Please tell me you haven't put the Adv. SLAM nerf into print, yet

By Admiral Deathrain, in X-Wing

The supposed nerf from the FAQ leak is just bad. It completely defeats the purpose of the card. By all means, it should be harder to use. Add restrictions: Speed 1-2, only on the same direction, declare the action before SLAMing...

The prime target for this nerf is Miranda, and her loadout is very likely to move on to something like this

Miranda Doni (29)
Twin Laser Turret (6)
Homing Missiles (5)
Sabine Wren (2)
Bomblet Generator (3)
Guidance Chips (0)

Total: 45

View in Yet Another Squad Builder

anyways. So all you do is make Wardens go from underplayed to extinct while not affecting the real offender in any tangible way.

The issue with Miranda is the synergy between TLT and her ability combined with supreme arc-dodging at high PS. Any nerf that doesn't deal with these problems is pointless at best and detrimental at worst.

Ah... don't you think you're over-reacting to something we aren't even sure is genuine yet?

Sir Admiral, the move will make you relevant again.

If the nerf is true, they want to return the flight path guessing part back into mines, as they have always illustrated in the previews. It's still possible to perform drop-in-your-face style bombing, but the opportunities are not as often now.

Fragile aces could return into the meta again thanks to this, but will still be kept in check by the likes of VI Genius Nym and other bombing shenanigans. In return, the aces will then keep TLTs & Fat PWTs in check. All in all I'd say the move will address most concerns with the current meta.

13 minutes ago, Dr Zoidberg said:

Ah... don't you think you're over-reacting to something we aren't even sure is genuine yet?

No, overreacting would be burning my collection like that dude who threw a fit over Age of Sigmar. I am just expessing concerns that we have an upcoming K-Wing reprint and now an indication that a card in the expansion will be changed - I fear that it is too late to affect that change because the print could be in progress already.

And man do I want to affect that change, because while the intention is good (Adv. SLAMing is too easy and moe importantly flexible for the rewards you get, even on the barely played Wardens), the execution is plain wrong with removing the card from the game effectively. Seriously, the is no point in taking the new Adv. SLAM over LRS. I enjoy bombing a lot. This change just removes the K-Wing flavour. If they changed it with restrictions like I proposed, I would find it more appealing to play K-Wings than now.

Maybe I'll embarrass myself with a video of me burning my 3 K-Wings if the FAQ gets released this way...

Edited by Admiral Deathrain

We have no indication of the sort. A Reddit threat - with no attribution - is not a trustworthy source.

2 minutes ago, Dr Zoidberg said:

We have no indication of the sort. A Reddit threat - with no attribution - is not a trustworthy source.

Respected Reddit mod who says it is legit, and some angry playtesters, and 'people who know people' who say that they already knew about these changes suggests it might be...

Edited by Stay On The Leader

FWIW I think the SLAM change is heavy-handed but overall they've targeted the right thing and the benefits outweigh the negative.

1 minute ago, Stay On The Leader said:

FWIW I think the SLAM change is heavy-handed but overall they've targeted the right thing and the benefits outweigh the negative.

Ever since the short burst of triple K craze died a quick death the only K-Wing you see is Miranda and she won't mind the change, especially with Bomblets being very likely to be the better choice anyways. The Adv. SLAM nerf is pointless from a meta-perspective. I agree that it would be good anyways, but not at the cost of completely removing the SLAM bombing entirely.

26 minutes ago, Grivoire said:

Sir Admiral, the move will make you relevant again.

If the nerf is true, they want to return the flight path guessing part back into mines, as they have always illustrated in the previews. It's still possible to perform drop-in-your-face style bombing, but the opportunities are not as often now.

Fragile aces could return into the meta again thanks to this, but will still be kept in check by the likes of VI Genius Nym and other bombing shenanigans. In return, the aces will then keep TLTs & Fat PWTs in check. All in all I'd say the move will address most concerns with the current meta.

Don't delude yourself, unless Deathrain gets a hefty point reduction (to where he is fully operational at sub-33 points) he is not going to be relevant, ever. And if you think that Adv. SLAM is the only thing keeping aces down I have some bad news for you...

