Giving your Huge ships some time on the table... as Obstacles

By Hexdot, in X-Wing

Very simple. Rulebook says that you can deploy one Huge ship and 3 Asteroids during a 100 pts match. Or 2 Huges only. We do not see this very often. Looks amazing. Deploy one Raider and one CR 90 near the center of the table. They overlap a bit at certain angles. If you feel creative add a couple of Debris templates touching the point of impact.

And pew pew. 190 euros of scenery. Not too costly compared to W40K of FoW.

Would be great, but not legal in normal games. Only Casual Games.

Played the other day with my rebel transport as obstacles. It was fun! I don't think it would be that overpowered in tournament play.....

Have to figure out what to do with Seismic Torpedoes though!

Yeah, if we could do it in tournaments it would probably happen often. The game looks great with some xwings and ties flying around a corvette.

We often use my friend's Gozanti. It really changes engagement patterns.

It needs to be put in tournament rules. Same reason why the satellite tokens in both core sets are not allowed.

Honestly I don't see why not. It isn't like there is a serious turn 0 obstacle meta and having said ship will give you an advantage over others. Well there is minefield mapper so that may change.

We do it quite often in our games at our FLGS. It really helps to get people to stop and watch and ask questions when they see a CR-90 or GR-75 on the table with everything zipping around them.

Would love that in tournament play. It's allot of fun is casual play to!

Also my GR-75 is dressed up like a waillord so it looks hilarious and awesome and not very star wars all at the same time.

3 minutes ago, FlyingAnchors said:

Also my GR-75 is dressed up like a waillord

Please post picture!

32 minutes ago, FlyingAnchors said:

Would love that in tournament play. It's allot of fun is casual play to!

Also my GR-75 is dressed up like a waillord so it looks hilarious and awesome and not very star wars all at the same time.

Hah. You just reminded me of a set of YV-666s I've seen painted up as different whales.

On 7/27/2017 at 11:58 PM, Parakitor said:

Please post picture!

I would love to but something has happened to the large ship pegs.... I can't get them to go into the stands at the bottom.:(

What are the rules for this? If you bump, do you go over like a rock? Do you take damage like a rock? (pretendings its just a base?)

Actually.... The field looks uite cluttered with 1 large and 3 rocks.... ... how do you place that?

I think the person who took the large ship should have the first opportunity to choose to place it. If they chose not to, then the opponent can.

The same as Rocks. Epic Rulebook. 1 Huge instead of 3 Rocks

Before Space Rocks closed down I got a few of his wrecked ships. Awesome! :D

Could change deployment zone for your ships (if it's your faction's ships) to within Range 1 of the huge ship.

I played with an epic ship as obstacle a few days ago, and there is a spot on the huge ship's base (where the epic pegs are) that really doesn't work for placing ships there. So for tournament play, where precision matters, there'd need to be a solution to that.

I like the idea in general though.

1 hour ago, haslo said:

I played with an epic ship as obstacle a few days ago, and there is a spot on the huge ship's base (where the epic pegs are) that really doesn't work for placing ships there. So for tournament play, where precision matters, there'd need to be a solution to that.

I like the idea in general though.

You don't place ships on the Huge ship's base. When a ship attempts to fly through the Huge ship's base, if it doesn't clear, it backs up and bumps just like any other ship-to-ship collision (plus takes a red die of damage just like an asteroid collision).

9 minutes ago, EdgeOfDreams said:

You don't place ships on the Huge ship's base. When a ship attempts to fly through the Huge ship's base, if it doesn't clear, it backs up and bumps just like any other ship-to-ship collision (plus takes a red die of damage just like an asteroid collision).

Thanks! We misplayed that and used the asteroid's overlapping rules. Will do better next time then :)

Played a match that way with my Croc. It's an interesting dynamic for a casual game. And it looks really cool.