Silence

By Boom Owl, in X-Wing

7 minutes ago, clanofwolves said:

Silencer huh? Well, since the designers just designed and blessed us all with unlimited bombs and Super-Biggs lists that can laugh-off 15 dice attacks, all ships like the new A-Wing and TIE Silencer will have to have 7 dice primaries and green K-Turns. Yeah, creep man, creep.

Thats a little exaggeration (but I get your point). But I hope this iconic ship (because it will be - not like some sidekick ship from rebels) is a solid benchmark and not just some dayfly thats well for 1 wave.

9 hours ago, FlyingAnchors said:

forgot points.

oh right, it's a title, and this isn't wave 2, so no points. nvm

honestly, it's for the best

there is so little variation that X-wing's incredibly limited dice system is capable of producing without breaking the game (re: how much of a difference adding just a single die to the statline makes) that you basically need 0 point titles (ala the ARC and SF) to make new ships fun, fresh and interesting rather than just a more/less efficient jouster/turret

outside of the crazy cool named pilots like Nym ofc

Edited by ficklegreendice
8 minutes ago, That Blasted Samophlange said:

My other theory is that the Silencer, as a space superiority fighter, may have access to the Jam action. With the Upsilon having Coordinate, and the Auzituck bringing Reinforce, it seems likely that other non energy based actions can be crossed over from Epic. And limiting an action by inflicting stress could be a means of silencing an enemy.

I would expect a ship in the next wave to have Jam, but to be honest I'd expect it to be scum (unfortunately), so that each faction has one of the epic actions in 'small-scale' games.

At the same time, I'm buggered if I can think what scum ship you would throw into the next wave; The Ark Angel might work as a combined Imperial/Scum ship (akin to Nym's Scum/Rebel), or the Guavian Death Gang Ship? Maybe the Komrrk (or however you spell it?)

Edited by Magnus Grendel
13 minutes ago, Magnus Grendel said:

I would expect a ship in the next wave to have Jam, but to be honest I'd expect it to be scum (unfortunately), so that each faction has one of the epic actions in 'small-scale' games.

At the same time, I'm buggered if I can think what scum ship you would throw into the next wave; The Ark Angel might work as a combined Imperial/Scum ship (akin to Nym's Scum/Rebel), or the Guavian Death Gang Ship? Maybe the Komrrk (or however you spell it?)

While I agree that having an epic for each faction would make sense, I don't necessarily think that will be the case. As it is, Scum is getting access to every pilot ability in the game (Thweek). Granted this is not a something you can choose.

If scum got it, it would likely be an illicit upgrade.

Ark Angel would be a great ship, and something that many would love.

The only epic non-energy based action left is Jam, and we better not get that in the normal game because Jam is broken as balls in standard play.

The closest to Jam i would accept is an inverted BMST. That is, "Action: Choose an enemy ship at range 1-2 and roll 1 attack die. On a hit or crit, assign a stress to that ship"
Actionbased stuff is usually very powerful (see tugboat) so it would need to be limited. If it was a ship specific thing such as the SF title, then make it only fail on a blank so its more likely to work but not a guarantee.

Whoever gets the actual Jam action in standard play will ruin the game. Ships that cant handle stress will disappear for good, as even inspiring recruit wouldnt be able to help much.

Also it would royally mess up red maneuvers as it would be the easiest way to make a ship be dialed a red maneuver suddenly be stressed before they moved. Currently the only reliable way of doing that is cargo chutes, and thats difficult to land.

18 hours ago, ObiWonka said:

As a huge fan of A-Wings and Interceptors, I'm on board with the standard "+1 Shield, +1 Action, +Tech, +slightly better dial" trend for Force Awakens era versions of ships.

As per the ship's description, we can assume it's going to have a canon upgrade as well. My 1 main hope is that Imperial gets some good unique upgrades in the next few wave. This is one department where the faction is truly lacking.

Imps already have an epic action in coordinate

Problem is coordinate sucks because you're taking an action from an expensive ship that has a huge attack that needs mods. Its only useful if you can't shoot

Adv coordinate would be neato

Cannon upgrade?

uho. This thing better not just be a Defender with a less kturn-y dial and more normal-turny dial.

Course we'll probably run into the same issue cannon upgrades seem to always have: theyre just too expensive for what they do, and every ship that even HAS a cannon slot also has a 3die primary (except Scyks, which is why i love having them with cannons)

And yeah coordinate sucks. It sucked in epic and it sucks in regular, though not as bad. Ive gotten SOME use out of it in regular games, but i get far far more use out of abusing baffles + PA + Hux + Recruit on Stridan than i do Coordinate lol.

