Why does the JumpMaster have the best dial in the game?

By SaltMaster 5000, in X-Wing

Of all the problems with the JumpMaster, the maneuverability of the thing is astounding.

Dengaroo was missed in play testing. Deadeye isn't immediately apparent, so sure, maybe they missed it. But this is so apparent, so obviously a problem.

Why? Why do large base turrets need white Segnor's Loops?! Why do any of them have green hard turns?! Why does this thing have barrel roll in its action bar, it's a large base!!! It's a ship with a white Sloop, why can you drop bombs from it now?!

Look at the Firespray dial. Now look at the JumpMaster dial. Completely fair.

...again?

In my opinion one way to enjoy the OP ships, if you go Epic, is deploying only one of each Tier 1 model as "Advanced" or "Custom" ships. One Dengar in a 300 pts environment is by far less OP. More options, more ships, sheer diversion.

Or you can go hippy, play cinematic escenarios that "feels" good and forgot about points value, Meta, etc.

If you are focused in the worse aspects of the game you can not fully enjoy the Star Wars experience. When I want to discover who is the smartest player... GO or Chess. This should be about pew pew.

I enjoy Lego Star Wars videogames so perhaps something is broken inside me. Happy Sunday!

2 minutes ago, Hexdot said:

In my opinion one way to enjoy the OP ships, if you go Epic, is deploying only one of each Tier 1 model as "Advanced" or "Custom" ships. One Dengar in a 300 pts environment is by far less OP. More options, more ships, sheer diversion.

Or you can go hippy, play cinematic escenarios that "feels" good and forgot about points value, Meta, etc.

If you are focused in the worse aspects of the game you can not fully enjoy the Star Wars experience. When I want to discover who is the smartest player... GO or Chess. This should be about pew pew.

I enjoy Lego Star Wars videogames so perhaps something is broken inside me. Happy Sunday!

Lego Star Wars is awesome. Nothing broken there

If you tell your workmates that you play Xbox Lego games because you like them, not because you play with your child... It is hard to be a freak.

14 minutes ago, Hexdot said:

In my opinion one way to enjoy the OP ships, if you go Epic, is deploying only one of each Tier 1 model as "Advanced" or "Custom" ships.

I've always felt that this should be the case with the named ships anyway. They should have been released as completely unique ships from the start.

No JM5Ks, just 1 Punishing One.

No YT1300s, just 1 Millennium Falcon.

Etc, etc.

Gotta love that Q-wing. Maybe the rebels will have it in some future wave, and it'll have green tallon rolls to the right at speeds 1,3 and 5 with a new template just for it...

49 minutes ago, Stevey86 said:

I've always felt that this should be the case with the named ships anyway. They should have been released as completely unique ships from the start.

No JM5Ks, just 1 Punishing One.

No YT1300s, just 1 Millennium Falcon.

Etc, etc.

In universe thousands of these ships were made so it would not be thematic to only release the ship as a particularly famous one. Also what you ask for is represented in other ways - titles/pilots being unique and the generic YT1300 Outer Rim Smuggler has 1 less attack.

3 Guys goes into a Mos Eisly Cantina, each sit down and gets a lot of drinks. Then the first says my army is so big I that I need a speeder when I check the power converters. That's nothing(!) says the second, my army is so big it takes me 6 minutes in a turbolift to check the tractor beam. Hmm, says the third, well my army is so big, that the chef needs a submarine in the pot to check if Jabbas soup has enough salt.

And thats how Frank Brooks won the challenge, and the Jumpmaster got its dial, statline, and cost.

Edited by RedHotDice
1 minute ago, Sasajak said:

In universe thousands of these ships were made so it would not be thematic to only release the ship as a particularly famous one. Also what you ask for is represented in other ways - titles/pilots being unique and the generic YT1300 Outer Rim Smuggler has 1 less attack.

Sure, but you can build a list with both Han and Lando, who both piloted the Millennium Falcon. This however makes no difference in gameplay other than only one ship being allowed to have the actual "Millennium Falcon" title card. So the game could use some sort of unique pilot/ship combo. I know this comes into play very rarely (if not only with the Millennium Falcon), but I am just saying...

The concept was pretty Good. Unsymetrical disk, Good on one side and bad on the other.

