Hi All… long time lurker, first-time poster.
Got a question about Advanced Gunnery, specifically taking it to be first player:
Is it always suicidal for a big ship-based fleet?
Every time in my admittedly limited experience (run in a real-world meta of two, with a handful of tournaments attended) I’ve been offered it, I’ve always declined – as it would inevitably be attached to something like an ISD and I have visions of my pretty flying Christmas trees being one-shotted (rounded?)
Problem is, the other two options invariably revolve around token-based nonsense - fire-lanes, sensor net etc - that my fighter-free build is unable to negate. I really like my fleet (MC80 Home One, Quad Turbo Liberty and a 2/3x transport activation store) and believed it is a genuinely good build – at the very least an enjoyable alternative to the current MSU / Sloane builds predominating in the current store meta.
So… If I lose a bid, should I be brave and face the chance of seeing at least one of my mighty whales one-shotted for the potential of being able to capitalise on first player and do enough to claim the double value of the AG ship, or do I re-jig to try to shoe-horn some strategic fighters into the mix and avoid the red objective?
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Oh, and some context for those with the patience to read on… Got botty-spanked at a store champs at the weekend by stupidly picking firelanes – forgetting that strategic plonks of the tokens actually onto my ships mean player two gets the points, not first player… led to a thoroughly undeserved salt overdose for my perfectly decent opponent. (Deffo not my finest hour).