Faq ''leak''

By Cpt Barbarossa, in X-Wing

6 hours ago, Velvetelvis said:

Just let the stores and the communities do whatever tournaments they want.youll get all the variety of the different formats that way. **** even epic could happen more.

You do know that stores can do WTFever they want with Quarterly kits right? As long as the events are public and the kits are prizes, the format can be whatever. unless I've significantly misunderstood something.

It's only Store Championship kits and above that have to be 100/6, x rounds cut to y players etc.

3 hours ago, LordBlades said:

On Reddit several known playtesters got really worked up over this (asked for it to be taken down, asked for NDA breaches to be reported to FFG etc.).

In my view that's as good as saying 'yes, this is real'. If this was just a troll there would be no reason for the real playtesters to get worked up over it.

However, the fact that it's real doesn't mean it's also final. AFAIK there is no indication if these changes are coming from a finalized FAQ, a first draft undergoing playtest or anything in between.

Eh.

It might imply it's real, it doesn't remotely imply it's final, or complete.

Alternate solution,

Just needs bigger leaks.get the changes out to more people as early as possible.

2 hours ago, thespaceinvader said:

You do know that stores can do WTFever they want with Quarterly kits right? As long as the events are public and the kits are prizes, the format can be whatever. unless I've significantly misunderstood something.

It's only Store Championship kits and above that have to be 100/6, x rounds cut to y players etc.

A store near me was selling a tournament kit outright...

Edit : still do https://www.outland.no/spill/spill-alfabetisk-s/star-wars-x-wing-miniatures-game/star-wars-x-wing-2017-store-championship-kit

Edited by NilsTillander

still no fix to 3 skill pilots having an EPT!!! to me that is the ONE thing they should have fixed first! Oh and on a related note skill 8 pilots SHOULD have an EPT!! just saying.... matter of fact just make the ept ability based on pilot skill with only those pilots at skill 7 and up getting them... or maybe 6 IDK.. just seems like on a scale of 1-10 3 is NOT very skilled...

14 minutes ago, Swedge said:

still no fix to 3 skill pilots having an EPT!!! to me that is the ONE thing they should have fixed first! Oh and on a related note skill 8 pilots SHOULD have an EPT!! just saying.... matter of fact just make the ept ability based on pilot skill with only those pilots at skill 7 and up getting them... or maybe 6 IDK.. just seems like on a scale of 1-10 3 is NOT very skilled...

Since wave 2 there have been PS 3 Elite talent slotted generics. Since wave 1 there have been PS4. PS doesn't mean anything compared to the slots available on the ship. You are looking at it in a very subjective way, that isn't the way they have been doing it since almost day 1 (more like day 50).

5 hours ago, thespaceinvader said:

You do know that stores can do WTFever they want with Quarterly kits right? As long as the events are public and the kits are prizes, the format can be whatever. unless I've significantly misunderstood something.

It's only Store Championship kits and above that have to be 100/6, x rounds cut to y players etc.

Yep! My FLGS uses store kits to run different formats, like 50pts and 150pts.

Get a store kit and you can run a tournament with official rewards with whatever format you want, Mario Kart, Epic, whatever. Might be nice for Epic specific reward kits to be available to order, like acrylics up to range 5, huge ship movement, or alt art Huge Ship Only cards, but otherwise, you can still run tournaments with official, usable rewards.

Now, the regional/national/worlds buys are another issue, but that's ok imo.

Maybe if more Epic tournaments reported getting ran at the store level, FFG will see that as more interest for organized play support.

1 hour ago, Swedge said:

still no fix to 3 skill pilots having an EPT!!! to me that is the ONE thing they should have fixed first! Oh and on a related note skill 8 pilots SHOULD have an EPT!! just saying.... matter of fact just make the ept ability based on pilot skill with only those pilots at skill 7 and up getting them... or maybe 6 IDK.. just seems like on a scale of 1-10 3 is NOT very skilled...

