here goes more race:
Drow/Dark Elf
Brawn: 1 Agility: 2 Intellect: 2
Cunning: 3 Willpower: 2 Presence: 2
Special Ability: Arcane 1 free rank
Magic: adept to Magic
Wound threshold: 10+Brawn
Strain Threshold: 12+Willpower
Starting XP: 70 pts
Dwarves:
Brawn: 3 Agility: 1 Intellect: 2
Cunning: 2 Willpower: 2 Presence: 2
Special Ability: Mechanic 1 free rank
Tinkerer: as the talent Tinkerer
Strong back: Dwarves count encumbrance threshold as
10+Brawn
Wound Threshold: 12+Brawn
Strain threshold: 10+Willpower
Starting XP: 90 pts
Elves
Brawn: 1 Agility: 3 Intellect: 2
Cunning: 2 Willpower: 2 Presence: 2
Wound Threshold: 9+Brawn
Strain Threshold: 12+Willpower
Special Ability: Knowledge (Lore) or Survival, 1 free rank,
Choose between Spellcraft, Ranged (Bow), or Melee gain 1 rank in that skill (or whatever the skill it is tha covers Bows
and the skill to cast spells.
Starting XP: 90 pts
Gnomes:
Brawn: 2 Agility: 2 Intellect: 3
Cunning: 2 Willpower: 2 Presence: 1
Wound Threshold: 10+Brawn
Strain Threshold: 12+Willpower
Special Ability: Mechanics 1 free rank
Tinkerer: as the talent Tinkerer
Starting XP: 75 pts
Half-Elf
Brawn: 2 Agility: 3 Intellect: 2
Cunning: 1 Willpower: 2 Presence: 2
Special Ability: Ranged (Light) 1 free rank
Wound Threshold: 10+Brawn
Strain Threshold: 12+Willpower
Starting XP: 90 pts
Half-Orc:
Brawn: 3 Agility: 2 Intellect: 2
Cunning: 2 Willpower: 2 Presence: 1
Special Ability: Coercion 1 free rank
Wound Threshold: 12+Brawn
Strain threshold: 10+ Willpower
Starting XP: 90 pts
Halflings:
Brawn: 1 Agility: 2 Intellect: 2
Cunning: 3 Willpower: 2 Presence: 2
Wound Threshold: 10+Brawn
Strain Threshold: 12 +Willpower
Special Ability: Skullduggery 1 free rank
1 rank in Distracting Behaviour (as a manouevere Suffer strain up to Cunning. All engaged NPc's suffer threat equal
to strain suffered on all checks until the end of the characters next turn.
Silhoette: 0
Starting XP: 90 xp
Starting XP: 100 xp
Human:
Brawn: 2 Agility: 2 Intellect: 2
Cunning: 2 Willpower:2 Presence: 2
Wound Threshold: 10+Brawn
Strain Threshold: 10+Willpower
Special Ability: Start the game with 1 rank in two different Non-career skills of their choice. They still may not
train these skills above rank 2 at character creation.
Starting XP: 110
Orcs:
Brawn: 3 Agility: 2 Intellect: 2
Cunning: 3 Willpower: 2 Presence: 1
Wound Threshold: 14 +Brawn
Strain Threshold: 19+Willpower
Special Ability: Coercion 1 free rank.
remove 1 setback from exposure to the elements
Feral Strength: +1 damage for melee and brawl attack.
Starting XP: 95 pts
Soulmech:
Brawn: 1 Agility: 1, Intellect: 1
Cunning: 1 Willpower 1 Presence: 1
Wound Threshold: 10+Brawn
Strain Threshold: 10+Willpower
Special Ability: Soulmechs do not need to eat, sleep, or breathe, they are unaffected by toxins or poisons. Soulmechs have a
Cybernetic implant cap of 6, instead of their Brawn rating. In addition, after selecting their career, A soulmech Player character
may train one rank in six of the eight career skills instead of the usual 4, Specialization train 3 skills instead of the usual 2 skills.
Starting XP: 125
This is just my draft, I know there are some changes that need to be made and I look forward to everyone's input on the changes
so don't hesitated to give your input on these races.
Edited by gilburneeded modifying