Striker

By Boom Owl, in X-Wing

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I feel like its worth celebrating the Tie Striker for a moment. Im sure its already been talked about alot, but it was released before I started playing and im just discovering how awesome this thing is.

Perfect model, sweet dial, 3 red dice, basically a free boost, and low cost. And its a fun little challenge to learn to fly properly.

Countdown - 22 pts of flying without a care for Rey or Dengars R1 arc...line things up right and that stress after the dmg actually can be a nice way to switch off adaptive boosts for a round. This ship dont quit.

Pure Sabacc - A score to settle or VI or maybe Rage on the way down...I cant decide. Phantom lite, brings the pain. Dies sooo fast, but if it lasts a lil longer than usual it does damage.

Duchess - Juke or VI? Not sure. But this ship is fun at PS10 and flexible and probably way better than I am capable of flying it right now.

All seem so well costed.

Pure Sabacc" — TIE Striker 22
VI 1
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 25
"Countdown" — TIE Striker 20
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 22
"Duchess" — TIE Striker 23
Veteran Instincts 1
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 26

So here are the questions.

If you were to design a 30+ pt Tie Striker what would it look like? The base ship is so fantastic I feel like they could take it some cool places with some new pilots or titles.

New Pilot Skill

When you reveal a Sloop or K turn you may increase or decrease the speed of the manuver by 1.

What would a new Striker title look like?

Reactive Ailerons - 3 pt

Immediatly before you reveal your dial you must Barrel Roll unless it causes an overlap. Reactive Ailerons does not prevent you from doing a Barrel roll after completion of the revealed maneuver.

Yea sure that title would break some rules....dont Thweeeek out about it.

Edited by Boom Owl
2 hours ago, Boom Owl said:

If you were to design a 30+ pt Tie Striker what would it look like?

You see that Reaper shuttle flying the middle of that formation?

Yeah... that's what it would look like.

How awesome would an Imperial shuttle that was actually maneuverable be?

Edited by kris40k
11 minutes ago, Boom Owl said:

Duchess - Juke or VI? Not sure.

Never Juke if you don't have other sources of dice modification.

Consider Lone Wolf at the same cost or Predator for a point more.

1 hour ago, Boom Owl said:

All seem so well costed.

"Pure Sabacc" — TIE Striker 22

Pure Sabacc isn't. He's a point off ...

I appreciate this positive thread. I like your title card. You may enjoy the Juno Eclipse pilot; her ability is similar to the one you came up with (why not fly her in a Striker in a home game?).

I've really struggled to figure this ship out, despite loving the craft itself. It wants to be an Interceptor, but it lacks the fourth defensive die and Autothrusters at Range 3 and the ability to token up. I have to admit I didn't think of the Ailerons maneuver as a free boost before. This may help me to think more clearly about using it to arc-dodge; thanks.

I'll have to give it another go soon.

... A Pure Sabacc hand totals 23 or -23 points.

15 minutes ago, TheHumanHydra said:

... A Pure Sabacc hand totals 23 or -23 points.

Well Played, THH.

I think That Strikers need their deserved bomb and crew slots - as a modification, too, so they can keep their free boost :)

2 hours ago, Boom Owl said:

If you were to design a 30+ pt Tie Striker what would it look like?

Love the Striker but we already have a primary 3 attack 30+ point ship :D

delta-squadron-pilot.png

The Striker's niche is the cheap price. However

26 minutes ago, Infinite_Maelstrom said:

Strikers need their deserved bomb and crew slot

That would be cool and

2 hours ago, kris40k said:

You see that Reaver shuttle flying the middle of that formation?

Yeah... that's what it would look like.

(Think it's called the TIE Reaper) The thoughts of a manoeuvrable shuttle are very appealing.

5 minutes ago, Sasajak said:

(Think it's called the TIE Reaper) The thoughts of a manoeuvrable shuttle are very appealing.

Crap, you are totally right, it's the TIE Reaper, not Reaver.

Brain fart. :P

Edited by kris40k
1 minute ago, kris40k said:

Crap, you are totally, right, it's the TIE Reaper, not Reaver.

Brain fart. :P

TIE Reaver would be a cool name though :)

19 minutes ago, Sasajak said:

(Think it's called the TIE Reaper) The thoughts of a manoeuvrable shuttle are very appealing.

But . . .

That would require giving the Empire nice things. Aaaaand I could be wrong, but I think Frank had family on Alderaan.

