti-squadron game altogether (Y-Wings, Intel, Jamming Field, etc)

That does sound good, but I'd view that in some context. Like, you can push 4-5 there, and you can push another (let's say) 6 from 2 flotillas, but you also have around 100 points left (handwave, assumes 134 squad points, 26 each from the 2 flotillas, the Pelta build, and Leia). You can put in 2 CR90S or something like that, and I suppose it could work. I'm just not sure if it's the best use of her ability or not.

2 minutes ago, geek19 said:

That does sound good, but I'd view that in some context. Like, you can push 4-5 there, and you can push another (let's say) 6 from 2 flotillas, but you also have around 100 points left (handwave, assumes 134 squad points, 26 each from the 2 flotillas, the Pelta build, and Leia). You can put in 2 CR90S or something like that, and I suppose it could work. I'm just not sure if it's the best use of her ability or not.

By your own argument, we're not measuring that.

You asked is it "worth it"?

For the ability to do that, sure. Totally is. Irreplaceable... Especially when the main activation force of attack is B-Wings and YT-1300s... You'r enot giving up the maneuverability game at all.

Once your Squadron ball is under control, then as you say - focus on those those single-use combat ships that don't necessarily need to be pushing Squadrons... '90s and Hammerheads, as they can do what they want... Even Assault Frigate- A s can work as well, as long as you're comfortable plotting command dials well.

9 minutes ago, Drasnighta said:

By your own argument, we're not measuring that.

You asked is it "worth it"?

For the ability to do that, sure. Totally is. Irreplaceable... Especially when the main activation force of attack is B-Wings and YT-1300s... You'r enot giving up the maneuverability game at all.

Once your Squadron ball is under control, then as you say - focus on those those single-use combat ships that don't necessarily need to be pushing Squadrons... '90s and Hammerheads, as they can do what they want... Even Assault Frigate- A s can work as well, as long as you're comfortable plotting command dials well.

Fair enough. I suppose I should edit my question then, but to WHAT I don't know haha. There's so many potentially viable Leia builds then I suppose!

5 hours ago, GhostofNobodyInParticular said:

@ManInTheBox

@Irishmadcat

They didn't fly bombers IIRC, but they did fly mass squads.

Sorry, I was running a bare minimum Shara + Tycho + VCX CAP.

57 minutes ago, ManInTheBox said:

Sorry, I was running a bare minimum Shara + Tycho + VCX CAP.

Really? I thought you were the one with the Pelta? Was that Irish?

I remember seeing a match (albeit a different one I think) with a whole bunch of TRC90s. Irish had the Liberty and a ton of A-Wings, and you had the X-Wings and Z-95s. . . or did he also have the Zs and Xs?

I had Madine and bunch of Awings and Z95 maybe? Or was it the sato fleet with the four hammerheads? Not sure I have run liea ever

Start with:

Leia is Ozzel for Navigate. So there is 20 points of value.

Leia is EHB for every squadron pusher. So 5 points value for each one you are running.

Leia is DTT for any ship throwing a decent number of red dice. So 5 points per.

Leia is sort of an engineering team+ for each ship repairing.

If she removes the need for a comms net flotilla, then you just got 20 more in value.

16 minutes ago, Church14 said:

Start with:

Leia is Ozzel for Navigate. So there is 20 points of value.

Leia is EHB for every squadron pusher. So 5 points value for each one you are running.

Leia is DTT for any ship throwing a decent number of red dice. So 5 points per.

Leia is sort of an engineering team+ for each ship repairing.

If she removes the need for a comms net flotilla, then you just got 20 more in value.

Another way you can summarize her is that she is Ramyus for every ship, or 7*#ofships. . .

Starting with Ozzel as a base may artificially inflate her value. Remember that with a token and a dial, Ozzel users can change speed even more (I think. . . right? Dial = 2, dial+token = 3? Leia's limited to 2) So she's not quite Ozzel.

Leia is HUGELY expensive, but you get a lot of utility from her.

In terms of squadron activations, I can think of the following that can fit into many other lists.

Couple of plain Transports. 2 activations and can throw 6 squads every round.

BH w/Exp Hangars, and Toryn on top. Tough little bugger than can push around Jan and her 3 X-wing buddies all by itself.

