Hello everyone, I have been thinking of a way to try and capitalize on Biggs' ability in an effective way for simple, casual, 100 point squad play. Thus, know I don't play in tournaments, and so having the most efficient squad builds is not a necessity for me, as I am unlikely to be going up against such builds. Therefore, I would like to know what some X-Wing players with more experience than myself, which is likely 99% of you, think of this Biggs build. Note: Some of the upgrades might not seem the most optimal, this is likely because I don't have the more optimal upgrade cards. For everyone's information, I currently have the original Core Set, Rebel Aces, A-Wing, HWK-290, Auzituck Gunship, Tie Adv. Prototype, Tie Bomber, Tie Aggressor, Firespray, and IG-2000 in my current collection. I am open to recommendations of other expansions I should get. Anyway, I will explain why I selected the cards I did so that you can understand my reasoning, and then you can make a judgment as to the wisdom of that reasoning. Now, the build.
Ships
X-Wing-Biggs Darklighter-Pilot Skill 5/25 (Should require no explanation as to why I chose this pilot)
- Astromech Droid-R2-D2/4 (I figure with the maneuverability of my squad, I feel I would get some use out of it. However, R2-F2 might be good, though I would lose my focus in exchange for an extra agility die.)
- Modification-Stealth Device/3 (One of only two useful modifications I have for Biggs, the other being the Hull Upgrade, but I decided on an added defense die rather than one extra hull point. The reasoning is for a greater likelihood of stopping all damage, rather than simply surviving one extra damage)
HWK-290-Kyle Katarn-Pilot Skill 6/21 (Chosen so that Biggs can have a focus token every turn, as needed)
- EPT-Determination/1 (Chosen so that if the enemy can target the HWK, and they get a crit, the crit has 0% chance of disabling my Pilot Ability, which is a key part of this build)
- Turret-Twin Laser Turret/6 (To add some much needed firepower to this ship and build. Furthermore, the double attack helps to make up for the potential lack of dice modification available to this ship, as it will be giving its focuses to Biggs)
- Crew-Jan Ors/2 (This way Biggs can gain an evade by using his focus action, while at the same time still gaining a focus from Kyle Katarn's pilot ability)
- Title-Moldy Crow/3 (Just in case there are round with no attacks, then the HWK can store some focus to not only give Biggs, but also to use itself)
Auzituck Gunship-Lowhhrick-Pilot Skill 5/28 (Chosen so that it can exchange its reinforce token to give Biggs an extra evade, thus granting Biggs two evades and a focus every round)
- EPT-Selflessness/1 (To help keep Biggs from losing his Stealth Device for a little while longer)
- Crew x2-Wookiee Commandos/1 (This way the Gunship doesn't need focus tokens until Biggs is taken out)
- Modification-Hull Upgrade/3 (One of only two useful upgrades I own for this ship, and the other is Stealth Device, which seems a poor choice for the gunship)
Total Squad Points 98/100
The main strategy here would to have the ships fly in very close proximity, with the desire to be to keep Biggs in Range 3 of enemy ships as much as possible. Biggs would have two defensive boosts every turn, and one token that he can use on defense or offense as needed, and his Pilot Skill will likely mean that he will attack after he has done some defending, so I can decide whether the focus can be used for attack or defense. 2 of my ships have a primary weapon value of 3, and the HWK can perform two secondary weapon attacks with a value of 3 each, almost giving my 3 ships the attack power of 4 ships, with the exception that TLT has a max damage of 2 per round and that there will be little dice modification. Furthermore, the build itself is rather tanky, with a combined total points to destruction of 20, and a good amount of damage should be mitigated, artificially bolstering the tanky nature of the build. Anyways, that is my Biggs build. Let me know what your advice would be.
Edited by yumcheesecake