Edited by Vineheart01

Yeah, why give one focus when you could Hux THREE :o

Honestly I dont need no complicated mechanics to be happy.

The following broken stuff is what I am imagining. No Epic nonsense, no bombs, or w/e just a ship that shoots stuff in arc.

PS8 Kylo Ren ( 27 pts )

3 Attack

3 Defense

2 Hull

3 Shield

Pilot Ability: If you are not stressed and your shields are down at the start of combat you may add 1 attack dice to primary attacks or assign an evade.

Actions: Focus, Barrel Roll, Boost

Mods: EPT, Canon, System Upgrade, Tech Upgrade, Evil Astromech

Dial: 1 Hard turns and banks, all 2s, all 3s, 4 straights, 5 straight, 3 tallon rolls

Evil Astromechs would be primarily offense / mobility focused (maybe used shields as a resource like QD) no regen or defensive buffs.

Kitted out it would sit at about 40 pts.

Make it a monster that can die quick if you get caught in arc.

Edited by Boom Owl
1 hour ago, Boom Owl said:

Honestly I dont need no complicated mechanics to be happy.

The following broken stuff is what I am imagining. No Epic nonsense, no bombs, or w/e just a ship that shoots stuff in arc.

PS8 Kylo Ren ( 27 pts )

3 Attack

3 Defense

2 Hull

3 Shield

Pilot Ability: If you are not stressed and your shields are down at the start of combat you may add 1 attack dice to primary attacks or assign an evade.

Actions: Focus, Barrel Roll, Boost

Mods: EPT, Canon, System Upgrade, Tech Upgrade, Evil Astromech

Dial: 1 Hard turns and banks, all 2s, all 3s, 4 straights, 5 straight, 3 tallon rolls

Evil Astromechs would be primarily offense / mobility focused (maybe used shields as a resource like QD) no regen or defensive buffs.

Kitted out it would sit at about 40 pts.

Make it a monster that can die quick if you get caught in arc.

Uhm ... NO! Unless Corran is going to be reduced by 8 points. Those are E-Wing stats, and a very E-Wing like craft. To get it that cheap is just wrong. It is more like a 30-34 point ship.

Edited by Jadotch
56 minutes ago, Jadotch said:

Uhm ... NO! Unless Corran is going to be reduced by 8 points. Those are E-Wing stats, and a very E-Wing like craft. To get it that cheap is just wrong. It is more like a 30-34 point ship.

Problem: apart from horn's double tap + Regen, the E is UTTER GARBAGE

shouldn't be used as a basis forcomparison other than for how overcosted **** can be

Edited by ficklegreendice
2 hours ago, Vineheart01 said:

Cannon upgrade?

uho. This thing better not just be a Defender with a less kturn-y dial and more normal-turny dial.

Course we'll probably run into the same issue cannon upgrades seem to always have: theyre just too expensive for what they do, and every ship that even HAS a cannon slot also has a 3die primary (except Scyks, which is why i love having them with cannons)

And yeah coordinate sucks. It sucked in epic and it sucks in regular, though not as bad. Ive gotten SOME use out of it in regular games, but i get far far more use out of abusing baffles + PA + Hux + Recruit on Stridan than i do Coordinate lol.

It's kylo's ship. IMO it will be more like an advanced version of an Interceptor with more upgrade options, better shield/hull and similar dial. Canon could be improved with title (like cost reduction).

Coordinate wouldnt be that bad in standard if the ship that has it was be better...

5 minutes ago, ficklegreendice said:

Problem: apart from horn's double tap + Regen, the E is UTTER GARBAGE

shouldn't be used as a basis forcomparison other than for how overcosted **** can be

I would not mind the proposed ship itself, but the Statline is pretty much an imperial E-Wing. And the proposed version is undercosted. But even comparing to the next closes thing, the T-70, PS-8 Poe is 31 points. I guess if you compare it to a Tie/SF it comes a little more even, but a PS-8 pilot would still come in a point more at 28 points. (Green dice are more than that extra hull point though, normally speaking.)

I do think it is a neat idea for what he is saying, but he priced it way too cheap.

4 hours ago, That Blasted Samophlange said:

My other theory is that the Silencer, as a space superiority fighter, may have access to the Jam action. With the Upsilon having Coordinate, and the Auzituck bringing Reinforce, it seems likely that other non energy based actions can be crossed over from Epic. And limiting an action by inflicting stress could be a means of silencing an enemy.

I think that makes alot if sense. I bet you are correct, fits so perfectly.

