Opinions on neutral cards

By Bayushi Curtin, in Legend of the Five Rings: The Card Game

Hi Everyone,

I want to know people’s impression of neutral cards, and any interesting experiences using them.

Dynasty cards:

Imperial Storehouse seems to be the most used? I’ve seen it in a lot of decks but possibly because we just don’t have a good selection of holdings.

The characters seem mediocre and I’m wondering if other people might have some better insight from using them:

  • The 1 cost (Otomo Courtier and Seppun Guardsman) don’t seem great. The “-“ instead of the “0” is crippling.
  • Miya mystic looks interesting and can see it being useful in certain situations but again stats are terrible.
  • Wandering Ronin seems too expensive to use well but haven’t played with him.

Conflict Cards:

Not going to go through everything here as obviously these are more used than dynasty. Few observations:

  • Is Banzai the best card in the game ha? It’s so much force for nothing. Does any deck not play this?
  • The fine Katana and Ornate Fan seem really good – like I would pick them over a lot of 1 cost clan specific items.

Otomo Courtier is going to see a lot of play until a few expansions come out. Most everyone wants a courtier around in order to play "for shame" and very few have enough in clan to reliably play that card without Otomo Courtier.

Miya Mystic (in both the "move" and "destroy") forms is useful. Pheonix likes her because she's an additional Shug. Everyone else likes her for attachment control. Unless you are running / splashing Dragon for "Let Go", in which case she becomes less of an automatic inclusion.

Wandering Ronin appears, at first glance, to be crap. I have yet to see him in a decklist.

As for the Conflict Cards:

Most decks I have seen are automatically packing 3 of most of them, especially Charge, Court Games, For Shame, and Banzai. The two free items also show up in nearly everything unless the clan itself has something better to offer.

For those with experience with other LCGs: Which Neutrals are likely to stay "3 of in everything" for the long haul, and which are likely to eventually be replaced as better stuff comes along?

Edited by Yogo Gohei

Good point re Otomo Courtier - only deck I've really been playing is Lion who surprisingly have a nice spread of courtiers. I could see him being very useful for Crab or Dragon after what you've said. I'm guessing this is an attempt to balance out clans who are more inclined to one type of conflict.

Re the conflict cards - I've seen very similar. The neutral cards are almost the first on any deck list (before clan specific conflict cards).

You are right about Banzai! And what's even worse I recently started counting - the side which draws more of it wins 80% of the time

Ye it seems bonkers to me.

Any personality and Banzai is enough military to take any province. It feels completely out of scale when you look at dynasty characters.

Any personality, Banzai and one honor.

58 minutes ago, Bayushi Curtin said:

Any personality and Banzai is enough military to take any province.

Not a character with zero Mil skill. There are definitely a few 0 Mil characters.

Incidentally, my Lion conflict deck is over 50% neutral. That clan can make the best use of the full spread of neutrals, IMO.

I think the imperial characters are terrible, the ronin make no sense thematically and that there aren't enough non humans

I wonder if they will have a Political version of Banzai! at some point?

Maybe "Enough Talk!" (I know it was originally a duel, but times have changed)

I really hope they include a neutral action card duel, like iaijutsu challenge

Maybe it could read

Action: at a conflict, choose a character you control and your opponent chooses one of his own. The chosen characters duel with the same stat as the conflict. Duelists may choose either stat. Loser is bowed.

31 minutes ago, Taki said:

I really hope they include a neutral action card duel, like iaijutsu challenge

Maybe it could read

Action: at a conflict, choose a character you control and your opponent chooses one of his own. The chosen characters duel with the same stat as the conflict. Duelists may choose either stat. Loser is bowed.

That is way too complex. Besides it is pretty similar to a duel card already spoiled, except better.

Honestly, I'm not really swayed one way or the other. My opinion remains .......................wait for it..........

Neutral!

#couldnthelpmyself

Edited by Ishi Tonu
1 hour ago, Radix2309 said:

That is way too complex. Besides it is pretty similar to a duel card already spoiled, except better.

what spoiled duel card would you mind linking it?

l5rc01_duelist_training.png

2 hours ago, Cambeul no Oni said:

I wonder if they will have a Political version of Banzai! at some point?

Maybe "Enough Talk!" (I know it was originally a duel, but times have changed)

I would say a Political version of the Banzai card would be #205, as that card has not been revealed yet.

