Faq ''leak''

By Cpt Barbarossa, in X-Wing

7 minutes ago, eagletsi111 said:

Yes it would, because my making Miranda weaker with no advanced slam bombing. Then Nym becomes the best bomber in the game bar none. 3 PW, AC and AT(or TLT), PS10, Barrel roll, that can bomb even with bumping.

So yes in my opinion Nym would be come the best bomber in the game, hands down.

People already play both together.

And Nym is by far much easier to deal with. You can peck away at Nym, he doesn't ******* regenerate.

54 minutes ago, SaltMaster 5000 said:

All of those things that your listed are good except for Fel's Wrath and Saboteur. Hold it with the buffs. Not everything needs to be turbocharged, some cards are going to be B, B- cards or cards that are useful but just not in the current meta.

I was comparing those cards to their better counterparts which they were "replaced" by, saying the game would be fine if both Tel Trevura and Fel's Wrath were usable, as well as both dorsal and blaster turret, and BMST and Saboteur. I wasn't calling for buffs to the examples of those poor abilities done correctly.

The biggest thing I take away from this is how badly FFG needs some community presence and feedback.
Reddit Q/A's
Developer diaries
A community manager
SOMETHING.


Festering discontent is contagious and can kill a game.
Will they only care when profits are affected?

At best all we get is the very occasional interview. That's not enough.

14 minutes ago, Kdubb said:

I was comparing those cards to their better counterparts which they were "replaced" by, saying the game would be fine if both Tel Trevura and Fel's Wrath were usable, as well as both dorsal and blaster turret, and BMST and Saboteur. I wasn't calling for buffs to the examples of those poor abilities done correctly.

Oh, sorry for the misunderstanding.

Yeah, I would have absolutely no issue with buffs to the dumpster slime pilots and upgrades.

I'm just used to idiots asking for Soontir to get a second EPT or Palpatine's nerf to be reversed or whatever.

This cynical thought occurred to me, and I dare even speak it aloud, but I'm genuinely curious. What are the chances that FFG actually has a Biggs/Lowrh nerf in the mix, but they are intentionally waiting for everyone to buy at least one Wookie Gunship before moving forward with it? The lack of communication from these guys triggers my suspicion/cynicism, but I've probably got Mushroom Management PTSD from spending the last 20 years working in software....

6 minutes ago, sozin said:

This cynical thought occurred to me, and I dare even speak it aloud, but I'm genuinely curious. What are the chances that FFG actually has a Biggs/Lowrh nerf in the mix, but they are intentionally waiting for everyone to buy at least one Wookie Gunship before moving forward with it? The lack of communication from these guys triggers my suspicion/cynicism, but I've probably got Mushroom Management PTSD from spending the last 20 years working in software....

the flip side would be "who really cares if the nerf biggs?"

it's not like Low is **** off worthless without Biggs, i.e" that there aren't other rebel ships worth protecting or that a rey + cp30/tactician w.e build that can reinforce and really screw your target priority via his ability + being a solid lategame ship

Edited by ficklegreendice

Actually I'm thinking about them nerfing Lowrh, not Biggs.

1 minute ago, sozin said:

Actually I'm thinking about them nerfing Lowrh, not Biggs.

Do we have any examples that competitive play drives sales in such a way that this would be worthwhile for them? All the non-competitive players seem to think they comprise the majority of sales, but when competitive ships often seem to be the ones flying off the shelf, I've always been curious.

I don't have data on hand, but anecdotally the K-Wing has been super hard to find, and it does have Advanced Slam in it ... well and Miranda :-)

6 hours ago, timg_83 said:

But I'm hoping the minority is right in this case.

Bits of this errata (cos that's what it is, not an FAQ) might turn out to be genuine, but some of it is horrible.

'Fix' the jumpmaster by ripping off most of it's upgrade options, and get some of them back if you equip P1?

Most of FFG's fixes to date have been quite elegant with only a few words needing altered or added to a card, but what's been presented just looks like a mess conjured up in some salty teenager's bedroom.

Who had a problem with the JM5K getting an illicit slot? Or the astromech (outside of P1)? Which makes me think- why would FFG target these options as part of a 'fix'?

