Faq ''leak''

By Cpt Barbarossa, in X-Wing

14 hours ago, Rakaydos said:

Could be as simple as "When you recieve a token, one other ship with attani mindlink without that token recieves that token."

your wording for attani would just make it a chain instead of simultaneous. ship A to ship B, B then gives to C, etc.

1 hour ago, Jeff Wilder said:

And, not coincidentally, it's one of the best fixed they've ever done.

Which makes the fact that you they are so against buffing cards extremely saddening. There is a place in this game for a good blaster and a good dorsal turret, a good tel and a good Fel('s wrath), a good saboteur and a good BMST.

I really hate they would rather leave us with dead cards than "frustrate" these players who seem to be so opposed to printing or using the internet to see updates to these back of the binder cards.

Which is ironic, since @Marinealver is one of the players who is asking for buff fixes, but players with his mindset of not wanting erratas is the exact reason FFG has stated they don't want to buff cards via errata...

Edited by Kdubb

The SLAM nerf is aweful. Completelx defeats the point of the card. Make it only work on speed 1 and 2, with the same maneuver direction, or both. Or radicaly rework the card to state you may drop a bomb (both action and reveal) before SLAMing.

I'd expect there to be more outrage over this than over some stupid efficiency card that is boring either way.

6 minutes ago, Kdubb said:

...

Which is ironic, since @Marinealver is one of the players who is asking for buff fixes, but players with his mindset of not wanting erratas is the exact reason FFG has stated they don't want to buff cards via errata...

Just trying to stay positive in the land of Nerfdom. Nerfs are inherently a negative thing and the negativity of the forums reflect that of the decisions of FFG in regards to meta balance.

Edited by Marinealver
5 minutes ago, Admiral Deathrain said:

The SLAM nerf is aweful. Completelx defeats the point of the card. Make it only work on speed 1 and 2, with the same maneuver direction, or both. Or radicaly rework the card to state you may drop a bomb (both action and reveal) before SLAMing.

I'd expect there to be more outrage over this than over some stupid efficiency card that is boring either way.

**** Miranda, good.

At the time, the Punishing One expansion was called the 'best expansion of the year' by some X-Wing blogs.

If this leak holds any truth, worst FAQ in ages. Parattani is still possible with PTL on Asajj, naked mindlink scout and standard mindlink Fenn. Every other jumpmaster list that wasnt much of a problem anymore anyway is completely killed off. Don't even get me started on the slam nerf, that just takes away the entire purpose of slamming offensively.

8 minutes ago, Marinealver said:

Just trying to stay positive in the land of Nerfdom. Nerfs are inherently a negative thing and the negativity of the forums reflect that of the decisions of FFG in regards to meta balance.

They are absolutely not negative. This is where you are incorrectly attributing a negative relationship with a negative result. You seem to believe that since nerfs make something worse, they are inherently bad and negative.

Lets look at an example outside of xwing. You are playing a game called Balance. The goal is to have two items balance on a scale. What if you are trying to balance it, but one has more weight? Is taking some of the weight off of that side to balance the scale a negative result? No, it's a positive one. The desired result is now in place.

The game is better when the scale is as balanced as possible. Right now, the game has a lot of deadweight on one side and a lot of fluffy feathers and pillows on the other.

The best way to get the scale to balance? You take weight off of one side and add it to the other.

FFG has chosen to just pull the deadweight off about once a year while adding little to the other side, which is unfortunate, but theoretically, it could eventually bring some semblance of balance.

Just now, Kdubb said:

They are absolutely not negative. This is where you are incorrectly attributing a negative relationship with a negative result. You seem to believe that since nerfs make something worse, they are inherently bad and negative.

Lets look at an example outside of xwing. You are playing a game called Balance. The goal is to have two items balance on a scale. What if you are trying to balance it, but one has more weight? Is taking some of the weight off of that side to balance the scale a negative result? No, it's a positive one. The desired result is now in place.

The game is better when the scale is as balanced as possible. Right now, the game has a lot of deadweight on one side and a lot of fluffy feathers and pillows on the other.

The best way to get the scale to balance? You take weight off of one side and add it to the other.

