9 I've been trying to build out some good campaign fleets to build towards. Now with the Quasar it adds a dimension that the Imperials had a hard time matching which is a squadron pushing MSU fleet. I came up with something I'm going to toy with and see how it stacks up against the vaunted Biggs Ball. I'd like some input as it isn't a hard hitting ship to ship fleet; but I think with Sloane you can do a conservative play til turn 4, then pounce and trade up on the attack to hopefully out point.
So the flagship is...
Quasar I (54 pts)
Sloane (24 pts)
Flight controllers (6 pts)
Total: 84 pts
Arquitens Light Cruiser x2 (108 pts)
TRC x2 (14 pts)
Total: 122
Gladiator I (56 pts)
Ordinance Experts (4 pts)
Medical Team (1 pt)
ACM's (7 pts)
Demolisher (10 pts)
Total: 78
Raider I (44 pts)
Ordinance Experts (4 pts)
ACM's (7 pts)
Total: 55
Gozanti (23 pts)
Comm's Net (2)
Here is where it gets tricky in order to do the Sloane shenanigans you have to use non-Rogue blue ship dice fighters. I explain why I like certain fighters here but totally open to suggestions.
Fighters:
Zertik Strom (15 pts) For the points I'm not sure why anyone wouldn't take him as he is worth 2 regular Escorts for less points in soaking damage. If alone for than I think he's worth it.
Howlrunner (16 pts) I generally don't like using her but it does add some anti squadron punch on a list like this to hopefully turn the tide in the fighter battle.
Valen Rudor (13 pts) Again I'm not sure why you wouldn't use him he is fantastic for his points, especially with howlrunner or FC with swarm/veterancy. And he has built in pseudo escorts around him.
Black Squadron (9 pts) Not huge on using this figher but it does absorb at least a shot (or two if it's lucky) that might nix someone else.
Lambda Shuttles x2 (30 pts) you get to keep sloane out of the fight for the most part while benefiting from across the table fighter commands.
Interceptors x3 (33 pts) Good anti squadron punching for fairly cheap and at least with counter 2 you might do some retaliatory damage.
Jumpmaster (15 pts) Just in case you need to pile shots on a ship or move out of engagement to peel tokens with Sloane off a ship.
TIE Fighter (8 pts) Cause...I had 8 points left? Plus it rolls blue ship for token peeling.
I am aware there are glaring weaknesses here like AA with thrash your fighters which means you actually need to keep them near your own ships for a while to have your opponent commit and then answer with death or at least until you can get your last/first activation working for you as you do have 6 activations. Also other than some middling damage with the Aquitens and the nut punch of Demolisher there isn't much for ship to ship damage. You are relying on fighters peeling tokens off ships you can trade up on.
Anyway let me know what you all think! Cheers!