Anyone else just getting started with the hype for silence?
Paired with a proper A-Wing re-release this could tilt gameplay firmly towards flying small manuverable bombless and turretless ships. Now that Turrets, Bombs, Turtles, and Missles have all seemingly recieved some buffs or wider use with Wave 11 the timing feels right .
FFG scientists might consider following this complex questionably inaccurate math equation I have spent the past 48 hrs working trough in the lab and things should work out well:
X-Wing = 50% Small Manuverable Arc Dependent Ships + 20% Large Ships + 20% Turrets/Bombs + 5% Spaceship Noises + 5% Star Wars Quotes + 1% Knight Rider
This is what a Boom Owl looks like:
I have very unrealistic expectations for how awesome this ship will be including a subtle but effective tightly balanced general improvement to the Phantom, Interceptor, Striker, and Advanced Prototype.
Get to work BB8 we all know your actually an Imperial spy.
Evil BB-8 Suggests something like the following:
PS8 Kylo Ren ( 28 pts )
3 Attack
3 Defense
2 Hull
3 Shield
Pilot Ability: If you are not stressed and your shields are down at the start of combat you may add 1 attack dice to primary attacks or assign an evade.
Actions: Focus, Barrel Roll, Boost
Mods: EPT, Canon, System Upgrade, Tech Upgrade, Evil Astromech
Dial: 1 Hard turns and banks, all 2s, all 3s, 4 straights, 5 straight, 3 tallon rolls
Evil Astromechs would be primarily offense / mobility focused (maybe use shields as a resource like QD) no regen or defensive buffs.
Kitted out it would sit at about 34-40 pts so it could still fit with 2 other Imperial Aces.