16 hours ago, ScummyRebel said:It took me until today listening to the latest mynock podcast episode that this will be the case. I learned a good amount about the ffg business model there.
Pretty much everything in that section was spot on, I think. I talk a lot about the impact of the FFG company ethos on X-Wing and people don't really want to listen, they'd rather wrap themselves in the X-Wing flag and hum the Imperial March.
FFG's corporate structure fights at every stage what would be the right thing to do and curate a huge living game correctly. It's spread thin across hundreds of products and doesn't want to devote the time, energy or resources to supporting one of those games if it blows up. It doesn't hire good designers because game quality is secondary to using IP attachment. It doesn't appreciate the importance of community relations because 99% of it's products don't have a 'community'. It doesn't appreciate the need to curate competitive balance because 99% of it's products don't have a competitive environment and FFG don't do anything to particularly create one (prize support for X-Wing is the same as prize support for games many magnitudes smaller). Competitive balance complaints are probably viewed as an odd thing that's coming from people who take one of their games more seriously than FFG does. And why should they take it so seriously, because if a game dies there's always another game, or a reboot of the game... FFG win either way.
It's not an X-Wing problem. It's an X-Wing, Netrunner, Imperial Assault, Game of Thrones, Destiny, Armada, Runewars....etc problem. You think I'll be buying into L5R under FFGs stewardship? Not a chance.
X-Wing will continue to be the product of the best efforts of a group of dedicated people who are woefully understaffed, undersupported, underskilled, and underpaid. It's not their fault, it's not really even anybody's fault, it's just a mismatch of product and producer.
Edited by SOTL