DRAGONSTAR GENESYS

By gilbur, in Genesys

My initial impressions, almost every spec has either Vigilance or Cool, is that too much?

Also:

Barbarian: Resilience could fit in there, either replacing Discipline or Perception

Bard: Coordination instead of Athletics? Charm instead of Leadership? Deception instead of Discipline?

Cleric seems right

Druid seems right

Fighter seems good

Monk: Is Skullduggery a staple of monks? What about a social skill like Leadership or Negotiation.

Paladin: Perhaps Discipline instead of Cool.

Ranger: No combat skill? I would have thought Ranged (Heavy)

Rogue: Deception instead of Coercion?

Sorcerer: Deception instead of Coercion? It’s too similar to Wizard

Wizard: fine

Pilot: fine

Mechanist: fine

10 hours ago, Richardbuxton said:

My initial impressions, almost every spec has either Vigilance or Cool, is that too much?

Also:

Barbarian: Resilience could fit in there, either replacing Discipline or Perception

Bard: Coordination instead of Athletics? Charm instead of Leadership? Deception instead of Discipline?

Cleric seems right

Druid seems right

Fighter seems good

Monk: Is Skullduggery a staple of monks? What about a social skill like Leadership or Negotiation.

Paladin: Perhaps Discipline instead of Cool.

Ranger: No combat skill? I would have thought Ranged (Heavy)

Rogue: Deception instead of Coercion?

Sorcerer: Deception instead of Coercion? It’s too similar to Wizard

Wizard: fine

Pilot: fine

Mechanist: fine

Thanks, modified them with this.Thanks for informing me about the Ranger, I would have thought it as weird somewhere down the road that the Ranger has no combat skill. This is why I like to get feedback on others...

So I have a question for everyone, how many have either the PDF or actual books for Dragonstar still? I am wondering since they have Schools in the Player's Companion and would you include the Schools into the Setting? I am thinking about it as it would give the players something else to spend their XP on and I was thinking of 5xp at level one and increasing 5 xp every level. This is just a thought, I could just omit the schools completely. If I do it then it would allow the Legend and Lairs series of books Path of the Sword, Path of Shadow, Path of Faith and Path of Magic to be thrown into the setting as well. Then I could also do those as more Talents and Schools. Just a thought into this great Conversion we are all working on.

Keep your eyes open new stuff coming soon with help from Foghorn who has been a great help in getting the system into the Genesys home. Should see more this weekend maybe even new Talents with Psionics being added. Let me know what you would like see come to Dragonstar and I will look into it being converted to Dragonstar.

48 minutes ago, gilbur said:

Keep your eyes open new stuff coming soon with help from Foghorn who has been a great help in getting the system into the Genesys home. Should see more this weekend maybe even new Talents with Psionics being added. Let me know what you would like see come to Dragonstar and I will look into it being converted to Dragonstar.

Interested in seeing the Psionics for sure. :)

2 hours ago, TCArknight said:

Interested in seeing the Psionics for sure. :)

Yeah, kind of started on working on that this week. Going to post something this weekend to see what everyone thinks before I let Foghorn get a hold of it and make official as a supplement. lots of things I am working on and wanting to see converted over and I am sure this small group of the community wants to see what I have in store for this conversion.

https://1drv.ms/f/s!AmPfFtoq21krgSHsqt55aRqXuo2g

I have posted some of my work on the Psionics, so everyone could give me their input on what they think of the three powers so far, then more will added through out the rest of the week and will make it official next week then, the Skill I am thinking is PSI and I am thinking if it being Intellect and I was thinking maybe have 5xp talents that would change to attribute like in Force and Destiny each class having one specialization that changed the Lightsaber skill to a different skill for the force-user. Let me know what you think, it is an open-office word program

So it’s basically Heal, Curse and Attack with a couple of modifications? Looks fine to me. What’s the effect of the “Imaginary Barrier” ?

11 hours ago, Richardbuxton said:

So it’s basically Heal, Curse and Attack with a couple of modifications? Looks fine to me. What’s the effect of the “Imaginary Barrier” ?

Basicly a protective wall that the psion could put in front of him/her for protection, these were powers i found in the complete psionic and the expanded psionics like energy control is a group power for the elemental stuff in the psionics books. I am still not done going to look over other psionics in other systems to get ideas, so more charts hopefully coming this weekend...

I like the idea of Presence over Intellect because it gives the idea that the psion's power comes from their sense of self and actualization in a way, and not the book studies and brainpower that is the common staple with Arcana (Intellect). Plus, Presence isn't used with the other magic skills and it always makes me happy when options get spread out across the array.

23 hours ago, Foghorn said:

I like the idea of Presence over Intellect because it gives the idea that the psion's power comes from their sense of self and actualization in a way, and not the book studies and brainpower that is the common staple with Arcana (Intellect). Plus, Presence isn't used with the other magic skills and it always makes me happy when options get spread out across the array.

I was thinking maybe based off of cunning or maybe i could come up with a psion who based off of cunning for psionics...

