Faq ''leak''

By Cpt Barbarossa, in X-Wing

2 hours ago, RufusDaMan said:

The problem with Crack Shot is that it is a once use EPT, and still requires a relatively good roll to be effective on low primary attacks against higher agility defense. I really like Crack Shot on Royal Guards in epic, because I feel that the 1 point cost is worth more with a 3 attack dice.
If Crack Shot was reworded like this:

It would be worth it.

Tomax? Unguided rockets?

15 minutes ago, Cr0aker said:

Tomax? Unguided rockets?

He could still use it?

You know, this whole "nerf" makes no sense.

The proposed changes give Contracted Scouts only one torpedo, and thus give Punishing One no torpedoes. The lore clearly says Dengar added torpedoes to the Punishing One, not removed them, so why would FFG change it like this?

Also, Dengar is arguably a bigger problem than Scouts, so why, if they're changing the entire card anyway, would he still be just about as potent (albeit without the option of torpedoes)?

Attani Mindlink would still work, just put it on Inaldra and Dengar, and then put Crackshot or Fearlessness on Fenn.

As others have said, why this nerf for the K-Wing? It hurts any K-Wings that aren't Miranda, but Miranda will still be fine!

Finally, the Jumpmaster nerf here would require four seperate erratas, one for each pilot card, and FFG has never before errata'ed a printed upgrade bar. Not saying it can't be done, just saying it's unlikely.

I'll leave you with the thought that there seem to be tons of people who love pretending to be playtesters and creating conspiracy theories and hoaxes, then deleting/ignoring the ensuing conversation to pretend they were "hushed up" by FFG, while secretly watching and enjoying the controversy they've stirred up.

5 minutes ago, Kieransi said:

You know, this whole "nerf" makes no sense.

The proposed changes give Contracted Scouts only one torpedo, and thus give Punishing One no torpedoes. The lore clearly says Dengar added torpedoes to the Punishing One, not removed them, so why would FFG change it like this?

Also, Dengar is arguably a bigger problem than Scouts, so why, if they're changing the entire card anyway, would he still be just about as potent (albeit without the option of torpedoes)?

Gameplay> lore

2 hours ago, RufusDaMan said:

He could still use it?

On UG rockets? Yes. He's not modifying his attack dice.

He's not modifying ANY dice; cancellation is not a modification.

Crackshot is plenty powerful, and an excellent card.

That people are starting to complain it 'isn't enough' simply points to the issues in power creep currently in the game, not a flaw with that card in particular.

8 hours ago, RufusDaMan said:

Nothing that can't be fixed.

A 1-2 point modification upgrade that allows 2 dice primaries to have more of a punch could revitalize them, and I believe sooner or later it will happen, due to the number of 2 attack ships in the game.
Something like this



Right now this would enhance the primary attacks of A-Wings, TIE Fighters, TIE Advanceds, TIE Bombers, Y-Wings, Z-95-s, Scycks, K-Wings, Punishers, TAPs, TIE FO-s, QuadJumper and TIE Aggressor. Some of these ships don't care (Bombers, Heavy Scycks, K-wings, Punishers, Y-Wings, and Aggressors) except maybe some fringe builds.

Any ability that allows to roll additional dice becomes better, TAP and TIE heroes, but they could use it. Vader likes his EU too much, even though ATC is nasty with this thing.

It would also boost the ARC and SF, unintended. None of those would be broken, these ships need their mod slot to become more maneuverable or tanky, and they can kit out their offense anyway. Quickdraw might get a bit nasty, but then it is really easy to shoot down.

If we need to release upgrade cards to boost the firepower of the TIE Swarm... we are, in fact, discussing power creep. :)

I wouldn't mind a dogfighter card anyway, but that's another matter.

1 minute ago, Reiver said:

If we need to release upgrade cards to boost the firepower of the TIE Swarm... we are, in fact, discussing power creep. :)

I wouldn't mind a dogfighter card anyway, but that's another matter.

Powercreep is not a matter of opinion at this point... It is very clearly present in the game, but that doesn't mean it would have to stay that way. There is nothing wrong with powercreep if the old ships are boosted up to become viable like everything else.

And when everything is powerful... nothing is.

22 hours ago, Princess LeidAnEgg said:

Ya but if they are volunteers then they probably enjoy it which means they wouldn't want out

Unless it's an older playtester that isn't happy with the state of the game and is planning on moving on from it. The idiocy and pettiness of people in general can sometimes be a surprising thing.

9 hours ago, Kieransi said:

You know, this whole "nerf" makes no sense.

The proposed changes give Contracted Scouts only one torpedo, and thus give Punishing One no torpedoes. The lore clearly says Dengar added torpedoes to the Punishing One, not removed them, so why would FFG change it like this?

Also, Dengar is arguably a bigger problem than Scouts, so why, if they're changing the entire card anyway, would he still be just about as potent (albeit without the option of torpedoes)?

Attani Mindlink would still work, just put it on Inaldra and Dengar, and then put Crackshot or Fearlessness on Fenn.

As others have said, why this nerf for the K-Wing? It hurts any K-Wings that aren't Miranda, but Miranda will still be fine!

