Faq ''leak''

By Cpt Barbarossa, in X-Wing

1 minute ago, CRCL said:

I'm hoping this turns out to be fake. That Jump nerf is still missing the point of why jumpmasters are too good. Again FFG is just shifting the dominant build instead of just recosting the ship and fixing the problem for good. Case in point, the current most common Dengar build is almost untouched by this change:

53 Dengar w/ Expertise, K4, Unhinged, Title.

He loses access to his torps (admittedly a loss), but still has his illicit and mod slot. Losing the torps just means he'll shift to a more expensive wingmate like Asajj/Ketsu.

I hope all the headaches with the Jumpmaster have at least taught FFG a lesson about big ship manoeuvrability. Stop giving space trucks native barrel rolls, and stop giving them better dials than purpose-built starfighters. It's silly both in terms of theme, and in terms of game balance.

How is Dengar particularly more egregious at 53 points than other faction big bads? People keep saying removing torpedos misses the point but don't include anything remotely close to a compelling argument why.

8 minutes ago, DanZer0 said:

The next Big Leak: Those missing SKUs are brand new multi color stands for the Ghost!

ID BUY THAT!

4 minutes ago, nigeltastic said:

How is Dengar particularly more egregious at 53 points than other faction big bads? People keep saying removing torpedos misses the point but don't include anything remotely close to a compelling argument why.

other faction big bads don't double their value by attacking twice

typically, anyway. QD does it, but that don't last too long

Dengar is still kinda stupidly undercosted for the sheer overall excellence of his ability and the jumpmaster's frame

Edited by ficklegreendice
Just now, ficklegreendice said:

other faction big bads don't double their value by attacking twice

typically, anyway. QD does it, but that don't last too long

That's true but good pilot abilities happen across all the factions. Dengar has counterplay when he isn't pasting aces range 2-3 at ps 9 consistently.

7 minutes ago, nigeltastic said:

How is Dengar particularly more egregious at 53 points than other faction big bads? People keep saying removing torpedos misses the point but don't include anything remotely close to a compelling argument why.

I agree. Dash is similarly priced when loaded up, as is Han and especially Rey. I think a 50-60 point Dengar is balanced. A 30 point torp scout is bullcrap.

11 minutes ago, nigeltastic said:

How is Dengar particularly more egregious at 53 points than other faction big bads? People keep saying removing torpedos misses the point but don't include anything remotely close to a compelling argument why.

Because that ship still fires twice and gets 3-4 actions a turn.

You can do a green 1 hard on a large base, get a free TL, barrel roll, and get offense focus for both of your attacks.

It's stupid, there is no counter play to it. K4 and Expertise are maximum training wheels. That ship can easily carry more than its weight in points. Dengar and QuickDraw's abilities are insane.

The thing also has large base barrel roll which categorically should not exist and a dial that would have made the Starviper top tier. It's a ******* Q-Wing why does it get such a good dial.

I consider Dengar's ability to be the most NPE thing about the Jumpmaster after Deadeye was taken from them. I could see how someone could arrive to this conclusion. It also seems like a stupid playtester thing to do, focus on the torps being a problem instead of the actual problems with the ship, that's how a large portion of the game's community thinks.

I'm happy because at least it won't have torps on it, but it could have went farther. Dengar's ability should be something like HotR Han's ability, except he can pick any map edge to start within range 1 of turn 2 out of range 3 of an enemy ship.

Edited by SaltMaster 5000

Looks like they took down the Reddit thread about this?

Or I can't find it.

Reddit is awful.how is that mess even structured? It's impossible to figure out what comment comes in what order.

17 minutes ago, Wiredin said:

ID BUY THAT!

For a dollar?

13 minutes ago, Wiredin said:

I agree. Dash is similarly priced when loaded up, as is Han and especially Rey. I think a 50-60 point Dengar is balanced. A 30 point torp scout is bullcrap.

Rey doesn't get anywhere near the same number of actions as Dengar does:

Quote

"green 1 hard on a large base, get a free TL, barrel roll, and get offense focus for both of your attacks"

Even with the new title, she is only getting a sloop and either a focus or target lock on a less good dial.

2 minutes ago, Deadfool said:

Rey doesn't get anywhere near the same number of actions as Dengar does:

Expertise Kanan Sloop Rey doesn't need anywhere near the same number of actions as Dengar does.

7 minutes ago, Velvetelvis said:

Reddit is awful.how is that mess even structured? It's impossible to figure out what comment comes in what order.