5 hours ago, gilbur said:

I was thinking maybe based off of cunning or maybe i could come up with a psion who based off of cunning for psionics...

I think there's definitely room for Talents that shift the characteristic used, but I'm probably going to be stuck liking Presence for it without compelling argument otherwise. I'd have to look through the talents again to gauge the power level, but I imagine a Tier 2 or Tier 3 talent allowing Psi to be used with Brawn, Intellect, or Willpower is easy enough. I would think Cunning and Agility would be the two hardest to argue, with Agility being the hardest out of that pair.

I might take Psionics another way as I have copies of Shadowforce Archer and was looking at the Psionics on the book and saw another way to take psionics as it introduced Supremacy Feats for the Psionics and as I was chatting in another topic about Spells about I think spells there should be a basic set for the initial start kind of like cantrips and then as the characters go up in xp or even explore your campaign world they could find new powers or spells, which could open new Talents for them to progress. Kind of like the old D&D where magic-users could come across another wizards spell book and find spells he could convert into his book.

Please give me feedback on this idea.

21 hours ago, gilbur said:

I might take Psionics another way as I have copies of Shadowforce Archer and was looking at the Psionics on the book and saw another way to take psionics as it introduced Supremacy Feats for the Psionics and as I was chatting in another topic about Spells about I think spells there should be a basic set for the initial start kind of like cantrips and then as the characters go up in xp or even explore your campaign world they could find new powers or spells, which could open new Talents for them to progress. Kind of like the old D&D where magic-users could come across another wizards spell book and find spells he could convert into his book.

I think a step back and the larger picture needs to be looked at for all this first.

For the Shadowforce Archer stuff (still have those books, love them), I would see how much of that is already covered with the effects-based approach that Genesys uses. Anything that isn't I would look to see if it can or needs to be converted into a new effect or if it's specific/powerful enough to go into a new talent.

As for spells, I've spent a lot of time thinking about how to bridge the gap for d20 players to Genesys. For people I'm converting, I like the idea of some 'common' spells that have their difficulty already figured out and is clearly laid out for them, but also encourage them to still freestyle it, because I love freeform magic systems.

To try to bring some of the spell list system more in line with Genesys, I have been bouncing around the idea of a "Practiced Spell" talent that has all its effects predetermined in a static way, but brings the difficulty down by one or something.

For the purposes of stealing acquiring grimoires or scrolls, I see those as magic implements or, in the case of scrolls, single-shot, cheaper magic implements.

Essentially, my mindset for these conversions is how much Dragonstar "feel" can we capture with as much of the Genesys rules as-is as possible. Obviously, not everything will have a perfect analog, but I'd rather see us build on top of something like the magic system as it has already been presented and with those tools rather than try to rewrite a way to port over the extensive spell lists from the old d20 days.

Hoping to hit the conversion pretty good this week, was able to print so stuff out and look over for the conversion, thinking of adding specializations to classes minus talent trees. Still debating this and will let you know if this is something I am truly looking into.

Should have a final list of classes and specializations by the end of the week hit it pretty good this weekend. So will be putting on word document to be easily transferred into a pdf this week...

What did you end up doing for the specializations?

It is mainly additional skills nothing like the edge where you got four skills along with talent trees. No thing fancy, i like the specializations this will give the players more options and i don't like being stuck in one class which you will have to do in Genesys.

You could have small lists of talents for each Career or Specialisation that come at a discount, so perhaps Swift is 5xp cheaper for the Ranger Career, Barbarian gets Feral Strength for 5xp less?

12 hours ago, Richardbuxton said:

You could have small lists of talents for each Career or Specialisation that come at a discount, so perhaps Swift is 5xp cheaper for the Ranger Career, Barbarian gets Feral Strength for 5xp less?

Might just make a list of talents that would be 5xp for the classes kind of related to the class as a whole...

I was also kicking around the idea of the Basics/Mastery/Supremacy progression from Spycraft feats that could be based off of the class's more iconic abilities. Barbarian could have a Berserker Basics/Mastery/Supremacy talents at T1/3/5. Ranger could do Ambush B/M/S,etc.

I have decided to take a short hiatus from the creation desk as we brushed the cobwebs off our 1st edition rules to try to complete the Temple of Elemental Evil. I will be checking in from time to time and seeing what everyone is chatting about and maybe even leaving some stuff from time to time. I have not forgotten this system and everyone helping with advise.

Ok, so I'm sure this question has been answered, Is there a document that has all of this in an ordered format: Races, Classes, Skills, Feats (Talents), Equipment, Magic, Psionics

Foghorn, I see all the work you put into it. I would love to run a play by post using the setting.

I like the Dragonstar setting, unfortunately I did not discover it till it was out of print.

I did put together the dwarf and elf using the info from the handbook and the genesys book.

It took some effort. I had to use the PHB 3.5, Starfarer's and the Genesys book to collate the material into something that made sense.

I keep coming back to this thread hopng it will get far enough along to be able to start using the setting again.