I haven't really looked at Leia because I haven't purchased the HH yet. That being said, if I read it right, a Command Pelta with Leia, Raymus, Expanded Hangar Bay, Fighter Coordination Team, and AFFM would be able to push 6 B-Wings up to basically speed 4 every turn?

Just now, emsgoof said:

I haven't really looked at Leia because I haven't purchased the HH yet. That being said, if I read it right, a Command Pelta with Leia, Raymus, Expanded Hangar Bay, Fighter Coordination Team, and AFFM would be able to push 6 B-Wings up to basically speed 4 every turn?

No...Leia doesn't stack with tokens.

1 hour ago, Green Knight said:

No...Leia doesn't stack with tokens.

The token would be used to trigger AFFM, and could thereby be used in conjunction w/ Leia's ability.

44 minutes ago, scipio83 said:

The token would be used to trigger AFFM, and could thereby be used in conjunction w/ Leia's ability.

Command Pelta only has a natural squadron value of 3.
Expanded Hanger Bay jumps that up to 4.
Using Leia gives you the token effect, so 5.

You can't spend a token because you've already spent a token with Leia, so that's where it ends. Besides, you would need that Raymus token next turn to AFFM.

Edited by Valca
1 hour ago, scipio83 said:

The token would be used to trigger AFFM, and could thereby be used in conjunction w/ Leia's ability.

But only 5 squads.

57 minutes ago, Valca said:

You can't spend a token because you've already spent a token with Leia, so that's where it ends. Besides, you would need that Raymus token next turn to AFFM.

Not quite correct.

You can't resolve another command.

That's subtly different from spending/discarding a command token.

24 minutes ago, Green Knight said:

Not quite correct.

You can't resolve another command.

That's subtly different from spending/discarding a command token.

Yeah, that argument can (and has) been made, but I think the general consensus, until the next FAQ, is that her effects don't stack with an actual token. I'd like her to work that way, but even I think that'd be too much.

14 minutes ago, Admiral Theia said:

Yeah, that argument can (and has) been made, but I think the general consensus, until the next FAQ, is that her effects don't stack with an actual token. I'd like her to work that way, but even I think that'd be too much.

I think you're confused here.

That's NOT what has been a controversy. The 'double token' is.

46 minutes ago, Green Knight said:

Not quite correct.

You can't resolve another command.

That's subtly different from spending/discarding a command token.

Guess I was unclear. The token spending I was referring to was spending a token to gain another +1 to the activated squadrons. You are still free to spend a token each turn to activate AFFM.

3 minutes ago, Valca said:

Guess I was unclear. The token spending I was referring to was spending a token to gain another +1 to the activated squadrons. You are still free to spend a token each turn to activate AFFM.

Ok. I was confused by the text you chose to quote. All well.

2 minutes ago, Valca said:

Guess I was unclear. The token spending I was referring to was spending a token to gain another +1 to the activated squadrons. You are still free to spend a token each turn to activate AFFM.

No, I understood. Don't know if you were a part of it, but there was a fair bit of discussion about this when she was previewed. The prevailing thought, particularly among TO's that I've seen/heard from, is that her effect does not stack for the 1 more. You use her ability on your Pelta with EHB, the command gives you three, the EHB give you a fourth, and the "token" effect from Leia gives you a fifth. Even if you have a token already, you can't spend it to gain the sixth.

Now, if you were just saying you get the +1 for the Leia "token" effect, then yeah.

I think i figured it out, that its a yes. She can take a squadrons 1 hammerhead at long range, turn it into a fake flotilla. Which, just throwing 2 basic Y wings at my problem (Avenger) is the 1 red from the HH and the 2 black from the 2 Y-wings. With BCC rerolls, of course. Better than a con-fire. Of course, its all in how you play and build your list, so we'll see what happens next game with it!

(side note for why i was asking: ive been playing my version of Leia since 2 days before my store champs. Several members of my community have adopted a very similar build (7 activations, minimal to no squadrons, 3-4 hammerheads, oof) and i was wondering if anyone had done anything differently. We're still in uncharted territory with Leia i feel, so might as well plumb the void and see what i can see! And also take a different list than the rest of the Rebels up here. Time to teach people that heavy squadrons lists are things!)

I'm leaving with 130+ every time with Leia... I'm pushing that limit, because Squadrons are the answer to so many problems.