Right!? Seriously how is Reddit even still a thing anymore. It's such a nightmare to navigate and it uses its own coding/formatting that is completely different from anything else. Ugh. /rant

Aw for this whole FAQ leak thing... it may have been said before (I haven't read the whole thread, just bits and pieces), but all I'm going to say is that even if this leak is authentic and genuine and 100% true- and I'm far from convinced that it is. Far bigger hoaxes have been pulled off before. Remember Biggles?

Anyway, even if it is true, by the Reddit-poster's own admission it's a working FAQ, meaning that the errata changes are not final. They could easily be changed, dropped, added to, etc before they officially get released. It's not worth getting up in a huff about... at least not yet.

1 minute ago, FTS Gecko said:

Expertise Kanan Sloop Rey doesn't need anywhere near the same number of actions as Dengar does.

Still only one shot, still no free target lock and Dengar can take expertise. The build you're taking about is 58 points if you include Finn.

2 minutes ago, Deadfool said:

Rey doesn't get anywhere near the same number of actions as Dengar does:

Even with the new title, she is only getting a sloop and either a focus or target lock on a less good dial.

She also has more HP, throws an extra dice, doesn't need a TL due to ability, gets defensive rerolls, has a longer sloop to hop over large bases that are effectively white to either side, the rest of her dial other than Ks are effectively green. I'm not saying she's better than Dengar, but they each have their own set of pros/cons and Rey's pro list isn't entirely empty.

7 minutes ago, Makaze said:

She also has more HP, throws an extra dice, doesn't need a TL due to ability, gets defensive rerolls, has a longer sloop to hop over large bases that are effectively white to either side, the rest of her dial other than Ks are effectively green. I'm not saying she's better than Dengar, but they each have their own set of pros/cons and Rey's pro list isn't entirely empty.

That's a fair statement.

45 minutes ago, nigeltastic said:

How is Dengar particularly more egregious at 53 points than other faction big bads? People keep saying removing torpedos misses the point but don't include anything remotely close to a compelling argument why.

Basically, the base Jumpmaster chassis is too efficient for it's cost. The insanely good dial (particularly the white 2-sloop), solid defences, barrel roll action, and big-base PWT all combine for a perfect storm. For 53 points (with 2 slots still empty) you have a ship that can shoot twice with double mods, holds on to a focus for defence, has a reposition at PS9, and doesn't lose offensive power when bumping. It's too cheap for how good it is.

16 minutes ago, Deadfool said:

Still only one shot, still no free target lock and Dengar can take expertise. The build you're taking about is 58 points if you include Finn.

Rey importantly, also doesn't have a BR at PS9. When I play Dengar I'm usually looking to arc-dodge for free double-modded shots, with facing the enemy and trading shots as my secondary option. You have 3 main engagement options with Dengar:

1) Use your BR to arc-dodge for free shots (at minimum they're single modded, but likely double modded).
2) Deliberately bump to setup 1v1 trades, whilst still getting double modded attacks.
3) If all else fails you can focus/glitterstim and trade shots.

Edited by CRCL

I'll believe it when I see it, but if it's the case I'd be kind of worried that they're now actively and blatantly editing upgrade bars.

Seriously, once you're doing that, why not just release a 'tournament points' table in the FAQ and be done with it?

11 minutes ago, Deadfool said:

That's a fair statement.

I think that's pretty much it. The top builds for the YT-1300, YT-YT-2400 and the JM5K are now pretty well balanced. Dengar, Rey and Dash, they're all pretty much equally good at what they do.

43 minutes ago, Wiredin said:

I agree. Dash is similarly priced when loaded up, as is Han and especially Rey. I think a 50-60 point Dengar is balanced. A 30 point torp scout is bullcrap.

I disagree, Dengar is leaps and bounds better than Dash or Han. The reason is because Dengar has always been the perfect marriage of all of Han and Dash's strengths with none of their weaknesses, for about the same price:

Dengar has: Han's PS9, Han's Primary 3-die no blindspot, Dash's 2-Agility, Dash's Barrel Roll, and Dengar has a far better dial and pilot ability than either of them. Being able to attack twice (most turns) basically makes Dengar twice as efficient as either Han or Dash.

Dengar + Punishing One = 45pts
Han = 46pts
Dash + HLC + Outrider = 48pts

So Dengar has all of the best strengths of Dash and Han, none of their big weaknesses (1 Agility and No Reposition -vs- Low PS and Doughnut Hole), and he has a vastly superior dial and a pilot ability that makes him hit twice as hard ... all for less points than Naked Han or "Naked" Dash + HLC. This makes absolutely no sense.


Basically, since Wave 8, if you've ever felt like running Han or Dash you'd be a gosh-darned fool to not run Dengar instead. He is literally better in every single way than either of them, and cheaper to boot.