1 minute ago, Icelom said:

I think that makes alot if sense. I bet you are correct, fits so perfectly.

IMO the names has more chance of comming from the fact that the ship kills people (ie silence them)... The jam action will probably go ta a scum ship since the other 2 factions already have 1 unique elite action.

9 hours ago, That Blasted Samophlange said:

While I postedthis in the other thread(s), I'll repost here as well. There is a small chance, very small, this could be the first imperial (First Order) ship with an astromech slot. Note this would be a new icon. This theory is based in the Lego leak, which has BB-9E in the set. Now, the 3.75 scale action figure scale vehicle silencer does NOT come with this droid, so take this theory with a grain of salt.

My other theory is that the Silencer, as a space superiority fighter, may have access to the Jam action. With the Upsilon having Coordinate, and the Auzituck bringing Reinforce, it seems likely that other non energy based actions can be crossed over from Epic. And limiting an action by inflicting stress could be a means of silencing an enemy.

Imperials could do with a reliable stress source.

But imagine, a ship that could Jam>PtL>BMST.

@Polaritie

Random question, but when they calc ship pt cost do things like Coordinate or Jam i nherently increase the cost of the ship?

Not sure if they do or not. But I would much rather have a lower base pt cost ship to allow more build options. Then give an optional Tie Silencer only Evil Astromech that allows stress to be applied or for Jam's to take place. That way the pts can be put on that upgrade card instead of the pilot card and allow for more flexibility in fitting it into monster 3 ship aces lists ( which feel like they should be a defining feature for Imperials ).

Basically trying to sort out what would keep the pts low enough to fit in with: Tie Silencer + Whisper/QD/Raxler + Duchess/Countdown/Sabacc. An effective modified ship in the 33-38 pts range seems like the sweet spot to allow for that.

Then we can slap VI on it shoot for a 98 pt bid and murder PS10 high health ships more reliably.

I think a huge part of the reason why Quickdraw and Backdraft are so popular is that their starting pt cost of 29 and 27 pts + Tech/System slots ( system in particular ) allow you to make an effective ship in the mid 30s and still hit PS9 or PS10 with adability. The E-Wing by comparison starts at 35 pts for PS8 Corn Horn....for an "almost" equal platform.

Long story short....I really dont want the base pt cost for the Tie Silencer's best pilots to be much over 30 pts, because it would likely limit the ability to get it into those sweet sweet 3 ship aces builds.

Edited by Boom Owl
12 hours ago, ficklegreendice said:

honestly, it's for the best

there is so little variation that X-wing's incredibly limited dice system is capable of producing without breaking the game (re: how much of a difference adding just a single die to the statline makes) that you basically need 0 point titles (ala the ARC and SF) to make new ships fun, fresh and interesting rather than just a more/less efficient jouster/turret

outside of the crazy cool named pilots like Nym ofc

Agreed, was just trying some humor.

They could take a coin from RWM's recent announcement for a new weapon type, despite the limited dice system.

Dual-Headed Laser Cannon (Cannon, 5pts, 6die attack R2-3) -> "When attacking with this weapon, you must cancel three of your dice before Comparing Results."
Idea is to heavy increase its accuracy, but avoid automatic rerolls, focus, or straight mods. Its effectively a 3die attack but you have a muuuuch higher chance of landing hits.

The recent RWM announcement has a similar though less drastic mechanic. Roll 3 dice, remove 1.

Besides Krylo (spelling intended) there should be two other named pilots...

... one should be Simon, and the other... errr... Gar- s omething .

- - - - -

Perhaps if 'Jam' assigns a weapons disabled token (to the ship taking the action) it might not be so imbalanced (in 100/6).

Release a System at the same time which grants the Jam icon - it could go on a bombing Punisher, which won't mind WD, using the opportunity to set up a bomb drop against a potentially more predicable target.

Edited by ABXY
Clarity
15 hours ago, Polaritie said:

But imagine, a ship that could Jam>PtL>BMST.

Would have to be Jam > Experimental Interface > BMST, as PtL is limited to the action bar. Which would mean it would be limited to one ship, as Experimental Interface is unique.

if theres ever an illicit that jams (even just an inverse of BMST, roll a die on a hit/crit add a stress) then just fly a ton of Z95s, half with BMST half with the Jammer illicit lol.

13 hours ago, FlyingAnchors said:

Agreed, was just trying some humor.

I'm afraid that is only available to negative point titles

A dial similar to the Shadowcaster with greens in the threes could be interesting and make it stand out from other similar ships... Other than that I do like it having a statline like the E-Wing, Empire doesn't currently have a ship which relies more on shields then hull.