I've been watching in amazement of Fairship Rebel 1 and 2; or whatever the names are, I'm stealing from Carolina Kraytes in my terminology. In any event, it is amazingly efficient at not succumbing to mortal damage and is causing many opponents to plan strategies to "not play" and make the game about "final salvo." I don't know the specifics, but @MajorJuggler usually breaks things down logically and mathematically and he had this to say in another thread re the latest alleged FAQ leak, but this thread isn't about that or the validity thereof. Here's Major's analysis as I merely quote it and agree:
"Speaking of Biggs, the combination of Biggs' ability, Selflessness / Draw Their Fire, Lowhrick free evade, and Rex debuff has created a monster. Jess is a perfect fit to add as the DtF carrier with very solid jousting value. I wanted to actually be on the podcast to talk this point myself, but here’s the cliff notes anyway. This squad's ability to spread damage around fundamentally breaks the focus fire assumptions that apply to all other ships and squads, which gives it a huge advantage. [Warning: some sort-of-complex math to derive exactly how big that advantage is. We’re skipping that part here!] The individual pieces already have good jousting value, so spreading around incoming fire makes the squad worth around 115 - 120 points of total jousting value. The previous record holder was pre-nerf Parattanni at around 115 points, and we all know what that did to the game. To be fair, Parattanni has some other things going for it: PS9 arc dodger, stress control, and turret / auxiliary arc. But no squad should be worth well in excess of 100 points of jousting value unless it’s all shuttles with terrible dials. This new Biggs squad is so ruthlessly efficient that it's quantifiable power creep, and extraordinarily difficult for most lists to fight."
Edited by clanofwolvesTitle upgrade, fun name for a NPE squad.