If i were a better pilot i think this might kinda work...
Countdowns only purpose in life is to take evades and give Quickdraw 1 extra Attack Dice for a couple rounds...or when opportunity presents itself.
Whispy + QD with 4 dice should be able to do things. Keeping QD close to countdown is tricky but i think doable at least twice a game.
If the stars really align give Whisper an evade out of arc with a TL from FCS to and have QD drop a 6 dice attack at range 1.
Is it to much effort for not alot of return?Probably. Did i just try it and throw down 5 dice with QD on the opening round of combat? Yep
| Whisper" — TIE Phantom | 32 |
| Veteran Instincts | 1 |
| Fire-Control System | 2 |
| Intelligence Agent | 1 |
| Advanced Cloaking Device | 4 |
| Ship Total: 40 | |
| "Countdown" — TIE Striker | 20 |
| Lightweight Frame | 2 |
| Adaptive Ailerons | 0 |
| Ship Total: 22 | |
| "Quickdraw" — TIE/sf Fighter | 29 |
| Swarm Leader | 3 |
| Fire-Control System | 2 |
| Lightweight Frame | 2 |
| Special Ops Training | 0 |
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Ship Total: 36 Anyone have good ways to take advantage of Swarm Leader that have been thought through alrdy? It seems potentially devestating and janky. Probably not better than Predator at the end of the day... Is it possible to Swarm leader with Vader and Cruise Missles/ATC/Guidance Chips for a potential 5 + 1 + 1 + 1 = 8 dice attack? Or am i reading the cards wrong... |
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