1 hour ago, Admiral Deathrain said:

So all you do is make Wardens go from underplayed to extinct while not affecting the real offender in any tangible way.

I would argue she is affected, and so is the game overall. Switching to missiles means her main means of attack can be evaded again.

This in turn might allow aces to come back, who suffered mainly from bombs and other non-evadable damage. If that type is reduced then we could see aces rise again, while also keeping Miranda with a competitive build.

So in that regard the nerf is actually very good in its effect

Yes, but WHY is Miranda chosen over a warden?

regen, along with her ps, which is perfect for both action and reveal bombs.

Wardens have been great for action bombing aces.

Experimental. Interface.

1 hour ago, Cr0aker said:

Experimental. Interface.

I'll give it a shot, but triple Ks will not be the same again ever.

Personally i really dont like that change. The issue isnt the kwing, its sabine. Sabine being completely automatic free damage for 2pts is what made that list ridiculous, the kwing just makes it more reliable to get the bomb off.

SLAM into bombs is what the kwing is designed to do so taking that away is kinda bs. I dont even use kwings and i think its bs lol

No doubt, but neither will (*if* leak is true) jumpmasters (*Ept should have been nuked on generic) or mindlink. And that's the idea.

Loved Corran Horn.... but TLT's came around. And bombs. Although not FAQ'd; still made less relevant.

While triple k's may currently be out of vogue it is incredibly uninteractive to have a ps 2 ship move twice then connor net you, screwing you for 2 turns as long as you are range 1-3 in front of them. It's just not a very healthy option to exist in my opinion as it's incredibly hard to avoid or interact with. Sure the mod becomes terrible but oh well. Sabine also then becomes a reasonable card since bombs stop being an easy thing to always hit. Dump Sabine in the trash and connor net wardens still step on aces throats.

6 hours ago, Admiral Deathrain said:

Ever since the short burst of triple K craze died a quick death the only K-Wing you see is Miranda and she won't mind the change, especially with Bomblets being very likely to be the better choice anyways. The Adv. SLAM nerf is pointless from a meta-perspective. I agree that it would be good anyways, but not at the cost of completely removing the SLAM bombing entirely.

How are bomblets the better choice? They don't work at all with SLAM, advanced or otherwise, and so the opposing player always knows exactly where they'll be dropped before they set their dial. Scum Nym with Adv Sensors/Genius... you can drop them all over the place. But on a K-Wing they're utterly predictable and thus avoidable.

Bomblets need to be toned down imo. FFG probably wont jump on that for a little while yet. I personally like a disabled bomblets token after use, to make it max every other turn. Keep you and the opponent guessing when you'll drop em.

1 minute ago, nigeltastic said:

While triple k's may currently be out of vogue it is incredibly uninteractive to have a ps 2 ship move twice then connor net you, screwing you for 2 turns as long as you are range 1-3 in front of them. It's just not a very healthy option to exist in my opinion as it's incredibly hard to avoid or interact with. Sure the mod becomes terrible but oh well. Sabine also then becomes a reasonable card since bombs stop being an easy thing to always hit. Dump Sabine in the trash and connor net wardens still step on aces throats.

it is not incredibly hard to interact with. Good players use their other ships and asteroids to block SLAMing space behind their vulnerable ships, which makes the game an incredibly engaging battle of pure positioning. That only happens when both players understand the list, though. Playing against palp aces back in the day was always very revealing about the player - either they played in the loop they were used to and got utterly destroyed (presumably then going on the internet to complain about how broken K-Wings were) or they utilized their Lambda to protect their aces while reducing the number of K-Wings and getting into a better position. You sure were in a better situation as K-Wing player against them, but calling the matchup an autoloss demonstrates a poor understanding of both lists abilities.

7 minutes ago, Makaze said:

How are bomblets the better choice? They don't work at all with SLAM, advanced or otherwise, and so the opposing player always knows exactly where they'll be dropped before they set their dial. Scum Nym with Adv Sensors/Genius... you can drop them all over the place. But on a K-Wing they're utterly predictable and thus avoidable.

They are infinite and still block a great amount of space behind you. Very useful on a turret ship with the intent of running away for most of the game. With Sabine they are a lot stronger than what scum Nym does with them.

