Twin Troopers: Nal Hutta Swamps

By dietz057, in Imperial Assault Skirmish

After playing the map twice this past weekend (once from each deployment zone) I've learned that the blue zone offers zero actual cover from ranged attacks. A ranger starting in one of the 2 front-most spaces can get LOS to every space on that map that's not in the deployment zone (and possibly all of those too). The same cannot be said about the red zone as the wall and blocking terrain right in front of the deployment zone are prime for snipe and cover tactics. I lost several figures to this in my first game and couldn't figure a way around it. When starting in the blue zone, you are basically sacrificing a figure or two and hoping the others are able to stick around for round 2 where you can actually attack.

Again this is assuming you are playing rangers. Elite Weequays can hit from a decent distance as well, but they do need to come a little closer for consistent accuracy, so probably more likely round 2 attacks.

As far as objectives are concerned. When starting from the blue zone, you can only get to 3 of the 4 objectives (assuming you have no mobile figures). The red zone offers access to all 4 crates. So with 5 movement figures, that can be a solid advantage.

Basically, I can't see any benefit from being in the blue Deployment Zone, and i think the Red is by far the superior choice if you have one.