Once against tilting at the windmills of 'lore fails' in the game...
Man, large-base ships are way too maneuverable and responsive compared to TIE Fighters. Even the vaunted Millennium Falcon, in the movies, had TIE Fighters (literally) flying circles around it. This just never happens in this game, where large-base ships are zipping around the table and pouncing on small-base ships from behind. (Don't even get me started on Pt+EU Dash)
What if we just had two 'move+action' phases? Large ships move in PS order, like any other ship, but in a distinct phase before the small-base ships. IE., all large ships move+action first...then once all large ships have moved+actioned in order, the small-base ships move+action in order. Combat doesn't change.
(FWIW, this also has precedent - this is exactly how 'huge' ships are already handled. Playing in Epic, the game adds a distinct 'huge ship move+action' phase distinct from everyone else. The suggestion, here, would be to implement the same rule for 'large' base ships as 'huge' ships already use, just before rather than after.)
Thoughts?
Edited by xanderf