2 minutes ago, awayputurwpn said:This is the crux of the matter, for me. It's all in the narrative. For example: using Move to throw an enemy to the ground is probably not Conflict worthy. Using Move to toss an enemy a dozen meters in the air, and then letting him fall to his death, is Conflict-worthy.
Similarly, if I use Baleful Gaze (and btw "baleful" doesn't necessarily mean evil; it can be menacing, hostile, pernicious, threatening) to look at a target in a hostile way that unsettles or intimidates him and causes him to miss me (or have second thoughts about attacking in the first place, etc), then that isn't worthy of Conflict. But if I use Baleful Gaze to feed abject terror into my attacker which causes his hands to shake and his shot to go wide, then I do earn some Conflict.
The narrative provides the distinction.
It's not all Coercion checks. The table you are referencing calls out specific coercive behavior (bullying behavior, basically), and Coercion is more than just the "bully" skill.
5 upgrades worth on a combat check is the level of someone's hands shaking terror, but I agree with your point.