20 minutes ago, Audio Weasel said:
I was mainly thinking of when the tfa starter leaked and threads started disappearing like crazy.
That was because they had Disney info in them. Disney doesn't care about this FAQ lol.
20 minutes ago, Audio Weasel said:
I was mainly thinking of when the tfa starter leaked and threads started disappearing like crazy.
That was because they had Disney info in them. Disney doesn't care about this FAQ lol.
there are tons of great EPTs
except on Scum because Attani was just so flatout broken. A 1pt cost ept that gave the value of a 4pt. The way it was suppose to be a negative literally doesnt phase them since the only ships that dare use it have GREEN TURNS (or can pass off stress in other ways)
7 minutes ago, Vineheart01 said:there are tons of great EPTs
except on Scum because Attani was just so flatout broken. A 1pt cost ept that gave the value of a 4pt. The way it was suppose to be a negative literally doesnt phase them since the only ships that dare use it have GREEN TURNS (or can pass off stress in other ways)
For Attani to have any value at all, players need to spend at least 2 points on it. And if we had a meta where positioning was more useful for defense than tokens, Mindlink wouldn't be nearly as good. But in this meta, ships need all the tokens they can get...
27 minutes ago, garciaj113 said:Well what if instead of nerfing everything and making more cards unplayable, buff cards so we could see more variety
Nope, they won't do it. They said as much in their gamasutra interview. Asked them straight up why they don't buff more cards. They said it was too clunky and they can just release new cards instead. Made me so sad.
If they would only realize that the competitive game is waaaaaaay beyond the point where they need to be worried about a cards wording being different than its initial print, we could all enjoy a more balanced game as nerfs and buffs are both made to the needed cards.
But nope. All we get is 90% nerf. Stay dead Saboteur, Graz, Ibtisam, all mid PS generics, all non Carnor or soontir interceptors, Krassis Trelix, Major Rhymer, expose, flight instructor, unkar plutt crew, r3 astromech, most astromechs which don't regen... That's all fine apparently.
Edited by Kdubb@hargleblarg
crackshot: I'll give u this, as crackshot swarms sorta work and works with Tomakz really well
adapitility: replacement for VI when u do not have the points, essentially the same thing as VI but with the increasing PS wars ur gonna need VI
expertise: once again I'll give u tht one still the only ships I see running it r Dengar or Rey
Juke: only viable on Omega Leader, possibly Vader, x7 defenders (but I haven't seen them in forever)
stay on target: ...tht is not a usable EPT
Lone Wolf: really only works on Dash, I do not see it being good anywhere else. Maybe in other 2 ship lists?
Deadeye: ever since Deadeye scouts was nerfed this card is just not good or relevant, Deadeye scurrgs? Deadeye imp bombers? It doesn't exist.
Draw their fire, Selflessness: only useful in tht one Biggs list tht we all know is gonna get nerfed
expert handling: compete waste of 2pts
snap shot: was only useful on snapshot, juke A-wing, a fun list but not an effective one
swarm leader: great in theory but is impossible to pull off
basically u are right on crackshot and expertise I concede tht much
4 minutes ago, garciaj113 said:@hargleblarg
crackshot: I'll give u this, as crackshot swarms sorta work and works with Tomakz really well
adapitility: replacement for VI when u do not have the points, essentially the same thing as VI but with the increasing PS wars ur gonna need VI
expertise: once again I'll give u tht one still the only ships I see running it r Dengar or Rey
Juke: only viable on Omega Leader, possibly Vader, x7 defenders (but I haven't seen them in forever)
stay on target: ...tht is not a usable EPT
Lone Wolf: really only works on Dash, I do not see it being good anywhere else. Maybe in other 2 ship lists?
Deadeye: ever since Deadeye scouts was nerfed this card is just not good or relevant, Deadeye scurrgs? Deadeye imp bombers? It doesn't exist.
Draw their fire, Selflessness: only useful in tht one Biggs list tht we all know is gonna get nerfed
expert handling: compete waste of 2pts
snap shot: was only useful on snapshot, juke A-wing, a fun list but not an effective one
swarm leader: great in theory but is impossible to pull off
basically u are right on crackshot and expertise I concede tht much
Expertise is everywhere. Tie D Vessery, Quickdraw, Rexler, Han. There are basically no ships where it is bad, it's just expensive
Stay on Target with Nien Numb or Hera Crew. It can do work.
