I intend to propose a Twilight Imperium-inspired RPG to our group this fall. I know there was one published a few years back but from what I heard, it wasn't that good nor really well written. I'm not sure what system to use yet (and although suggestions would be appreciated) but that isn't what I'd like to ask this forum.
I'm aiming for a certain amount of meta-gaming, having elements of the TI3 board game transpire through the (RPG) games, and I would appreciate suggestions.
Players are going to start as an independent party in a fragile galaxy (a mercenary and its crew perhaps?). The galaxy is not in all-out war yet, but everyone has an eye for the throne. The 10 races included in the basic box are the big players, the Great Races, while the races of Shattered Empire will play a lesser role. Races of Shards of the Throne are unlikely to come up at all. The main plot revolves around the return of the L1Z1X as the main antagonists.
I intend to make it a mini campaign played in 8 chapters, one for each (you guessed it) Strategy Card roughly divided as such:
Chapter 1 - Initiative / Leadership: Introduction of players and introduction adventure. The Great Races skirmish in border systems as they have for centuries.
Chapter 2 - Diplomacy: The L1Z1X are introduced, tension rises in the galaxy and truces are being made. Players may side with one of the Great Races.
Chapter 3 - Political / Assembly: L1Z1X proclaim their right to the throne at the galactic council, old enmity among the great races are declared. The Winnu are voted out of Mecatol's custody and the galaxy is officially at war.
Chapter 4 - Logistics / Production: The Great Races are producing and dispatching their fleets; tension is at its peak.
Chapter 5 - Trade: The Great Races renew their alliances through commerce to fund their production. Implication of Mercenaries as allies/villains.
Chapter 6 - Warfare: The Great Races clash against each other throughout the galaxy. The L1Z1X are advancing on Mecatol Rex.
Chapter 7 - Technology: This chapter is about the War Sun; potential implication of Muat here. Undecided if the War Sun is in the hand of the L1Z1X or the secret weapon to defeat them. Possibly both.
Chapter 8 - Imperial / Bureaucracy: Epic showdown at Mecatol Rex and coronation of the new Emperor (potential alliance of the 6 original races that originally rebelled against the Lazax?).
I have a significant amount of material prepared, especially for Chapter 1, 2 and 3 (the rest depends too much the previous actions of the players), but I'm looking for bits of the board game to drop in the RPG game, either as cameo, easter eggs, main characters, action cards that could influence the game somehow, artifacts and prophecies mentioned on political cards, known friendship or enmity among the races according to the game's lore etc. I have some, but suggestions would be welcomed!
'findel
Edited by Laurefindel