Hello All,
My first list so far (and first post) so please comment what you think.
Mustache Ghost by Pelzak 100 pts
Biggs Darklighter (X-Wing) 26 pts
R4-D6, Integrated Astromech
Kanan Jarrus (VCX-100) 49 pts
Ghost, Accuracy Corrector, Autoblaster Turret, "Zeb" Orrelios, Intelligence Agent, Engine Upgrade
Sabine Wren (Attack Shuttle) 25 pts
Intelligence Agent, Push the Limit, Phantom
Plan is to cover VCX-100 with Biggs to allow Ghost to get to range 1 of enemy ship. Once in a range 1 it deals almost unstoppable 4 damage (first shot from Autoblaster Turret replaced by Accuracy Corrector for 2 damage and then second shoot at the end of Combat Phase exactly the same from Phantom ability).
Intelligence Agent allows to know where opponent will move to position properly with boost to keep range 1.
Assumption is that Ghost covered by Biggs can clear almost whole table (at least from turret-like ships) and once goes down Sabine will clear remaining ones. Also arc dodging and staying on target will be done by Sabine ability to boost/barrel roll, Push the limit for barrel roll/boost and then green manoeuvre to remove stress.
Link to squad: http://xwing-builder.co.uk/view/739327/mustache-ghost-by-pelzak
Please let me know what you think.
Best regards,
Pelzak