/end_bitter_rant

7 hours ago, Kdubb said:

Which makes the fact that you they are so against buffing cards extremely saddening. There is a place in this game for a good blaster and a good dorsal turret, a good tel and a good Fel('s wrath), a good saboteur and a good BMST.

I really hate they would rather leave us with dead cards than "frustrate" these players who seem to be so opposed to printing or using the internet to see updates to these back of the binder cards.

Which is ironic, since @Marinealver is one of the players who is asking for buff fixes, but players with his mindset of not wanting erratas is the exact reason FFG has stated they don't want to buff cards via errata...

1.) All of those things that your listed are good except for Fel's Wrath and Saboteur. Hold it with the buffs. Not everything needs to be turbocharged, some cards are going to be B, B- cards or cards that are useful but just not in the current meta.

It's not important that the game be perfectly balanced and that all of the cards are useful, just that enough of them are. Enough of them currently are and even some *** cards have niches currently. Many cards are situational and need combos. I don't know how the **** you'd buff BMST, or a card like Greedo. BMST is a meta call and merely a single point, Greedo is merely okay but good with TLT.

I don't want to see Dorsal turret buffed to TLT levels of stupid.

2.) Players like @Marinealver don't want the game to ever be fixed when it's broken because they have some sort of OCD where the card text are sacrosanct and nothing could ever possibly be an NPE to them. They'd rather have a crap game than one that was fixed.

I imagine that Netrunner was filled with these types of players and that's why that game and its player base is in the dumpster now.

"Hey guys the game is broken, let's ban this single problem card" REEEEEEEEEEEEEEEEEEEEE INSTEAD LET'S ROTATE OUT THE ENTIRE SET IT CAME FROM 3 YEAR FROM NOW WHEN THE ROTATION CYCLE CATCHES UP TO IT.

"Hey guys, Netrunner is a great game but side games are very not-Netrunner and defy core mechanics of the game" REEEEEEEEEEEEEEEEEEE

"Hey guys what if we banned this handful of problem cards already? The community is dying and I love this game. Broken cards costing more influence points didn't really solve the problem." REEEEEEEEEEEEEEEEEE

"Hey guys what if healthcare was like the fire department or the police and everyone paid into it" TAXATION IS THEFT REEEEEEEEEEEEEEEEEEEEEE EMPATHY

Edited by SaltMaster 5000

"The community deserves to know"?

No, we don't. Until something is released and signed off as official, it's nobody's business but FFGs.

We truly live in an age of sickening entitlement.

14 minutes ago, AllWingsStandyingBy said:

...all for less points than Naked Han or "Naked" Dash + HLC. This makes absolutely no sense.

...I guess you missed the clarifier "when loaded up". No one was talking naked builds. We're talking about top level kits.

SuperDash - PtL, Outrider, HLC, Kyle Katarn, Engine Upgrade

Fat Han - Expertise, Millenium Falcon (evade), C3PO, R2-D2, Engine Upgrade

Rey - Expertise, Millennium Falcon (segnors), Finn, Kanan Jarrus, Engine Upgrade

The best Dengar builds are about on par with these lists.

2 hours ago, Jehan Menasis said:

With bomblets, enough to kill any Interceptor or TIE/ln. Even a lucky crit can finish a Striker, Phantom, Adv. Prototype or TIE/Fo

Bomblets are dropped before movement, (So Advanced Slam doesn't apply) and don't go off until the end of activation. If you put your High PS ace (This is Miranda dropping, not PS 10 Nym) in that situation and unable to get out of it, that is kinda on you.

1 hour ago, SaltMaster 5000 said:

No it wouldn't, just read the FAQ.

Yes it would, because my making Miranda weaker with no advanced slam bombing. Then Nym becomes the best bomber in the game bar none. 3 PW, AC and AT(or TLT), PS10, Barrel roll, that can bomb even with bumping.

So yes in my opinion Nym would be come the best bomber in the game, hands down.

30 minutes ago, Sbloom141 said:

"The community deserves to know"?

No, we don't. Until something is released and signed off as official, it's nobody's business but FFGs.

We truly live in an age of sickening entitlement.

I have bought 180 ships for this game.

We are the customers. We do in fact deserve access to play testing.

5 minutes ago, eagletsi111 said:

Yes it would, because my making Miranda weaker with no advanced slam bombing. Then Nym becomes the best bomber in the game bar none. 3 PW, AC and AT(or TLT), PS10, Barrel roll, that can bomb even with bumping.

So yes in my opinion Nym would be come the best bomber in the game, hands down.

You can still do so with Experimental Interface. Just 1 point more expensive. And not so much abusive - because you get stressed!