Uh oh. I think I've been playing and letting other people play this way too...producing normal effects of dials/tokens *in addition* to the effects of a triggered upgrade card. I was looking up on the forums to get a better understanding of how Leia works, and I re-read the rules reference and found this
Page 5, bullet point 11 of the RR: "If a dial, token, die, or other component is spent as part of a card effect's cost, that component does not also produce the normal effect."
So for clarity here's an example:
Running a Liberty with Engine Techs and Flight Controllers:
1. During round 3, I activate and reveal a Nav Command Dial. I spend the dial and during the movement phase change my speed/increase yaw and now CAN'T activate Engine Techs to perform a one-speed maneuver at the end of my maneuver, because I used the dial to change speed from 2 to 3, and did not also spend a Nav token to activate ET.
2. During round 4, I reveal a squadron dial and have a banked squadron command token, I CAN'T spend the token to activate 3 squadrons and increase all 3 squad's blue die by one - but I COULD activate two squads, still spend the token to activate flight controllers - but it only counts to increase the blue die for one of those two squads that were activated.
This is how it was intended to work? I am mind-shattered right now. I always thought it you revealed a dial or spent a token with the matching symbol you could "activate" that command.
Edited by eliteone