Playing upgrade cards wrong

By eliteone, in Star Wars: Armada Rules Questions

Uh oh. I think I've been playing and letting other people play this way too...producing normal effects of dials/tokens *in addition* to the effects of a triggered upgrade card. I was looking up on the forums to get a better understanding of how Leia works, and I re-read the rules reference and found this

Page 5, bullet point 11 of the RR: "If a dial, token, die, or other component is spent as part of a card effect's cost, that component does not also produce the normal effect."

So for clarity here's an example:

Running a Liberty with Engine Techs and Flight Controllers:

1. During round 3, I activate and reveal a Nav Command Dial. I spend the dial and during the movement phase change my speed/increase yaw and now CAN'T activate Engine Techs to perform a one-speed maneuver at the end of my maneuver, because I used the dial to change speed from 2 to 3, and did not also spend a Nav token to activate ET.

2. During round 4, I reveal a squadron dial and have a banked squadron command token, I CAN'T spend the token to activate 3 squadrons and increase all 3 squad's blue die by one - but I COULD activate two squads, still spend the token to activate flight controllers - but it only counts to increase the blue die for one of those two squads that were activated.

This is how it was intended to work? I am mind-shattered right now. I always thought it you revealed a dial or spent a token with the matching symbol you could "activate" that command.

playing all wrong.jpg

Edited by eliteone

Except in the case of both of these, they're headed by the Activation Symbol.

The symbol as the header/trigger does not mean: "SPEND THIS"

It means, "ON A TURN THAT YOU USED THIS COMMAND"

RRG Page 5 "Effect Use and Timing"

• Effects with a command icon as a header, such as “NAV:,” can be resolved once while the ship is resolving the matching command.


At no point do you have to spend that command to trigger the upgrade. The upgrade is resolve once while resolving that matching command...

Ones which require you to spend the token or command (such as Boarding Troopers), are specifically spelt out in doing so - and they are rare, but becoming more common...

You can't for example, Reveal a Squadron Command, Discard the Dial to Fire Boarding Troopers and still get a Squadron Command out of it... (Unless you've got a token involved at the same time, but that's separate)

Edited by Drasnighta
3 minutes ago, Drasnighta said:

Except in the case of both of these, they're headed by the Activation Symbol.

The symbol as the header/trigger does not mean: "SPEND THIS"

It means, "ON A TURN THAT YOU USED THIS COMMAND"


EDIT: Rules quote incoming

Ohh ok, so bullet point three - Effects with a command icon as a header is not over written by bullet point 11 because you are not spending anything, you are resolving an effect. I guess the other one is in there mostly for die rolls? So like if I cause 1 crit damage but need to spend a die with a crit icon that damage doesn't get counter because the die is removed from the attack pool, or "spent" to activate an upgrade effect. I

Just now, eliteone said:

Ohh ok, so bullet point three - Effects with a command icon as a header is not over written by bullet point 11 because you are not spending anything, you are resolving an effect. I guess the other one is in there mostly for die rolls? So like if I cause 1 crit damage but need to spend a die with a crit icon that damage doesn't get counter because the die is removed from the attack pool, or "spent" to activate an upgrade effect. I

But also be aware that, at this point in time , no Critical effect requires you to Spend the Critical Symbol in order to trigger it.

They can simply be resolved if a Critical Symbol is Showing.

(Dodonna's pride is similar , but a different thing all together - cancelling all dice DURING the critical resolution)

That symbol totally counts for damage.

Its there for future-proofing for more awesome critical effects later on.

A more pertinent (and recent) example of Point 11 would be Sloane.

If I spend an Accuracy in order to trigger Sloane's ability to spend an enemy Defense Token, I don't also get to use that Accuracy result to "lock down" a Defense token at the same time.

Another example would be Mon Mothma, as well.

She allows you to spend the Evade Token in a different way, generating a different effect.. (Can Discard a die at Long or Medium Range, and reroll at close)... This replaces the standard "Can Discard and Long Range, Reroll and Medium, and no effect at Close."

- There was some people who insisted you got both when using Mon Mothma, to the point that it was FAQ'd.... But that part of the rulebook is why it never worked that way (and was STUPID AWESOME WHEN SOMEONE THOUGHT IT DID)

Thanks a ton for thr clarification. Was having a moment there. Going to see about deleting thread to prevent confusion.

Only Mods Delete Threads, and honestly, this isn't a bad one... let it stand so people have an answer they can search for, if nothing else :)

There should never be a problem with seeking clarification.