I was playing some games against my brother and a friend this past weekend. I am an honor bound Wall defender (from my time playing A Game of Thrones), so I’ve naturally taken up the cause as part of the Crab Clan here.
Over the course of the weekend, I played 7 games, of which I won all 7.
5 were against Dragon and 2 were against Phoenix.
During these 7 games, I noticed something very interesting and it is something that my brother (who was playing Dragon) also pointed out to me.
The benefit of being honorable and having high glory is typically not as good as the weakness of being dishonorable and having high glory is.
There are exceptions of course. Way of the Crane makes for easy honoring and therefore offsets the danger associated with high glory, but for clans that aren't focused on honoring or dishonoring but still have high glory, such as Dragon, whose clan champion Yokuni has 3 glory, this can be very crippling in many cases.
Some context:
I play Crab as a hand pressure/dishonor deck that can destroy provinces. It sounds scattered, but it actually works amazingly well.
Because of this, I’ve chosen to splash, for the time being, Phoenix in order to play Display of Power, Pacifism and Magnificent Kimonos. (We’ll see what Scorpion has to offer the deck in a few weeks > : ).)
In the 7 games I played, I realized that attaching Kimonos to my opponent’s high glory characters (prior to them losing a conflict), as well as using Court Games and Ring of Fire (or Display of Powering their Ring of Fire to reverse their honoring into a dishonoring) was extremely crippling to their plan of attacking and defending.
Even before this weekend, I played a game against @I Fight Dragons (Travis of Winter Court Podcast fame) and was able to Display of Power a Ring of Fire to make his Serene Warrior a 0/0 (or, technically, a -1/-2) instead of a 7/6. That made the character he was intending to defend with in my follow up attack virtually useless. I was able to replicate these types of plays over the weekend as well.
Court Games out of my low glory deck is also a conflict killer to characters that have high glory. It essentially means that, if you have a high glory character, you can’t really defend or attack with that character alone. One Court Games can just end that character’s chances of winning a conflict. I’ve had people concede (perhaps prematurely) out of frustration from me Court Games-ing their Clan Champ who is defending alone in a key conflict (making Tsukune a 0/0 and Hotaru a 0/3.) Meanwhile, if you Court Games my Clan Champ, he’s…still a 7/2
.
Of course, they can always play their own Court Games to offset it but the point still stands that it is very risky to go into a conflict alone with a high glory character compared to a low glory character.
In addition, one of the best neutral cards in the game in my opinion, Spies at Court, requires that you dishonor a character. Low Glory characters can do this with very little consequence outside of the honor lost when they leave. My 1/ 2 Shrewd Yasuki is now a 0/1. Totally worth removing 2 cards at random from your opponent’s hand. But high glory characters can really suffer from this, especially if they have fate on them, meaning they’ll have to live with those bad stats for another round.
What has your guys’ experiences been with high vs low glory characters? I personally am very happy that my characters are all low glory. It really takes a lot of the fear out of dishonored characters out of the equation for me.
Of course, we haven’t yet seen how Scorpion manipulates dishonored characters. Maybe glory will matter a whole lot more once we see those cards haha.