(299)
Omega Specialist (35) - TIE/SF Fighter
Juke (2), Accuracy Corrector (3), Comm Relay (3), Special Ops Training (0), Lightweight Frame (2)
Omega Specialist (35) - TIE/SF Fighter
Juke (2), Accuracy Corrector (3), Comm Relay (3), Special Ops Training (0), Lightweight Frame (2)
Omega Specialist (35) - TIE/SF Fighter
Juke (2), Accuracy Corrector (3), Comm Relay (3), Special Ops Training (0), Lightweight Frame (2)
Lieutenant Dormitz (32) - Upsilon-class Shuttle
Collision Detector (0), Hyperwave Comm Scanner (1)
Gozanti-class Cruiser (62) - Gozanti-class Cruiser
General Hux (5), Breach Specialist (1), Dual Laser Turret (5), IG-RM Thug Droids (1), Docking Clamps (0), Backup Shield Generator (3), Vector (2), Automated Protocols (5)
Omega Squadron Pilot (20) - TIE/FO Fighter
Crack Shot (1), Weapons Guidance (2)
Omega Squadron Pilot (20) - TIE/FO Fighter
Crack Shot (1), Weapons Guidance (2)
Omega Squadron Pilot (20) - TIE/FO Fighter
Crack Shot (1), Weapons Guidance (2)
Omega Squadron Pilot (20) - TIE/FO Fighter
Crack Shot (1), Weapons Guidance (2)
Omega Squadron Pilot (20) - TIE/FO Fighter
Crack Shot (1), Weapons Guidance (2)
How does this look? I've always had good success with Omega Squadron Pilots in Epic and Juke/Comm Relay Omega Specialists are legit in Epic too, especially firing out front and back. I figure depending on my strategy before each game I can dock a few FO's to save them for a later Wave of attacks, or just set them all up. Doesn't matter too much. Hux is nice once the Gozanti starts getting in the fight since the stress element doesn't matter.