Beating PS=10 Nym, With AC and AT with a Tie Swarm?

By eagletsi111, in X-Wing

So I have fought this several times now. Nym and a large ship, usually dengar or someone else with Cad Bane

When nym gets next to you and bumps his bomb hits 2 or more of your ties, and he AC AT's the rest, barrel rolling to avoid shots if he doesn't bump. so staying in formation is not an option.

I need some pointers here? I've never had this much of a problem with one ship versus the swarm except for the Phantom.

thanks,

Well unfortunately the likes of Nym loaded out that way is a direct, hard counter to TIE swarms, so you're fighting an uphill battle right out the gate.

As for tips, the best thing you can do is break formation. Nym can't bomb your whole swarm in one go if they're spread out and not within range 1 of each other. Practice flying spread out but still getting all your guns pointed at the same target.

Also, of course, target Nym early on. 6-8 TIEs shooting at Nym should be able to drop him in 1-2 rounds no sweat. The key is to do that before Nym wrecks half your squad.

Also keep in mind that his bombs are his main threat. Accuracy Corrector Auto Blaster Turret isn't really that big of a deal for Swarms. Since they have 3 health, it'll require 2 rounds of shooting for him to drop a single TIE - assuming you don't get in the way of his bombs. The initial engagement should be very difficult for him to drop a bomb on any of your TIEs, so really if you focus on him first, he should only get one (at most) bombs off. Personally, I would attempt to block him the second round so he can't drop an action based bomb.

Thanks, I have tried to hit him first, which is my usual tactic with other lists, but he bring dengar in and keeps nym just out of the fight. It's hard to fight a good nym and Dengar player with my crack swarm. I do agree to stay at range 2 or more, but it's hard to do.

I'll keep trying, I wanted to bring back the swarm, but man it's hard versus this list and bombs.

How is it a main counter to swarm. Don't you kill him in 1 round if he just bumps 1 and the other 5-6 get full shots? Assuming it's the opening engagement, all should still be in formation and only 1 is getting bumped... Howl should be able to avoid the bomb easily, and will not die to autoblaster first turn.

Mass arcs, not ships.

If you're in a big formation you're vulnerable to multiple bomb hits -- but as long as you can overlap multiple arcs on the target, Nym will go down fast.

As noted, break formation.

I always had to do this with a Youngster swarm against Dash Rendar or Miranda Doni.

Howlrunners reroll is awesome, but not at the expense of the entire formation eating a bomb, or putting your entire force in one spot that nym can avoid until dengar has softened you up.

Break into 3x2 or even 2x3 groups and run a "dragnet" rather than a block - nym's not so fast that he can avoid two groups of TIE fighters coming from opposite directions.

TIE swarm is excellent against a low-agility ship like Nym, but not so much against Dengar. If the opponent is throwing Dengar into your face first, you could opt to evade with the swarm and not shoot. That way, you take some damage on one TIE but shouldn't lose anything. Then try to use the damaged TIE to block dengar and have the rest leap-frog over him. 5-6 TIEs should be able to delete a 10 health ship in one maybe two turns.

If you really, really want to 'hard-counter' Nym though, then take ion. There's nothing he can do to avoid getting ioned (other than try to arc-dodge, but if you're smart, you can stop that from happening). Once Ioned, its a relatively easy matter to delete him and ioned ships cannot drop bomblets.

Edited by blade_mercurial

On one note, TIE swarms would butcher Nym quick
On the other note, Nym would butcher the Swarm

Basically comes down to the approach. If you properly blocked him and stayed a little further back than usual so ONLY the ship he slammed into is in range of the bomb, he'd probably die very, very quick due to 5-7 attacks swarming his 1agi face. Autos + AC is kinda overwhelmed at this point, so its still deadly but 2 rounds to kill a TIE when theres 6-8 TIEs is not exactly groundbreaking, the bomb on the other hand can hit them all just as hard at once.

If that initial bump didnt kill him, you're going to have a really, really hard time finishing him off without losing a few to bombs. If you did alpha him down, probably 2 TIEs are down to 1hp (or dead from his allies finishing them off) but now your main threat is gone.

Given how irritating dice can be sometimes, that could go in Nym's favor more than the TIEs imo. Not to mention you gotta expect him to play into your plan to do that, and a skilled player would see it and change his plan.

