3 hours ago, ImpStarDeuces said:Maybe. Kind of depends on how much worth it you think 3-4 extra damage from being unable to scatter is.
I'm a glass half full kind of guy so in in a practical sense, at least in my mind, the OP ruling means an Alpha Sloan list takes one extra shot to kill an ace. Then again you could just forgo the Sloan affect and just accuracy the scatter which is super likely if an interceptor is rolling 6 dice with a reroll.
I'm a little worried about how OK everyone is though with a combo that RAW can basically just delete an expensive ace fighter with little or no interplay. Yeah under OP, you might lose a few more Tie Fighters but at no point do I think anyone I know wants a completely one sided exchange to exist in the game by design.
Honestly, I could play it either way and feel fine about it, I just felt like chiming in because of the sky is falling mentality that seems to pervade this thread (this isn't directed at you Ripper). I'm sure that people will still find Sloan effective for her points.
How is it deleting an expensive ace? First you have to roll the ACC. And as you said, whats the difference if you just use the acc instead of sloaning the Defense token with it? To roll 6 dice with an interceptor you need to have howlrunner nearby and active it with a ship using flight controllers. Thats an additional 21 points you have to spend to get those two extra dice. Nevermind the fact you also have GH and Jan to help mitigate the damage that sloan cant touch.
Now imperial aces vs imperial aces is a bloodbath. I have lived through it. It aint pretty.