I'm Trying Sloane

By GiledPallaeon, in Star Wars: Armada Fleet Builds

So I picked up a Quasar yesterday, and ended up scratching together the following list.

First Date with Sloane
Author: GiledPallaeon

Faction: Galactic Empire
Points: 396/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 171 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 66 total ship cost

1 Maarek Steele ( 21 points)
1 Valen Rudor ( 13 points)
1 Saber Squadron ( 12 points)
3 TIE Defender Squadrons ( 48 points)
1 Dengar ( 20 points)
1 "Mauler" Mithel ( 15 points)

Thanks to a choice navigation mistake by @jamie nasmyth (who normally soundly beats me) and some lucky rolls, I won fairly handily. I will freely admit I was staggered by the lethality of the Defenders, which go from meh in anti-ship to the wrath of God Himself, especially when enabling a big shooter (Relentless here) to obliterate a victim. I had a lot more fun with this list and with Sloane overall than I was expecting, though I think that was because I don't like to fly TIE swarms, and my solution to all Imperial squadron problems is MOAH DEFENDERS! That said, I'd like to tweak this list. My big area of concern is the non-Defenders. Dengar is staying, between Intel and Counter (and his Scatter) he's worth it. I'd like to stick with three more squadrons, and I'm open to fiddling with the Star Destroyer as well. Jamie's suggestion was three Advanced, one of them Zertik. That's a point up in bid, and no other tweaks to the list. The other suggestion I have is below. I originally wanted Ciena, Valen, and Jendon, but that comes to 139 with the rest of the squads, which is a no go. I could drop Jendon to a regular Lambda, or I can just have the expendable Interceptors. Comments, questions, critiques, and general concerns are all welcome.

Second Date with Sloane?
Author: GiledPallaeon

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Wulff Yularen ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 78 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 160 total ship cost

1 Maarek Steele ( 21 points)
3 TIE Defender Squadrons ( 48 points)
1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
2 TIE Interceptor Squadrons ( 22 points)

I would certainly like a rematch against this Tuesday? If you need a study break

Just now, jamie nasmyth said:

I would certainly like a rematch against this Tuesday? If you need a study break

We'll see. Let me see where the universe stands on Tuesday. Will you be there next Saturday for the tournament? (Not that that is a guaranteed matchup.)

I will be there as the final competitive practice for Gencon, a mere 20 days away!

Phantoms?

I'd drop an interceptor and add zertik or a generic advanced if you don't want to lose the points off your bid

I like the second list more than the first. Avenger and Boarding Troopers can give you an auto-kill on most ships with the exception of an ISD and an MC-80.

This is where I am with Sloane right now.

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 184 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- External Racks ( 3 points)
= 81 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
= 27 total ship cost

3 TIE Defender Squadrons ( 48 points)
1 Maarek Steele ( 21 points)
1 Ciena Ree ( 17 points)
2 TIE Interceptor Squadrons ( 22 points)

Are you using the Nerf Sloane rules (as per Nova) or the regular rules?

In friendly play, whichever one my opponent wants.

3 hours ago, Darth Lupine said:

Are you using the Nerf Sloane rules (as per Nova) or the regular rules?

For the record, since this is not that thread, and will (hopefully) not cause a flame war here, I'm pretty sure the correct read of Sloane is the "nerfed" NOVA version. I just happen to be in the minority, and have neither the time nor the inclination to slug it out on the Rules sub-forum, or with the local who usually TOs and is usually right when I'm wrong. Q calls it RAI, but as Berger himself pointed out on page 9 of that debacle, there's a little bit of RAI for the conventional "RAW" interpretation. Either interpretation is fine by me, though the only game I got with her, and the only one I've had to play against her both used the conventional rulings. I also agree with Biggs that the "nerfed" version only marginally hurts her effectiveness against aces, mostly Scatter aces at that, or if you're Stele under very specific sets of circumstances where I as the attacker am happy either way. I don't think the fleet builds to take advantage of her actually change all that much between the two variants; the only change is in what way are enemy squadrons hosed down by a fire engine. Do you disagree with that last sentiment, or is there another factor I need to take into account?