If it wasnt Dengar he was paired with the remainder TIEs could handle'm easily, but Dengar usually butchers TIEs unless they outmaneuver the crap out of him

Edited by Vineheart01

block him with one ship, kill him with the rest of your swarm. It shouldn't take more than a round.

7 minutes ago, thespaceinvader said:

block him with one ship, kill him with the rest of your swarm. It shouldn't take more than a round.

Easier said than done as he has a decent dial that, paired with a barrel roll, leaves enough room to dodge the swarm partially and his Genius bombs have a good chance of knocking 1 damage on a ship, which then gets erased by Auto blaster turret with accuracy corrector.

While also dealing with other ship(s) on Nym's side.

57 minutes ago, Magnus Grendel said:

As noted, break formation.

I always had to do this with a Youngster swarm against Dash Rendar or Miranda Doni.

Howlrunners reroll is awesome, but not at the expense of the entire formation eating a bomb, or putting your entire force in one spot that nym can avoid until dengar has softened you up.

Break into 3x2 or even 2x3 groups and run a "dragnet" rather than a block - nym's not so fast that he can avoid two groups of TIE fighters coming from opposite directions.

If he bumps then "Genius" a bomb, it only reaches 0.5 ship bases in front of Nym. The first row of 2-3 TIEs at best. Sometimes just the one it's bumped against. Only way it's gonna hit a lot if it it somehow drops it in the center of the swarm.

13 minutes ago, Chibi-Nya said:

If he bumps then "Genius" a bomb, it only reaches 0.5 ship bases in front of Nym. The first row of 2-3 TIEs at best. Sometimes just the one it's bumped against. Only way it's gonna hit a lot if it it somehow drops it in the center of the swarm.

Very true, but only idiot would run him into the front of the Swarm. Good players never do that, and his dial and barrel roll after let him re-position so well it's not an easy as every thinks. I like the ion thing, thinking about taking a zeta specialist with Ion missiles.

6 hours ago, eagletsi111 said:

So I have fought this several times now. Nym and a large ship, usually dengar or someone else with Cad Bane

When nym gets next to you and bumps his bomb hits 2 or more of your ties, and he AC AT's the rest, barrel rolling to avoid shots if he doesn't bump. so staying in formation is not an option.

I need some pointers here? I've never had this much of a problem with one ship versus the swarm except for the Phantom.

thanks,

Spread out all of your ships in one huge net.

Surround Nym.

3 hours ago, eagletsi111 said:

Very true, but only idiot would run him into the front of the Swarm. Good players never do that, and his dial and barrel roll after let him re-position so well it's not an easy as every thinks. I like the ion thing, thinking about taking a zeta specialist with Ion missiles.

There's no way he can fit in-betwen the swarm rows if it's still in fomation. Could be devastating if he lands behind the entire thing though @_@

Then again, I'm just theorycrafting.

8 hours ago, blade_mercurial said:

TIE swarm is excellent against a low-agility ship like Nym, but not so much against Dengar. If the opponent is throwing Dengar into your face first, you could opt to evade with the swarm and not shoot. That way, you take some damage on one TIE but shouldn't lose anything. Then try to use the damaged TIE to block dengar and have the rest leap-frog over him. 5-6 TIEs should be able to delete a 10 health ship in one maybe two turns.

If you really, really want to 'hard-counter' Nym though, then take ion. There's nothing he can do to avoid getting ioned (other than try to arc-dodge, but if you're smart, you can stop that from happening). Once Ioned, its a relatively easy matter to delete him and ioned ships cannot drop bomblets.

Genius.... Ioned sounds good but does not really work unless the opponent is running cad on nym and not genius

On 7/28/2017 at 7:37 PM, Icelom said:

Genius.... Ioned sounds good but does not really work unless the opponent is running cad on nym and not genius

Actual Cad is usually on a Jump that can sloop and poop, (Dengar in most cases)

Edited by eagletsi111
2 hours ago, eagletsi111 said:

Actual Cas is usually on a Jump that can sloop and poop, (Dengar in most cases)

Yeah, if Nym has Genius, ion won't stop him from bombing after he moves because it doesn't rely on that "on reveal" trigger.