Fairship Rebels 2, "Biggs Lowrisky" is THE 120 point jousting monster.

By clanofwolves, in X-Wing

Dash/Miranda is the biggest weakness 4 ship rebel has. It's been my sole loss in 2 straight SC's.

Acewing as someone said, avoid initial joust and try to get behind them. Since the gunship can't K turn it forces them to either try and turn around or split formation. If they try to turn around you should be able to keep your nimble aces behind them, if they split formation they have broken their own list and it's cleanup time.

This was the only time I was able to be successful against this list and even then it was a long drawn out process. It's also easier said than done, obstacle placement was huge in denying them a path to me while I tried to get behind. Drew them toward me with slow maneuvers at first and then shot through the obstacles as quick as I could to get around them. May have just been lucky and I seriously doubt the ability to repeat this strategy reliably especially against experienced players. It wasn't a fun game, felt more like work lol

In general, the strategy against this list is "get behind them," in the same way the strategy against Dengaroo was "kill Manaroo."

Also in the same way, it's much, much easier said than done.

1 hour ago, Jeff Wilder said:

In general, the strategy against this list is "get behind them," in the same way the strategy against Dengaroo was "kill Manaroo."

Also in the same way, it's much, much easier said than done.

I know, but anytime I took the list head on it just doesn't work. Getting behind it worked but I had to bait the opponent to get as close as possible without actually engaging and then try and zoom past. The Rebel Jankyard has to stay in formation to work and it takes them at least two turns to 360 degree if there are no obstacles in the way. I realize "getting behind" them is just as ridiculous as saying just kill Biggs but its the only thing that worked and even then it was a drawn out plinking match of shooting at Biggs from behind and watching the damaged be dispersed or negated...

I guess the other strategy would be to ram them with a large base ship and try to block half the list or something and force them to separate but... I doubt that strategies effectiveness lol

So given how people blew nym way the **** out if proportion, and that THIS is the true post wave 11 threat, it is kinda funny that nym and other autodamage bombs get around all the stacked mods + Biggs

Course it ain't that easy to get nym into position without his 1 agi getting blown the **** up, but if you just despise the fair ship list you can now compensate with thweek for an even harder counter :D

Edited by ficklegreendice
35 minutes ago, ficklegreendice said:

So given how people blew nym way the **** out if proportion, and that THIS is the true post wave 11 threat, it is kinda funny that nym and other autodamage bombs get around all the stacked mods + Biggs

Course it ain't that easy to get nym into position without his 1 agi getting blown the **** up, but if you just despise the fair ship list you can now compensate with thweek for an even harder counter :D

I don't think Nym is blown out of proportion. He totally wrecks the Ace archetype, and a lot of the things that can (sort of) work against Ks just... don't work against him. I've flown a ton of Vassal games against Nym with aces, and if you don't get outright lucky with the dice, you're not winning the damage race against him and his friend(s). Between infinite bombs with Genius potential, PS10 and ABT his threat bubble is gigantic.

I can come up with a plenty of Ace lists that can handle anything but Nym (including Ks), but he's a giant pain. Obviously there are archetypes that deal with him no problem, but it's super obnoxious that he hard, HARD counters all the lists that I like to fly that can compete with everything else.

/rant

4 hours ago, Jeff Wilder said:

In general, the strategy against this list is "get behind them," in the same way the strategy against Dengaroo was "kill Manaroo."

Also in the same way, it's much, much easier said than done.

Save us Super Dash! The guy that can always get behind anything! He flies circles around this list.

Edited by Chibi-Nya
13 minutes ago, Chibi-Nya said:

Save us Super Dash! The guy that can always get behind anything! He flies circles around this list.

That's what I thought ( ... and still sorta think). I haven't played it against Dash yet. But people with more experience with it tell me they don't have much problem with Dash, so I dunno.

Dash deals damage the way FSR wants to take it. Get him suppressed and he'll struggle to push through your tokens.

Lots of little attacks is much better than one or two big ones. I think Snap A-Wings would be ruinous for instance.

4 hours ago, Jeff Wilder said:

That's what I thought ( ... and still sorta think). I haven't played it against Dash yet. But people with more experience with it tell me they don't have much problem with Dash, so I dunno.

It depends on Dash's wingman. Him with another jouster is beatable, say Norra for example. But if you put Dash and Miranda together, the FSR now has to deal with 2 arc dodging turrets that can easily get behind the formation. It'll take forever, but that's second key to beating FSR besides get behind it, ie Take Your Time.

Dash and Nym? I feel like Dash has enough range control to be only in range of the ship he wants to shoot. Nym opens with cruise missiles, and then messes up the formation with bomblets, and autoblaster. He, like Dash, should be able to barrel roll out of range of Biggs to pick off other ships.

Question - if I am using Ketsu, and I hit Biggs with a nice roll, and Lowhrick takes a crit from him, do I get to assign a tractor token to both ships? If so, double casters would have an OK time with this list, as they would break the formation pretty quickly, as well as stressing to prevent K-turns.

No you only 'hit' Biggs.

On 8/4/2017 at 6:04 PM, jagsba said:

Yup, that's why I said it may not be significant. But @SOTL was thinking the jumps were curb stomping fair ship and the breakdown shows that we can't say from the current results.

Woah woah, I don't think I said a single thing about the Jumps vs FSR matchup?!? You're conflating two separate points I made into one thing.

FSR should be amazing against the triple jumps because it can redistribute the torps damage and then the turrets will struggle to be enough to push through the tokens.

5 hours ago, SOTL said:

Woah woah, I don't think I said a single thing about the Jumps vs FSR matchup?!? You're conflating two separate points I made into one thing.

FSR should be amazing against the triple jumps because it can redistribute the torps damage and then the turrets will struggle to be enough to push through the tokens.

My bad, I misread this 'IT'

On 8/3/2017 at 3:55 AM, SOTL said:

On meta-wing although the Rebels are doing well it's Triple Jumps that are SMASHING IT whenever they get played.

as FSR instead of just winning in general.