The problem with the jumpmaster is at this point you CAN'T fix it without changing fundamental parts of squadbuilding. Either the cost had to change or upgrades slots or stats had to change. They went with upgrade slots (which a lot of people had requested various slots being tied to the title anyway). And removing the astromech slot means you can't just swap to the new astromech from the scurrg and use bombs that you can drop after k-turns or red sloops (or while stressed for other reasons)

5 hours ago, Deadfool said:

That's what's making me think it's not real. Other nerfs have only effected game play, this would require a major change to the printing of an entire expansion.

As above, you can't fix the jumpmaster without affecting squadbuilding.

1 hour ago, FTS Gecko said:

...I guess you missed the clarifier "when loaded up". No one was talking naked builds. We're talking about top level kits.

SuperDash - PtL, Outrider, HLC, Kyle Katarn, Engine Upgrade

Fat Han - Expertise, Millenium Falcon (evade), C3PO, R2-D2, Engine Upgrade

Rey - Expertise, Millennium Falcon (segnors), Finn, Kanan Jarrus, Engine Upgrade

The best Dengar builds are about on par with these lists.


I most politely but vehemently disagree with your conclusion.

The best Dengar builds are far, far better than any of those Dash/Han/Rey builds. With simply Expertise + K4 Dengar is a mere 52 points and pretty much better than any of those other more expensive Rebel kits, because he can white-sloop, PS9 Barrel Roll, frequently gets three to four "actions" a turn, and double-taps. That is ridiculous for 52 points.

Case in point, Dengar has won two World Championships in a row (only pilot that can claim that), while Han has been but a blip in those events and Dash/Rey are hard to find. Similarly, Store Championships are still getting torn up by Dengar, with Han/Rey nowhere near the final tables and Dash only occasionally cropping up (almost exclusively alongside Miranda).

So, I think both theoretically and empirically Dengar is far better than Rebel Fat Turrets right now, and he often costs less points. And I'm pretty convinced of this assessment.

39 minutes ago, AllWingsStandyingBy said:


I most politely but vehemently disagree with your conclusion.

The best Dengar builds are far, far better than any of those Dash/Han/Rey builds. With simply Expertise + K4 Dengar is a mere 52 points and pretty much better than any of those other more expensive Rebel kits, because he can white-sloop, PS9 Barrel Roll, frequently gets three to four "actions" a turn, and double-taps. That is ridiculous for 52 points.

I don't understand? "Much much better" then you list things that are either vague or inaccurate and offer no comparison to anything?

1) white s-loop: it's in 1 direction, short, and fairly predictable. Rey also has white s-loops at a faster speed and in both directions. As for the other 2, they don't care about arc.

2) ps9 barrel roll: Sure, this is definitely a benefit of the platform. It's not so strong I would call it far far better than things the other ships can do though.

3) 3-4 "actions" a turn for "free": like what? Expertise and k4 aren't particularly unique to Dengar. Rey has both built in, certain values of dash get 3 actions a turn including moving through rocks, and Han also has both built in with a reasonable build.

4) double taps: this is a pilot ability which has tons of counterplay. Sure it means you can't just roll up on him in arc and blast away without consequence but so what? He only gets to shoot twice if his opponent decides he can. Even Quickdraw can control her own destiny. In fact, out of those listed, Dengar is the only one that any ship in the game can deny. Rey can be arc dodged but an academy pilot can negate dengar's ability. Sure Dengar gains durability by disuading fire but so what? That's an interesting and interactive pilot ability to work around, that's not a problem.

Is Dengar good? Certainly. Is he leagues ahead of every other pilot in the game? Not a chance.

Rey also sacrifices a crew slot to get that "white sloop" since you get a stress from it even though its white. While yes on one hand they both have 1 crew, Rey still has vastly less options with the remaining upgrades than the jm5k. Shes also about 60pts and a jm5k can be a real threat at upper 30s. Dengar is also about 60pts, but because of the white sloop he can easily do the work of 2 ships. Effectively at the cost of -1 die he attacks twice compared to Rey (no Finn) and has better agility. Duo torpedos is also vastly superior to a single missile since Plasmas are awesome, cheap, and he can EM it for 2 shots (though Cruise Missiles at least gave Rey SOMETHING to work with)

i would agree he's leagues ahead. However i would not agree that hes an impossible thing to face. I actually have no issues with Dengar himself, hes a major problem and easily a bigger problem than Rey imo but he can be navigated around and outsmarted (its the scout spam that pisses me off about the jm5k).