16 hours ago, Megatronrex said:

I'd drop an interceptor and add zertik or a generic advanced if you don't want to lose the points off your bid

You should know better than that; all my bids are incidental. ;)

2 hours ago, GiledPallaeon said:

For the record, since this is not that thread, and will (hopefully) not cause a flame war here, I'm pretty sure the correct read of Sloane is the "nerfed" NOVA version. I just happen to be in the minority, and have neither the time nor the inclination to slug it out on the Rules sub-forum, or with the local who usually TOs and is usually right when I'm wrong. Q calls it RAI, but as Berger himself pointed out on page 9 of that debacle, there's a little bit of RAI for the conventional "RAW" interpretation. Either interpretation is fine by me, though the only game I got with her, and the only one I've had to play against her both used the conventional rulings. I also agree with Biggs that the "nerfed" version only marginally hurts her effectiveness against aces, mostly Scatter aces at that, or if you're Stele under very specific sets of circumstances where I as the attacker am happy either way. I don't think the fleet builds to take advantage of her actually change all that much between the two variants; the only change is in what way are enemy squadrons hosed down by a fire engine. Do you disagree with that last sentiment, or is there another factor I need to take into account?

I don't mind either way they rule, like you, arguing is just plain exhausting. At NoVA, Q made a call, I support his right to do so. If it's FAQ'd that way cool, if it goes the other way, also cool. :-)

On topic again, I'd play list two as is and see how it goes :-)

3 hours ago, GiledPallaeon said:

For the record, since this is not that thread, and will (hopefully) not cause a flame war here, I'm pretty sure the correct read of Sloane is the "nerfed" NOVA version. I just happen to be in the minority, and have neither the time nor the inclination to slug it out on the Rules sub-forum, or with the local who usually TOs and is usually right when I'm wrong. Q calls it RAI, but as Berger himself pointed out on page 9 of that debacle, there's a little bit of RAI for the conventional "RAW" interpretation. Either interpretation is fine by me, though the only game I got with her, and the only one I've had to play against her both used the conventional rulings. I also agree with Biggs that the "nerfed" version only marginally hurts her effectiveness against aces, mostly Scatter aces at that, or if you're Stele under very specific sets of circumstances where I as the attacker am happy either way. I don't think the fleet builds to take advantage of her actually change all that much between the two variants; the only change is in what way are enemy squadrons hosed down by a fire engine. Do you disagree with that last sentiment, or is there another factor I need to take into account?

Not at all, I was just curious what version you were using. While I think RAW is right, I can certainly see an argument for RAI, and I also agree that the change in utility is minimal, and can be planned for.

4 hours ago, GiledPallaeon said:

You should know better than that; all my bids are incidental. ;)

I thought as much just wanted to be sure you weren't trying something new. Around here 6 points gets you first about half the time.

So a version of this list has seen me through the Vassal Autumn tournament into the semi-finals, and I'm now looking to upgrade with Wave 7 for the World Cup. Thoughts and opinions on subbing out the I-2 for either a Cymoon or a Kuat as fitted below? I've also decided subtlety is for people with more time to practice than me, so we've jacked up the Defender count in exchange for Dengar and the throwaway Interceptors. Time will tell if this is a better screen (it should get a hair more mileage out of Flight Controllers).

Fourth Date with Sloane
Author: GiledPallaeon

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Wulff Yularen ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 78 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- Admiral Sloane ( 24 points)
- Relentless ( 3 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 162 total ship cost

1 Colonel Jendon ( 20 points)
5 TIE Defender Squadrons ( 80 points)
1 Maarek Steele ( 21 points)
1 Tempest Squadron ( 13 points)

Fifth Date with Sloane
Author: GiledPallaeon

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Wulff Yularen ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 78 total ship cost

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Sloane ( 24 points)
- Relentless ( 3 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
= 162 total ship cost

1 Maarek Steele ( 21 points)
1 Colonel Jendon ( 20 points)
5 TIE Defender Squadrons ( 80 points)
1 Tempest Squadron ( 13 points)