Finally, the Jumpmaster nerf here would require four seperate erratas, one for each pilot card, and FFG has never before errata'ed a printed upgrade bar. Not saying it can't be done, just saying it's unlikely.

I'll leave you with the thought that there seem to be tons of people who love pretending to be playtesters and creating conspiracy theories and hoaxes, then deleting/ignoring the ensuing conversation to pretend they were "hushed up" by FFG, while secretly watching and enjoying the controversy they've stirred up.

No free focus tokens on fenn is HUGE in that squad. Now if he spends his focus on attack, he has no defensive mod. He can't get TL and focus for a range 1 shot (outside of TL from earlier round). If you block him, he's tokenless.

2 minutes ago, VanderLegion said:

No free focus tokens on fenn is HUGE in that squad. Now if he spends his focus on attack, he has no defensive mod. He can't get TL and focus for a range 1 shot (outside of TL from earlier round). If you block him, he's tokenless.

Don't preach such balance in these boards! That almost sounds like how a normal X-wing ship should be T_T

On 7/30/2017 at 11:00 AM, Kdubb said:

Wait, this wasn't ripped from the reddit or Dank xwing memes FB page?

Bravo sir. Bravo.

I made it and posted it to the Scum & Villainy Facebook page a few days ago. Here's the full image I made. I don't use reddit and don't follow dank xwing. I used the red box + Imp Aces with an Expo Marker pic. Its not exactly an original idea so there could be others made by other people.

Edited by Knave Squawk
removed due to file size
2 hours ago, VanderLegion said:

No free focus tokens on fenn is HUGE in that squad. Now if he spends his focus on attack, he has no defensive mod. He can't get TL and focus for a range 1 shot (outside of TL from earlier round). If you block him, he's tokenless.

It does weaken the squad but it is also to easy enough to keep Mindlink on Fenn and drop it from Dengar.

Still waiting for the FAQ!

25 minutes ago, AlexW said:

It does weaken the squad but it is also to easy enough to keep Mindlink on Fenn and drop it from Dengar.

Fenn wouldn't be who you keep Mindlink on. I don't think you know how that squad works. It's Dengaroo 2.0.

45 minutes ago, AlexW said:

It does weaken the squad but it is also to easy enough to keep Mindlink on Fenn and drop it from Dengar.

Yah dengar's way worse without mind link. The whole point is overclocked r4 lets him have infinite focus tokens for defense, and fenn cans pend his focus on offense since dengar can shoot after, focus his attack, overclocked to get the token back and give fenn a new one in the process

1 hour ago, VanderLegion said:

Yah dengar's way worse without mind link. The whole point is overclocked r4 lets him have infinite focus tokens for defense, and fenn cans pend his focus on offense since dengar can shoot after, focus his attack, overclocked to get the token back and give fenn a new one in the process

I understsnd Dengar's role in the squad, but what I'm saying is that Dengar has seen success in a variety of builds, not all of which include Mindlink. His ability is good enough that you don't need the infinite focus to make him worthwhile.

5 hours ago, Knave Squawk said:

I made it and posted it to the Scum & Villainy Facebook page a few days ago. Here's the full image I made. I don't use reddit and don't follow dank xwing. I used the red box + Imp Aces with an Expo Marker pic. Its not exactly an original idea so there could be others made by other people.

x2.jpg

Cool, now make a Jumpmaster 5000 core set. and I mean it says Star Wars Jumpmaster 5000 Miniatures instead of X-wing.

14 minutes ago, Marinealver said:

Cool, now make a Jumpmaster 5000 core set. and I mean it says Star Wars Jumpmaster 5000 Miniatures instead of X-wing.

That obviously wouldn't be FAQ ready though.

Just now, haslo said:

That obviously wouldn't be FAQ ready though.

Free Sharpies!

On 28/07/2017 at 5:00 PM, SaltMaster 5000 said:

I have bought 180 ships for this game.

We are the customers. We do in fact deserve access to play testing.

This is my point... if you've bought 180 ships, you deserve exactly 180 ships, and all the contents of those packages, because that's what you've paid for.

And such a good point it was I accidentally posted it twice :huh:

Edited by Sbloom141
17 hours ago, Nyxen said:

Gameplay> lore

Tell that to every single person on this forum that whined and snotted about Poe being PS8.

17 hours ago, Nyxen said:

Gameplay> lore

They could have easily (and that is assuming that this supposed errata is real) remove both torpedo slots from the Contracted Scout and add one back with the Punishing One. This way it would be in accordance with the Lore. Or, if it's so important that the Scout keeps a torpedo slot, just don't remove a second one with the title. I don't think that Dengar having one torpedo is really a big problem.

But I always had a problem with the Jumpmasters because it's not suppose to have torpedo slots at all. It was the worst choice of ship to make a torpedo boat. Really don't know what crossed the designers minds with this one.

people dont like crackshot because its a one-off, even if its crazy good.

Theyre fixated on what crackswarms did, which just cancelled your defense to kill you outright on the alpha. Nobody except a crackswarm can actually do that though unless you get REALLY lucky.
Crackshot is best saved for when you can either push a crit through (not hitting shields) or can kill the ship. Gotten tons of value out of it that way.