What if ships squirted instead of bumped?

By BenDay, in X-Wing

After some though I don't think you would use a template that went under the bumped ship. Perhaps a template that wrapped around the side and could be held at an angle off the board, the space between the two ends would be the hypotenuses of the small (and second template for the large) bases. Warmachine and Flames of War use short distance movement rulers in this way (kinda of) and they are very fast to use.

1 hour ago, GreenDragoon said:

wouldn't that render several cards completely pointless?

Which ones? This idea doesn't remove overlap it just changes what you do about it.

Just now, nitrobenz said:

Which ones? This idea doesn't remove overlap it just changes what you do about it.

I'm not sure if I understood. But OP wants that the two ships basically end up in each others' spots after they overlap? I.e., they skirt past each other until they are free?

I'm thinking of Zeb or Arvel - cards that allow you to ram a ship and then shoot at it.

Just now, GreenDragoon said:

I'm not sure if I understood. But OP wants that the two ships basically end up in each others' spots after they overlap? I.e., they skirt past each other until they are free?

I'm thinking of Zeb or Arvel - cards that allow you to ram a ship and then shoot at it.

Those two would be the hardest hit, but not completely unusable. Arvel would only be usable if someone bumped the back of him, ending up in front; Zeb (crew) usable in the same plus the rear arc of an ARC or VCX maybe someone scoring from one side to the other of an Auzituck...

It is obvious that i wasnt the only one who had a dirty thought when I read the title of this thread

But now when I think about it, all I can invision is something like zoidberg inking his way out

17 hours ago, Jeff Wilder said:

This post triggered my NSFW filter.

Thank you, I just spit out my lunch I was laughing so hard.

14 hours ago, Dr Zoidberg said:

Really? The lair of Satan is a censored word here? Yikes!

New Jersey

Nope, not censored.

18 hours ago, BenDay said:

I know bumping is a fundamental game mechanic that has been expanded on with upgrades and it is certainly unrealistic to change the rule now. But hypothetically speaking, do you think the game would have a more dog fight feel if instead of ships bumping when they overlapped, they would be moved passed each other (still touching and loss of an action)? I think this would need a new set of maneuver templates, like the collision ones in vassal but it would eliminate the incredibly unrealistic traffic jams in space (not that I have ever been in a traffic jam in space).

Bump should make both ships roll for damage since the beginning. Yes, collision. That happens when you fly straight to the enemy's face.

15 hours ago, Red Castle said:

With all those 'in' and 'out' threads on the main page, it was just a matter of time before this one came too....

*10-year-old laughter*

19 hours ago, SaltMaster 5000 said:

It's just urine.

I hate to tell ya, but you're doing it wrong.

Odanan, I dont think every bump is a collision, also you are probably shooting as you are flying so you are not always flying on a collision course I think thats what the arcs are trying to represent.

26 minutes ago, BenDay said:

Odanan, I dont think every bump is a collision, also you are probably shooting as you are flying so you are not always flying on a collision course I think thats what the arcs are trying to represent.

More importantly, you are representing 3D space in 2D. I think of a bump and action loss as flying so close you loose track of shooting to make sure you DON'T collide.

So in an overlap situation instead of the ship that is doing the "running into" being stopped short you are instead going to push the ship being rammed into some other position and allow the ship moving last to claim the position it initially wanted? Now anything that would move both ships in different directions would be far too confusing to use. As for the suggestion it returns ALL of the power to those higher PS ships who may be "blockable" but which now would become unstoppable.

I can also see the situation where pushing ships you run into would turn into a brand new weapon as you ram a bunch of ships into another to force it off the board, onto a rock, or into any other undesirable position.

And to agree with everyone else the thread title is a very poor choice of words if you are looking for any kind of serious discussion.

Love the tittle of the thread, all the silly posts make it look like I have way more serious comments than I actually have, no such thing as bad publicity.

I dont understand your other concern, the moving ship is the one that would be placed on the other side so you wouldn't push other ships off the board, but if you weren't careful the active ship might squirt off the board (see what I did there). Also the high PS dudes would still loose their action so the defensive bit of bumping still works.

6 minutes ago, StevenO said:

So in an overlap situation instead of the ship that is doing the "running into" being stopped short you are instead going to push the ship being rammed into some other position and allow the ship moving last to claim the position it initially wanted? Now anything that would move both ships in different directions would be far too confusing to use. As for the suggestion it returns ALL of the power to those higher PS ships who may be "blockable" but which now would become unstoppable.

I can also see the situation where pushing ships you run into would turn into a brand new weapon as you ram a bunch of ships into another to force it off the board, onto a rock, or into any other undesirable position.

And to agree with everyone else the thread title is a very poor choice of words if you are looking for any kind of serious discussion.

sorry I guess I should quote you so you know I responded.

2 minutes ago, BenDay said:

Love the tittle of the thread, all the silly posts make it look like I have way more serious comments than I actually have, no such thing as bad publicity.

I dont understand your other concern, the moving ship is the one that would be placed on the other side so you wouldn't push other ships off the board, but if you weren't careful the active ship might squirt off the board (see what I did there). Also the high PS dudes would still loose their action so the defensive bit of bumping still works.

Ok, so now instead of getting stopped short running into another ship is rewarded with even more movement! And I guess if that would push you into another overlap you keep getting to move forward until you are finally clear. Now you've made a great way to close the gap quickly even with a slow ship.

8 minutes ago, StevenO said:

Ok, so now instead of getting stopped short running into another ship is rewarded with even more movement! And I guess if that would push you into another overlap you keep getting to move forward until you are finally clear. Now you've made a great way to close the gap quickly even with a slow ship.

um, I suppose. no rule is perfect. to me that is a part of why the pilot looses their action, they are focusing on flying the ship (so they stretch their 2 bank to a 2.5 bank). There is also the reality of two models not being able to occupy the same space.

The question is where does it make more sense for the bumper to be placed, in front or behind the bumped.

23 minutes ago, StevenO said:

Ok, so now instead of getting stopped short running into another ship is rewarded with even more movement! And I guess if that would push you into another overlap you keep getting to move forward until you are finally clear. Now you've made a great way to close the gap quickly even with a slow ship.

Well, it's not like people don't use self bumping already to control movement. Look at fortressing. I have a list that has a Adv Sensors Lambda that I use that actions, then bumps itself into a friendly to control range.

It would be kinda funny to see a large base reveal a 1 forward into a big cluster of ships, then chain squirt through them all until it came out the other side messy and confused.