Yeah, god forbid we have gameplay variety when we could adhere to some relatively arbitrary metric

Edited by ficklegreendice
1 hour ago, Swedge said:

still no fix to 3 skill pilots having an EPT!!! to me that is the ONE thing they should have fixed first! Oh and on a related note skill 8 pilots SHOULD have an EPT!! just saying.... matter of fact just make the ept ability based on pilot skill with only those pilots at skill 7 and up getting them... or maybe 6 IDK.. just seems like on a scale of 1-10 3 is NOT very skilled...

Why do you hate GreenSquadron Pilots so much?! A-Wings are not even viable right now, so I don't get the hate

Edited by GreenDragoon
hate, not have. I have GreenSquadrons. All of them
6 minutes ago, GreenDragoon said:

Why do you hate GreenSquadron Pilots so much?! A-Wings are not even viable right now, so I don't get the hate

You bought them all? Not just the men, but the women and children too?

12 minutes ago, kris40k said:

Now, the regional/national/worlds buys are another issue, but that's ok imo.

Store champs too. Anything in the Nationals chain has to be played according to the tournament rules.

Just now, RufusDaMan said:

You bought them all? Not just the men, but the women and children too?

Well... there's always a bigger fish.

Admittedly I didn't buy the ones with wonky bases. You know, some of them are coarse and rough and irritating. But just being around them is... intoxicating. I'm haunted by their maneuverability. I'm in agony, and my heart is beating, hoping that their dual EPT will not become a scar.

4 minutes ago, thespaceinvader said:

Store champs too. Anything in the Nationals chain has to be played according to the tournament rules.

Well, yeah; I guess I wasn't clear when I mentioned the buys. The regional buy is part of the store champ which isn't an option for alternate formats.

19 minutes ago, GreenDragoon said:

Well... there's always a bigger fish.

Admittedly I didn't buy the ones with wonky bases. You know, some of them are coarse and rough and irritating. But just being around them is... intoxicating. I'm haunted by their maneuverability. I'm in agony, and my heart is beating, hoping that their dual EPT will not become a scar.

I was reading your comment. A surprise to be sure, but a welcome one

literally the only PS3 generic that is an issue with an ept is the scout.
And the only reason thats an issue is the platform is horribly undercosted. Should not be possible to have more than 2 large ships in a list unless theyre naked or **** near naked (or a lambda who's dial limits it more than anything else).

I do find it realy silly though that PS7+ pilots dont have an ept....

Edited by Vineheart01
2 minutes ago, Vineheart01 said:

And the only reason thats an issue is the platform is horribly undercosted.

Or in other words: the EPT is not the problem per se. However, it makes the problem of the Jumpmaster worse.

5 minutes ago, RufusDaMan said:

I was reading your comment. A surprise to be sure, but a welcome one

I am the GreenSquadron! I have the Snapshots... UNLIMITED SNAPSHOTS!

22 minutes ago, Vineheart01 said:

PS7+ pilots dont have an ept....

it makes sense in some cases, i.e the ship is too clunky to really allow the pilot's talents to fully shine

but this does limit the punisher for basically no reason

a ps 9 redline would already help a lot, and when a cost reduction or defensive TIE/IT title ever hit we'd get a very strong pilot

Edited by ficklegreendice

I could excuse it for ships like the Ghost, Lambda, or Upsilon
But why the frack does the others w/o one not have one? The fact that the Scurrg is suppose to be the scum version of the "heavy bomber" and it has an EPT kinda throws a lot of opinions out the window. Except that scum favoritism is a thing. (heck they also have the only ywing with an ept)

30 minutes ago, Vineheart01 said:

I do find it realy silly though that PS7+ pilots dont have an ept....

Some of them are for very sound balance reasons. Can you imagine how obnoxious a Lone Wolf + Threepio Miranda would be as an end game ship?