Lone Wolf works on a wide variety of ships.
Deadeye can do solid work in many lists.
Expert handling is the only way to give barrel roll to large base ships, where barrel rolls are incredible.
Snap shot has a few niche uses. Mauler Mithell, Major Rhymer, the A-wings you mentioned.
Swarm Leader is hard to use. I've seen a few lists pull it off well however.
Your problem is you want epts that are universally great. No such thing. However, there are lots of viable options that were being overshadowed by a 1-point no-brainer ept. And you're complaining about not enough variety?
6 minutes ago, hargleblarg said:
Snap shot has a few niche uses. Mauler Mithell, Major Rhymer, the A-wings you mentioned.
Swarm Leader is hard to use. I've seen a few lists pull it off well however.
swarm leader Jess and snap/juke A-Wings is amazeballs
17 minutes ago, garciaj113 said:@hargleblarg
crackshot: I'll give u this, as crackshot swarms sorta work and works with Tomakz really well
adapitility: replacement for VI when u do not have the points, essentially the same thing as VI but with the increasing PS wars ur gonna need VI
expertise: once again I'll give u tht one still the only ships I see running it r Dengar or Rey
Juke: only viable on Omega Leader, possibly Vader, x7 defenders (but I haven't seen them in forever)
stay on target: ...tht is not a usable EPT
Lone Wolf: really only works on Dash, I do not see it being good anywhere else. Maybe in other 2 ship lists?
Deadeye: ever since Deadeye scouts was nerfed this card is just not good or relevant, Deadeye scurrgs? Deadeye imp bombers? It doesn't exist.
Draw their fire, Selflessness: only useful in tht one Biggs list tht we all know is gonna get nerfed
expert handling: compete waste of 2pts
snap shot: was only useful on snapshot, juke A-wing, a fun list but not an effective one
swarm leader: great in theory but is impossible to pull off
basically u are right on crackshot and expertise I concede tht much
You forgot Predator from the original list, which I would contend is more universally useful than Push The Limit (through there are individual cases where it is less so).
Well, I suppose a case can be made that VI, PTL, Expertise and Crackshot are a bit better overall compared to other EPT:s. On the other hand, you can hardly say they are the only viable ones (or even the best ones) in a given list. I pretty much agree with harglebargs list. Aside from the ones listed above, you would at least have to add predator and a score to settle. A few other EPT:s can also add great value in the right lists, but are more seldom seen, such as rage, fearlessness and swarm tactics
I'm hopeful that this is real. The jump change is precisely the issue I've been harping for a while, the torpedos. The mindlink change hurts it but it's a 1 point ept, it shouldn't always be the default for every list. The advanced slam change dumpsters the card but that's fine, it's a pretty uninteractive thing to have wardens moving twice then connor netting aces. Maybe battle Miranda with no munitions will still take it to get out of sticky spots.
Dunno if it's real but I'll hope so because it seems well aimed to me. With aces back in the world Biggs doesn't really seem that terrifying.
3 minutes ago, Calibri Garamond said:Well, I suppose a case can be made that VI, PTL, Expertise and Crackshot are a bit better overall compared to other EPT:s. On the other hand, you can hardly say they are the only viable ones (or even the best ones) in a given list. I pretty much agree with harglebargs list. Aside from the ones listed above, you would at least have to add predator and a score to settle. A few other EPT:s can also add great value in the right lists, but are more seldom seen, such as rage, fearlessness and swarm tactics
Also trick shot. There are a lot of usable elites, and a few great ones. I would say there are about as many really bad ones as there are great ones though. Squad leader, Bodyguard, expose...
Expertise: still good and I definitely think it's viable
Stay in target: I still do not see how it is useful in any situation as the ships that run it almost always get out psed (this is ace-wing) so I fail to see a point in running it
Lone wolf: it's extremely limited, as it does not work in list with more than two ships and cannot see it being useful unless it's on Dash.