FFG has chosen to just pull the deadweight off about once a year while adding little to the other side, which is unfortunate, but theoretically, it could eventually bring some semblance of balance.

Now that the most ridonculous retort I have seen But then again being on these forums since Wave 4 I should be use to such idiocy.

This is nothing more than the outcry of Phantom and Fat Han turrets just in different form of Biggs and Jumpmasters. Only difference is what FFG has resorted to for its tools. You can't tell me nerfs are not negative, that like saying minus is positive (only if you minus another negative number).

Nerfs is like a penalty or a traffic ticket, sure it does good for said organization/city but no one will be happy about it, unless you are a Sith lord that revels in misery.

I'm not saying that nerfs are unnecessary, but they should have been accompanied by Buffs to keep environment from being increasingly hostile. Which the X-wing community environment is because as soon as something gets to top tier there is an immediate outcry to Nerf it. That is the environment these forums are in now, and it is thanks to FFG listening to the likes of you twin-laser-turret brained nerf-herders . Nerf You!

Nerf You.

10 minutes ago, SaltMaster 5000 said:

**** Miranda, good.

Yeah she will be so devastated....not. She just switches to the Homing Missile loadout and plays the "nuke something expensive, thrn SLAM away with 40-something points on the bank once you win on that" - playstyle. With Bomblets that don't need SLAM anyways.

I wonder how many upgrades will fall to the nerf-hammer just because of the "Mechanics Creep" of the Jumpmaster chassis (Dial). How many casualties???

What really bothers me is that FFG is NOT learning the lessons given to them. While supposed to be really fast, they did a great job with the TIE/SF dial. Yet they ignore this point and continue to give Scum even more open and better dials along with EPT for generics. Oh... And a Wookie ship. Wookies.

This creates even a more unbalanced, nerf required gamestate with future released content.

I am not seeing indications of correction in development, in fact, quite a bit in the opposite direction.

On another note,

I am biting my tongue.....but how dare a player in X-Wing actually look at a printed card and try to do what it says. How crazy is that? Maybe they should come with no text so I don't have to hear the crazy about how you should have memorized (to rule lawyer capability) every card in the game with all...ALL of the changes.

Imagine how stupid people are if they picked up the game for the first time in 10 years from a garage sale and played everything so wrong. Oh wait... What if they did that today. Silly people.

Not having to constantly reference FAQ's for card clarifications was part of what brought me in to X-Wing. Not saying that I'm going to move to another game over this sort of thing but if the developers of this game want to keep new players coming in there's going to need to be some sort of release of errata'd cards.

As far as the nerfs themselves go, I am still in mourning over the death of the party bus. \m/

17 minutes ago, rilesman said:

I wonder how many upgrades will fall to the nerf-hammer just because of the "Mechanics Creep" of the Jumpmaster chassis (Dial). How many casualties???

What really bothers me is that FFG is NOT learning the lessons given to them. While supposed to be really fast, they did a great job with the TIE/SF dial. Yet they ignore this point and continue to give Scum even more open and better dials along with EPT for generics. Oh... And a Wookie ship. Wookies.

This creates even a more unbalanced, nerf required gamestate with future released content.

I am not seeing indications of correction in development, in fact, quite a bit in the opposite direction.

On another note,

I am biting my tongue.....but how dare a player in X-Wing actually look at a printed card and try to do what it says. How crazy is that? Maybe they should come with no text so I don't have to hear the crazy about how you should have memorized (to rule lawyer capability) every card in the game with all...ALL of the changes.

Imagine how stupid people are if they picked up the game for the first time in 10 years from a garage sale and played everything so wrong. Oh wait... What if they did that today. Silly people.

Just look in the FAQ, it's not a big deal.

Edited by SaltMaster 5000

You can please some people some of the time, but you can't please all the nerds any of the time...

For what it's worth, I think this 'leak' is a load of bollocks. I'd be very surprised if it's real.


Anyone else?

11 minutes ago, timg_83 said:

For what it's worth, I think this 'leak' is a load of bollocks. I'd be very surprised if it's real.


Anyone else?

I think you're in the minority. Many of us already knew about this through the grapevine, this just put it in the public domain.

