On 2017-07-30 at 4:41 AM, Admiral Deathrain said:Because they were to wimpy to go all in on the idea of an asymmetrical dial and made all the left moves a colour too good/exist when they shouldn't have. And screw that white sloop.
As many have said, the powers that be went too safe on the dial. I really wanted a ship that had green on one side, red on the other. The idea was great, the asymmetric dial, but they were too cautious - afraid to make a ship that had to be flown a certain way.
The port side should have more maneuvers than starboard. Not the same maneuvers availiable on each side but different colours, completely different moves. The ship should have also had a blindspot on the starboard. Rather than a turret, a huge auxillary arc on port would couples with a crippling dial, could have given a feel of a shark circling its prey.
Players should have to maneuver carefully to get on the blindspot and get a shot. Instead, a boring - as in not daring, ship that has been, seemingly, dominating the board.
My gripe is more the design team was too cautious with the design, and not willing to go, "hey! Here is something weird!".