Deadeye: it's not good the only missles tht really see play are cruise and homing missles which r only good because u get to use the TL to modify the atk
Expert Handling: u forget it stresses u too, which makes ur big ship extremely predictable next turn, once again it's not a good card by any means
Snap Shot: it suffers for the same problem spacetug beam does, tht range 1 limitation, it's a nice idea but it rarely pushes damage thru and u barely get any procs on it against a reasonably skilled opponent
Swarm Leader: I just don't see it being good. It's either u equip it on a high ps, use it then the other ships that u took away their evade tokens are gonna get massacred or put it on a low ps ace and watch ur opponet either destroy ur supporting ships or make them use their evades which makes it useless
My point is that all of these are vastly inferior to PTL and VI, solely because this is Ace-Wing not X-Wing, good lists require aces with multiple actions and difficult to lock down. Or just build the ultimate Biggs fortress tht works too
no one runs generics, let alone ones tht are below ps 3, I do not find a 3pt ept tht allows for one reroll to be useful when I could just run PTL for the same amount of points
5 minutes ago, garciaj113 said:no one runs generics, let alone ones tht are below ps 3, I do not find a 3pt ept tht allows for one reroll to be useful when I could just run PTL for the same amount of points
Then run PTL all you like. The rest of us will enjoy our open dials, especially on ships that have a poor selection of green maneuvers.
1 minute ago, garciaj113 said:no one runs generics, let alone ones tht are below ps 3, I do not find a 3pt ept tht allows for one reroll to be useful when I could just run PTL for the same amount of points
If you are talking about a ship who can shed stress easily, I would agree. But not all ships can. Putting PTL on any Defender not named Ryad and/or has Mk. II Engines is not getting their investment back on those three points because they can't efficiently remove stress while staying in the fight. Add to that how badly stress control can shut down a PTL build while Predator couldn't care a fig whether its carrier is stressed or not. There are many, many more ships who can't deal with stress like an Ace, but whose damage output could be nicely boost by even one die reroll.
Just now, hargleblarg said:Then run PTL all you like. The rest of us will enjoy our open dials, especially on ships that have a poor selection of green maneuvers.
This is what I was about to say.
I'm going to use Defenders as an example; without Twin Ion Engine they don't have the best of greens, and if you're running X7 you want to go fast so you'll either be turning a lot or Kturning. I run Rexlar Brath or Ryad with Predator all the time so I can focus for my action and still get rerolls without stressing myself.
Clearly the criteria here is not "good EPT". Rather it's "good EPT on the narrow band of ships that I personally happen to like which all have green hard turns"
Except that trip jumpmasters w/ Chutes, Trickshot, Agromech, and Plasmas is still pretty potent. It won at my store champ and got top4 in a much larger storechamp the week prior (26players for my local one, 44players for the one an hour away).
Its an endurance list. They fly around the rocks, dump chutes for more things to obstruct, and just weather down everything since its really hard to alpha something hugging a rock or two. Spend the focus even if they dont need it to get a targetlock for later, or even just spend it for rerolls if they blanked out that attack rather than needing the focus.
Is it as crazy as the old torpboats? No, but its still pretty gnarly.
If Mindlink will only work on pairs of ships, can it be equipped on multiple pairs in the same list?
1 minute ago, Vineheart01 said:Except that trip jumpmasters w/ Chutes, Trickshot, Agromech, and Plasmas is still pretty potent. It won at my store champ and got top4 in a much larger storechamp the week prior (26players for my local one, 44players for the one an hour away).
Its an endurance list. They fly around the rocks, dump chutes for more things to obstruct, and just weather down everything since its really hard to alpha something hugging a rock or two. Spend the focus even if they dont need it to get a targetlock for later, or even just spend it for rerolls if they blanked out that attack rather than needing the focus.
Is it as crazy as the old torpboats? No, but its still pretty gnarly.
Not sure what this is responding to. Regardless, it doesn't work post nerf.
1 minute ago, ViscerothSWG said:If Mindlink will only work on pairs of ships, can it be equipped on multiple pairs in the same list?
Most likely not, as that would require some specific and awkward wording
2 hours ago, codegnave said:I don't want to believe it if for nothing else the mindlink nerf. That is so inelegant and arbitrary...
Good, suffer.
You've had training wheels for long enough.
get lost
Make it 0 points then if it's only between 2 ships.
Deadeye is an awesome ept now that ordinance is so good.
Don't know why so many don't seem to like it.