I hope is real. When you have a ship that is the star in all scum lists is obvious there is something wrong.

Dial is too good for a 360 ship, and I really don´t know what were thinking FFG boys giving the jumpmaster barrell roll action.

After thinking about it for some time i have come to the conclusion that FFG should unerata all cards and release a squad builder app that uses updated point values. That way all cards will work as printed and they could buff/nerf through point values.

1 hour ago, Kdubb said:

The best way to get the scale to balance? You take weight off of one side and add it to the other.

1 hour ago, Marinealver said:

Now that the most ridonculous retort I have seen But then again being on these forums since Wave 4 I should be use to such idiocy...

I'm not saying that nerfs are unnecessary, but they should have been accompanied by Buffs...

You realize you called my comment an example of idiocy, and then agreed with a point I was making, correct?

Im still not sure you understand my point. Nerfs are not negative if they have a positive impact on the game overall, which many do. If the phantom decloak was not changed, the game would be worse. If x7 and Manaroo were not changed, the game would be worse. So to simplify this again-

good nerf = better game

good buff = better game

good buff + good nerf = even BETTER game

In summary, a good change means we all profit, no matter what form it comes in.

5 hours ago, markcsoul said:

regen

That one was already fixed twice. Natively by focus fire, then later by spike damage meta.

1 hour ago, Sarcon said:

Don't even get me started on the slam nerf, that just takes away the entire purpose of slamming offensively.

Maybe SLAM was never meant to be used offensively.

SLAMming deactivates your weapons. It doesn't sound very "offensive", right?

47 minutes ago, Stay On The Leader said:

I think you're in the minority. Many of us already knew about this through the grapevine, this just put it in the public domain.

But I'm hoping the minority is right in this case.

Bits of this errata (cos that's what it is, not an FAQ) might turn out to be genuine, but some of it is horrible.

'Fix' the jumpmaster by ripping off most of it's upgrade options, and get some of them back if you equip P1?

Most of FFG's fixes to date have been quite elegant with only a few words needing altered or added to a card, but what's been presented just looks like a mess conjured up in some salty teenager's bedroom.

Who had a problem with the JM5K getting an illicit slot? Or the astromech (outside of P1)? Which makes me think- why would FFG target these options as part of a 'fix'?

2 minutes ago, timg_83 said:

But I'm hoping the minority is right in this case.

Bits of this errata (cos that's what it is, not an FAQ) might turn out to be genuine, but some of it is horrible.

'Fix' the jumpmaster by ripping off most of it's upgrade options, and get some of them back if you equip P1?

Most of FFG's fixes to date have been quite elegant with only a few words needing altered or added to a card, but what's been presented just looks like a mess conjured up in some salty teenager's bedroom.

Who had a problem with the JM5K getting an illicit slot? Or the astromech (outside of P1)? Which makes me think- why would FFG target these options as part of a 'fix'?

That fix might in part be influenced by theme - in universe the astromech socket was amodification that Dengar specificaly made to the Punishing One, as were the torpedoe launchers. Illicit is the only debateable thing here.

I was thinking along the same lines, BUT the 'leak' says remove a torp from JM5K. It also says remove a torp slot when you equip P1.

So P1 is in fact the only JM5K without torps, when by the lore it should be the only one with torps.

Why take the torps away from P1? I don't think FFG would drop the ball on that one, for what's a pretty inconsequential/pointless errata (was Dengar with torps ruining the game?).

18 minutes ago, Jehan Menasis said:

Maybe SLAM was never meant to be used offensively.

SLAMming deactivates your weapons. It doesn't sound very "offensive", right?

Quote from the preview article of the K-Wing:

It's true that you can't perform attacks on a turn that you SLAM, but if you're equipped with the Advanced SLAM modification, you can take an action to drop your Proximity Mines. Also, since the K-wing features a crew upgrade slot, you could add a Navigator or Bombardier to gain even finer control over your bombs, making your K-wing the high-speed precision bomber in the game that it is in the Star Wars universe.

It WAS MEANT to be used offensively. The just underestimated the impact it would have on an entire faction (empire).