12 minutes ago, Vineheart01 said:

I could excuse it for ships like the Ghost, Lambda, or Upsilon
But why the frack does the others w/o one not have one? The fact that the Scurrg is suppose to be the scum version of the "heavy bomber" and it has an EPT kinda throws a lot of opinions out the window. Except that scum favoritism is a thing. (heck they also have the only ywing with an ept)

eh, the SCURRG is also a far less clunky ship given it's some kinda savant design that is both huge and surprisingly maneuverable. As quoted in the preview article, " Captain Nym's signature vessel, the Havoc was a modification of the prototype Scurrg H-6 bomber. The ship was designed by the Nubian Design Collective with combat versatility in mind. It was surprisingly fast and maneuverable, and it flew to battle armed with powerful shields and a bristling array of destructive weaponry."

plus the ship is too not stupid to indicate scum favoritism. FFG just royally ROYALLY ****** up on the punisher and the JM5k for whatever stupid reason(s)

Edited by ficklegreendice

Punisher just lacks its own unique spin on things. Even when they introduced them, the Kwing had SLAM, which gave it unique maneuvering patterns and bomb shenanigans (sabine made that insane NOT the kwing).
Scurrg combines it with a mech + sensor and has a vastly better dial, so its more multi-purpose (which is weird to see a multipurpose ship actually function as multipurpose)
Wtf does the punisher have? Boost? Nowhere near as useful as SLAM and its also the only one lacking a turret.

i hope if they ever rerelease the punisher they do 1 of 2 things (or both in 2 different titles): 1) Make its ordnance shots hurt harder or 2) Make it durable as **** to compensate its lack of immense offense.

7 hours ago, xanderf said:

And has been discussed a few times, that's really just not a factor.

Even assuming playtesters are clever enough to compare stats on 'Generic Ship A' they are testing - what possible kind of spoiler would it be to know that FFG is testing a new T-70 pilot '2017-08-01 Rebel pilot 2 version B' with a specific ability, and testing alongside '2017-07-25 EPT 4 version C'?

LFL couldn't possible care, as long as character names, settings, story details, etc aren't spoiled. And they obviously wouldn't be, because playtesters don't need to know that .

So, how do you test something like Integrated Astromech with a mystery ship and the X-wing only, without someone guessing what it is. And you are completely dismissing the issue. It doesn't matter what you think FFG can do to disguise spoilers. The fact of the matter, LFL will not allow them to even disguise them. And you do not do what LFL says you can't do.

And again, no one even bothers to respond to the concern of LFL having to approve the publication of everything, which would include public playtesting info. And how that mucks everything up.

17 minutes ago, Vineheart01 said:

Punisher just lacks its own unique spin on things. Even when they introduced them, the Kwing had SLAM, which gave it unique maneuvering patterns and bomb shenanigans (sabine made that insane NOT the kwing).
Scurrg combines it with a mech + sensor and has a vastly better dial, so its more multi-purpose (which is weird to see a multipurpose ship actually function as multipurpose)
Wtf does the punisher have? Boost? Nowhere near as useful as SLAM and its also the only one lacking a turret.

i hope if they ever rerelease the punisher they do 1 of 2 things (or both in 2 different titles): 1) Make its ordnance shots hurt harder or 2) Make it durable as **** to compensate its lack of immense offense.

Punishers should, IMO, be shooty AF. Not particularly durable, just able to pound the heck out of things.

I'm still taken with the idea of letting them take a missile or torp shot after a primary shot. FCS targetting lasers > torp. Who needs Deadeye?

16 minutes ago, Sithborg said:

And again, no one even bothers to respond to the concern of LFL having to approve the publication of everything, which would include public playtesting info. And how that mucks everything up.

The thing is, isn't there two levels of playtesting here - onne where people are playtesting new content and another where they're playtesting FAQ updates?

It seems pretty likely that the first is going to have to be a private testing group, but for revising existing content the only reasons I can see for not having it public and open is:

  • FFG want players to be focused on playing the current product, not playing the future possible FAQ that isn't legal yet.
  • They don't want to pay to support it
  • They have too many contributing factors (be it licensing, internal policies on what they mind updating etc) to explain to the number of people who wonder why something isn't being fixed in the way they want

Doesn't really matter. Anything public has to get approved by LFL. And last thing we want to do is to get LFL more involved in the design process.