Religions, wizard schools, and sinister cults are not the only organisations in the Old World. Shades of Empire delves deep into the background of Warhammer Fantasy Roleplay to bring you nine compelling organisations for your campaign. This book is designed for both players and Game Masters. Players can join these organisations, many of which feature new careers. GMs are provided with new plots, NPCs, locations, and adventure hooks.
Religions, wizard schools, and sinister cults are not the only organisations in the Old World. Shades of Empire delves deep into the background of Warhammer Fantasy Roleplay to bring you nine compelling organisations for your campaign. This book is designed for both players and Game Masters. Players can join these organisations, many of which feature new careers. GMs are provided with new plots, NPCs, locations, and adventure hooks.