Dengar can also use that crew slot to do a variety of things while Rey is glued to kanan/finn to even attempt to function, her EPT or potentially mod being the only variance allowed (and even then, seeing a rey w/o expertise/EU is rare).

4 minutes ago, Vineheart01 said:

Effectively at the cost of -1 die he attacks twice compared to Rey (no Finn) and has better agility.

While the falcon has more health, and usually better defensive options (rey usually has finn, who essentially gives her a second agility in arc, and she has her ability to reroll her 1 agility).

2 hours ago, SaltMaster 5000 said:

I have bought 180 ships for this game.

We are the customers. We do in fact deserve access to play testing.

I have bought more than a dozen iPhones over the last years (that's a lot more € than 180 ships).

I'm a customer, a premium one! I do, in fact I absolutely deserve accesos to the apple prototypes, and their testing, and even their brainstorming...

33 minutes ago, Draconis Hegemonia said:

I have bought more than a dozen iPhones over the last years (that's a lot more € than 180 ships).

I'm a customer, a premium one! I do, in fact I absolutely deserve accesos to the apple prototypes, and their testing, and even their brainstorming...

Here you go.

https://beta.apple.com/sp/betaprogram/

2 hours ago, sozin said:

I don't have data on hand, but anecdotally the K-Wing has been super hard to find, and it does have Advanced Slam in it ... well and Miranda :-)

And TLT.

2 hours ago, nigeltastic said:

I don't understand? "Much much better" then you list things that are either vague or inaccurate and offer no comparison to anything?

1) white s-loop: it's in 1 direction, short, and fairly predictable. Rey also has white s-loops at a faster speed and in both directions. As for the other 2, they don't care about arc.

2) ps9 barrel roll: Sure, this is definitely a benefit of the platform. It's not so strong I would call it far far better than things the other ships can do though.

3) 3-4 "actions" a turn for "free": like what? Expertise and k4 aren't particularly unique to Dengar. Rey has both built in, certain values of dash get 3 actions a turn including moving through rocks, and Han also has both built in with a reasonable build.

4) double taps: this is a pilot ability which has tons of counterplay. Sure it means you can't just roll up on him in arc and blast away without consequence but so what? He only gets to shoot twice if his opponent decides he can. Even Quickdraw can control her own destiny. In fact, out of those listed, Dengar is the only one that any ship in the game can deny. Rey can be arc dodged but an academy pilot can negate dengar's ability. Sure Dengar gains durability by disuading fire but so what? That's an interesting and interactive pilot ability to work around, that's not a problem.

Is Dengar good? Certainly. Is he leagues ahead of every other pilot in the game? Not a chance.

Dengar is typically cheaper than good Rebel turret builds of equivalent utility, and more maneuverable, while retaining their best strengths. That's why you see Dengar with torpedoes or countermeasures much more often, because he's usually got a few points to spare.

Has anyone taken the fact that this thread still exists as a sign the "leak" is bogus?

4 minutes ago, DailyRich said:

Has anyone taken the fact that this thread still exists as a sign the "leak" is bogus?

Because things can be deleted from the interwebz

48 minutes ago, RufusDaMan said:

Because things can be deleted from the interwebz

Might not be ablet o wipe out its existence completely, but it's pretty easy for mods to delete a thread from the forum

Just now, VanderLegion said:

Might not be ablet o wipe out its existence completely, but it's pretty easy for mods to delete a thread from the forum

Yeah, but what can they accomplish with it? At 300+ replies and over 10.000 views, I think most of us saw it, if not from here, then on reddit. Deleting it wouldn't mean anything.

11 hours ago, AlexW said:

And TLT.

And Extra Munitions.

22 minutes ago, Stay On The Leader said:

And Extra Munitions.

Sounds like a solid expansion! Where can I get one again? Oh, wait...

15 hours ago, sozin said:

This cynical thought occurred to me, and I dare even speak it aloud, but I'm genuinely curious. What are the chances that FFG actually has a Biggs/Lowrh nerf in the mix, but they are intentionally waiting for everyone to buy at least one Wookie Gunship before moving forward with it? The lack of communication from these guys triggers my suspicion/cynicism, but I've probably got Mushroom Management PTSD from spending the last 20 years working in software....

The Biggs nerf will be a rotation. Red X-wing Core set, and waves 1 and 2 would no longer be legal. There you go Biggs is now properly nerfed and can't get nerfed any further.