Problem is that instead it got awesome on one side and Good on the other. If the right side were much worse with less green and more red then the dial would have been fixed.

Om the firespray note, that ship needs a better dial ?

Because they were to wimpy to go all in on the idea of an asymmetrical dial and made all the left moves a colour too good/exist when they shouldn't have. And screw that white sloop.

1 minute ago, fok12 said:

Sure, but you can build a list with both Han and Lando, who both piloted the Millennium Falcon. This however makes no difference in gameplay other than only one ship being allowed to have the actual "Millennium Falcon" title card. So the game could use some sort of unique pilot/ship combo. I know this comes into play very rarely (if not only with the Millennium Falcon), but I am just saying...

Yeah that does seem wonky and thematically, although not impossible, highly unlikely to happen.

It's like in that Stalin joke. They could give jm5k a white K-turn but they didn't. Be grateful. :)

7 hours ago, jocke01 said:

The concept was pretty Good. Unsymetrical disk, Good on one side and bad on the other.

Problem is that instead it got awesome on one side and Good on the other. If the right side were much worse with less green and more red then the dial would have been fixed.

Exactly. They were trying to mimic the idea of the Sopwith Camel, but didn't make it so 270 one way was better than 90 the other.

The dial should have been nearly all red for one turning direction, and nearly all green for the other, with straight whites.

Yeah. It's right side of the dial should have been absolutely brutal. Reds where many other ships might have greens. And more of the greens on the left should be white. And the S-loop should still be red, with no right side S-loop at all.

Edited by BadMotivator

To answer the topic title, i think the designers wanted to do something cool or unique with all ships. They settled on a unique dial for the JM, but wanted to avoid making it Bad(like the lambda or hawk) and overdid it by mistake(when taken with the flexible upgrade suite)

I could handle the dial... At + 3-5pts.

If the FAQ is correct. I can still fit expertise and k4 on two Scouts. Push the limit fenn leaves you a 2 Point bid and 36 point nym leaves you an ace killer.

Cost.....

Better than the A-wing dial?

12 minutes ago, Marinealver said:

Better than the A-wing dial?

The A-wing is second-best, at least. However, I think the white sloop gives the JM5K first place - especially when combined with strong ordinance.

On 30/7/2017 at 10:34 AM, RedHotDice said:

3 Guys goes into a Mos Eisly Cantina, each sit down and gets a lot of drinks. Then the first says my army is so big I that I need a speeder when I check the power converters. That's nothing(!) says the second, my army is so big it takes me 6 minutes in a turbolift to check the tractor beam. Hmm, says the third, well my army is so big, that the chef needs a submarine in the pot to check if Jabbas soup has enough salt.

And thats how Frank Brooks won the challenge, and the Jumpmaster got its dial, statline, and cost.

Haha ;-D

I speculate reasons lie elsewhere; at the time, the designers had tried to fix ordnance through several iterations: First Deadeye, then Munitions-failsafe, then Extra munitions, all to no avail. Munitions were simply not worth the points spended, and it was embarrassing (I also seem to remember there were quite a few posts on this forum on how bad munitions were). So the designers decided wave 8 should fix this once and for all. So they designed the Guidance-chip and designed a low-cost generic ship with an Ept (to take Deadeye) PS3 (above Thug life, which was the menace at the time, the forum was filled with that as well) and a marvelous dial, BUT with only a 2 dice attack, AND cost so low that it would be worth it to equip munitions. Then they made an expensive 12pt unique title to deter users from running it as a pure turret, but at the same time give scum the 3 attack dice turret they missed.

And it worked(!) even though they have been backtracking ever since and munitions are hardly seen after the nerf, or on any other ship at the time, we NEVER discuss how bad munitions were. Had they just released Guidance-chip, then munitions had been close to being good, but psychologically it would not be enough for players and nobody would run them.

Same thing is going on with the bombs now. Remember before Sabine? and how bombs were just terrible? (except for Conner-nets which were 1 guaranteed damage).

Edited by Sciencius

Who necro this 2015 thread?

4 hours ago, TasteTheRainbow said:

Who necro this 2015 thread?

@TasteTheRainbow What?

On 7/29/2017 at 11:09 PM, Cerve said:

...again?

....still.....

Well they're made of sugar, spice, and everything nice.

And of course the accidental ingredient, chemical NaCl.