Honestly, it just 'makes sense' for FFG to include a political version of Banzai in order for conflict balance and symmetry. (probably the wrong word, but I hope I get the message across)

Edited by LordBlunt

I see. That card is much better than what I proposed, it's an attachment not an event, it gives you multiple ways to pay for higher bidding and it lets you pick the enemy you want to challenge. My idea is an event, and would key off duelist, and is subjective to the conflict type (like many other cards)

2 hours ago, Cambeul no Oni said:

I wonder if they will have a Political version of Banzai! at some point?

Maybe "Enough Talk!" (I know it was originally a duel, but times have changed)

The political version of Banzai is Court Games IMO

Military and Political challenges should not be identical. They should have different kinds of effects.

They have said that there are more pumps in military, while I imagine Political will be more focused on trickery such as bowing or dishonouring.

17 minutes ago, Radix2309 said:

Military and Political challenges should not be identical. They should have different kinds of effects.

They have said that there are more pumps in military, while I imagine Political will be more focused on trickery such as bowing or dishonouring.

There are already many that simply state at a conflict, I agree with your second point

3 hours ago, LordBlunt said:

I would say a Political version of the Banzai card would be #205, as that card has not been revealed yet.

Honestly, it just 'makes sense' for FFG to include a political version of Banzai in order for conflict balance and symmetry. (probably the wrong word, but I hope I get the message across)

If 205 was a political Banzai and 212/213 is a political Rout, that would make a lot of sense to me.

On 7/31/2017 at 7:13 AM, Yogo Gohei said:

Miya Mystic (in both the "move" and "destroy") forms is useful. Pheonix likes her because she's an additional Shug. Everyone else likes her for attachment control. Unless you are running / splashing Dragon for "Let Go", in which case she becomes less of an automatic inclusion.

Out of the few Neutral personalities in the Core set, I love the Miya Mystic. Having a character that can be used in both Political and Military conflicts, able to sacrifice itself to remove an Attachment, and gives the owner the ability to get off Cloud the Mind..... A must for a good number of decks, regardless of Clan, that might need a 'cheap' shugenja, or the need to use spell cards that require a shugenja. (Cloud the Mind is seriously undervalued, imo)

Lastly, I agree with the totality of your post.

1 hour ago, LordBlunt said:

Out of the few Neutral personalities in the Core set, I love the Miya Mystic. Having a character that can be used in both Political and Military conflicts, able to sacrifice itself to remove an Attachment, and gives the owner the ability to get off Cloud the Mind..... A must for a good number of decks, regardless of Clan, that might need a 'cheap' shugenja, or the need to use spell cards that require a shugenja. (Cloud the Mind is seriously undervalued, imo)

Lastly, I agree with the totality of your post.

https://l5r.gamepedia.com/Miya_Mystic

miya mystic does not work for you. Just opponent.

2 minutes ago, Isawa Syd said:

https://l5r.gamepedia.com/Miya_Mystic

miya mystic does not work for you. Just opponent.

Old Miya.

New one is on the showcase page

4 minutes ago, Isawa Syd said:

https://l5r.gamepedia.com/Miya_Mystic

miya mystic does not work for you. Just opponent.

I believe @LordBlunt is referring to the possible newer text to Miya Mystic that now appears at certain places on the product page, showcase page, or one of the first new articles. (Edit: the poster above confirmed the showcase page.) The newer text is something to the effect of sacrifice the Mystic to destroy an attachment. As far as I know, we don't know exactly which text is official yet, but the "sacrifice" one was discovered more recently. I believe gamepedia doesn't have a number of text updates (last I checked Kuroi Mori was still Mori Kuroi, etc.)

Edited by Suzume Tomonori
1 minute ago, Suzume Tomonori said:

I believe @LordBlunt is referring to the possible newer text to Miya Mystic that now appears at certain places in product page, showcase page, or one of the first new articles. The newer text is something to the effect of sacrifice the Mystic to destroy an attachment. As far as I know, we don't know exactly which text is official yet, but the "sacrifice" one was discovered more recently. I believe gamepedia doesn't have a number of text updates (last I checked Kuroi Mori was still Mori Kuroi, etc.)

I see. Okay. It was still a good card for us now it's stupidity not to autoinclude.