6 minutes ago, Rat of Vengence said:Good grief, this still going?
RoV
We're metacrafting, now- figuring out what will be good after jumps and parattani are dead.
6 minutes ago, Rat of Vengence said:Good grief, this still going?
RoV
We're metacrafting, now- figuring out what will be good after jumps and parattani are dead.
7 minutes ago, Rakaydos said:We're metacrafting, now- figuring out what will be good after jumps and parattani are dead.
Ah. Never mind me then, carry on
Edited by Rat of Vengence
8 hours ago, Rakaydos said:We're metacrafting, now- figuring out what will be good after jumps and parattani are dead.
FIVE. CARTEL. MARAUDERS.
2 hours ago, FTS Gecko said:FIVE. CARTEL. MARAUDERS.
Okay, now I'm curious just how many meaningfully different builds there are for a marauder.
You get
Vaksai, Tracer Rounds, Munitions Failsafe, Guidance Chips, and (probably the most important bit, really) BMST... but that's it, right? I mean, I guess you could trade BMST out for Inertial Dampers, but at PS2 that seems a bad deal.
11 minutes ago, Reiver said:Okay, now I'm curious just how many meaningfully different builds there are for a marauder.
You get
Vaksai, Tracer Rounds, Munitions Failsafe, Guidance Chips, and (probably the most important bit, really) BMST... but that's it, right? I mean, I guess you could trade BMST out for Inertial Dampers, but at PS2 that seems a bad deal.
If we're sticking to the 5, then that's pretty much it at the moment. Going to be really interesting if we get some more 0-1 point illicits and mods though.