15 minutes ago, Cr0aker said:

No doubt, but neither will (*if* leak is true) jumpmasters (*Ept should have been nuked on generic) or mindlink. And that's the idea.

Loved Corran Horn.... but TLT's came around. And bombs. Although not FAQ'd; still made less relevant.

You know, Defenders still are cheaper and more durable after the nerf. Palpatine still is a global efficiency increase (as is Attanni for that matter). Cloaking still is a great mobility tool. Most nerfs of the past were done in a way that reduced the efficiency of the option while keeping the purpose intact. This turns the card into a PTL on turns where it doesn't matter, when before it was a way to alter bomb usage. Like I said, I support making Adv. SLAM weaker, but I want that to happen in a way that keeps it interesting to play or ideally makes it more interesting. Restricting the choice of speed and maneuver for it accomplishes that. Requiering you to decide on if you want to drop a bomb (which action to make) before having performed the move does it, too, and reduces how forgiving the upgrade is.

I think it seems like a generally fair nerf. It kills the highly skewed list of triple-warden, but still leaves Experimental Interface as an option for solo K-Wing bombers. A Miranda list can usually wiggle a point here or there, and it seems fine on a generic. 34 points for Warden + EM + Sabine + Experimental Interface + (choice of Cluster or Conner). That's 1 point more expensive than Advanced Slam, and has the drawback of needing to pull a green maneuver next turn. Weaker, but not necessarily dead. A single bomber Warden will still have a niche role that no other rebel ship can fill at that point cost.

28 minutes ago, Vineheart01 said:

Personally i really dont like that change. The issue isnt the kwing, its sabine. Sabine being completely automatic free damage for 2pts is what made that list ridiculous, the kwing just makes it more reliable to get the bomb off.

SLAM into bombs is what the kwing is designed to do so taking that away is kinda bs. I dont even use kwings and i think its bs lol

IHMO, Sabine should be FAQed to only be able to assign +1 damage to a large ship in range 1 of the bomb going off, instead of this change to Adv. Slam.

Edited by RedHotDice
27 minutes ago, RedHotDice said:

IHMO, Sabine should be FAQed to only be able to assign +1 damage to a large ship in range 1 of the bomb going off, instead of this change to Adv. Slam.

it should be a roll for damage.

Cad Bane is 2pts as well, also adds a bomb slot, and only allows a SINGULAR instance of a reroll (up to 2 dice at once) on enemy dice. If Cad worked on every bomb i wouldnt mind, but the fact that he costs the same and is VASTLY inferior is kinda bs. (every bomb that rolls that is)
No idea how many times ive had Cad Bane literally do nothing all game except give me a bomb slot.

Edited by Vineheart01

I'd like to be able to win a store championship with triple Interceptors. If this is what needs to happen to enable that, I'm all for it.

I'd also like Adm. Deathrain to be able to win a store championship with triple K-wing bombers. Whatever the balance is to enable both of these, I'm all for it.

1 hour ago, Admiral Deathrain said:

They are infinite and still block a great amount of space behind you. Very useful on a turret ship with the intent of running away for most of the game. With Sabine they are a lot stronger than what scum Nym does with them.

Completely disagree. I'm not saying bomblets are useless on Miranda but they are pretty much a pure area denial tool, not a good source of damage. Sabine makes it more painful when someone doesn't avoid them but doesn't help them connect in any way. Contrast that with scum Nym who can fairly well guarantee that he'll hit with his bombs offensively repeatedly and also still has the option to use them for area denial. Whether Miranda with her regen or Nym with his shenanigans is the better overall is up for debate but bomblet generator itself is far superior on Nym.

11 hours ago, Stronghammer said:

Yes, but WHY is Miranda chosen over a warden?

regen, along with her ps, which is perfect for both action and reveal bombs.

Because she is dominating Rebel lists as much as Biggs if not more so? I don't know but that could be a reason

that would be a result of the regen and her ps + bombs, not why shes being picked.

I imagine if she had a different ability (or just the 2nd half of her ability) you wouldnt see her. The regen is insane, and the fact it works on TLT is just ridiculous.