1 minute ago, CRCL said:I'm hoping this turns out to be fake. That Jump nerf is still missing the point of why jumpmasters are too good. Again FFG is just shifting the dominant build instead of just recosting the ship and fixing the problem for good. Case in point, the current most common Dengar build is almost untouched by this change:
53 Dengar w/ Expertise, K4, Unhinged, Title.
He loses access to his torps (admittedly a loss), but still has his illicit and mod slot. Losing the torps just means he'll shift to a more expensive wingmate like Asajj/Ketsu.
I hope all the headaches with the Jumpmaster have at least taught FFG a lesson about big ship manoeuvrability. Stop giving space trucks native barrel rolls, and stop giving them better dials than purpose-built starfighters. It's silly both in terms of theme, and in terms of game balance.
How is Dengar particularly more egregious at 53 points than other faction big bads? People keep saying removing torpedos misses the point but don't include anything remotely close to a compelling argument why.