I love duchess so very much. Especially in furball format, she had taken out 5 enemy ships without dying due to insane dodgyness, just pick a weak target swoop over and murder it before flying off to circle back in for a new victim

If you watch the film again these things aren't that manoeuvrable. They fly in a straight line very fast. The Reaper would just be like that too. Also it's essentially a troop carrier right? So it's not actually going to be carrying Hux, Krennic, Palp or Thrawn about (Krennic and Thrawn must be coming right?).

Ailerons are great but they probably should have been given to the A-Wing and X-Wing. They fly way more like that in the movies than the Striker does.

Sometimes you just gotta ignore the thematic to mechanical disconnect for the game though. Large base ships can barrel roll and X-Wings can't? They do it all the time.

Strikers area joy to fly.

If you really want some ridiculous flying; try them with Engine Upgrade too. Duchess with VI and Engine Upgrade may be vulnerable to turrets, but in a multiplayer furball she'll give the other players a garuanteed cranial aneurysm trying to figure out where the heck she's going to end up.

Edited by Magnus Grendel

Strikers need bombs. According to the visual dictionary and cross sections book, we know that to be true.

5 hours ago, DodgingArcs said:

If you watch the film again these things aren't that manoeuvrable. They fly in a straight line very fast. The Reaper would just be like that too. Also it's essentially a troop carrier right? So it's not actually going to be carrying Hux, Krennic, Palp or Thrawn about (Krennic and Thrawn must be coming right?).

Ailerons are great but they probably should have been given to the A-Wing and X-Wing. They fly way more like that in the movies than the Striker does.

Sometimes you just gotta ignore the thematic to mechanical disconnect for the game though. Large base ships can barrel roll and X-Wings can't? They do it all the time.

That's why you have to ignore the movies.

If everything was thematic Poe would never get shot out of the sky and kill anything in one shot, Rey would be PS 15 with her same cost, and Luke's Proton Torpedoes would always hit and kill instantly.

Sabaac is an amazing 25pt filler.

Slap Wired (trust me on that), Title, and LWF bam 25pt super agile and deadly filler for 25pts.

Usually people keep VI on him because PS8 makes'm a lot harder to dodge unless its an ace list youre facing. Heres the problem though:
1) Sabaac, or rather strikers in general, move a minimum of 3speed unless stressed or Duchess. This means they are forced to kturn/sloop alot to keep getting shots, and due to their extra turn before the kturn they can get in positions they cant get retaliated on easily. But if they do get caught, they have no defense, and for the most part being PS8 wont help w/o being able to barrelroll. Wired lets you reroll both offense and defense focus, and ive had it save his can WAY too many times to count
2) Strikers are also a prime candidate for stress attacks since it messes with their flight plan, Wired is a defense against that since if you take evade action every time (and you should unless you can 100% guarantee you are not being shot this turn), that boosts your defense not hurt your mobility.

VI sometimes helps, but i get way more milage out of Wired.
Big thing to remember is Sabaac does NOT need range 1 to be deadly. He throws 4dice at a distance for 25pts! Keep him the **** away from the fight so he keeps throwing that much dice longer. The moment you try to get R1 you probably got retaliated and either died right there or at least lost your ability.

Edited by Vineheart01

Am I the only person that thinks of Airplane when you hear the word striker?

OK so on topic let me say this try running, because Pure gets his bonus on the snap shot. When you have a three dice attack prior to the attack phase it can really mess with people.

Pure Sabacc" — TIE Striker 22
Snap Shot 2
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 26

Also Five of these can be amazingly squirrely and so much fun.

Scarif Defender — TIE Striker 18
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 20

A 10 point title to give you an extra atk (added to Adaptive) which would put you in the 30 point range.

Edited by Cubanboy

The striker is a rarity. It's a basically self-contained package with LWF and AA in the box, just add EPTs of choice. And all three unique pilots are useful. The generics are useful. You cannot go wrong buying a striker or two as an imperial player.

Now you guys are reminding me of trying to put together a 3-snaps squadron. Imperials actually have a lot of pilots who can fire 3-damage snap shots.

40 minutes ago, Cubanboy said:

Am I the only person that thinks of Airplane when you hear the word striker?


You are not alone. Every time I think of the ship my brain turns it into Striker!!

well it is an atmospheric specialized ship after all....

57 minutes ago, Cubanboy said:

Am I the only person that thinks of Airplane when you hear the word striker?

I don't, but I get where you're getting that from.

I do however, often lament that I picked the wrong week to quit sniffing glue.

Edited by kris40k
20 hours ago, Sasajak said:

TIE Reaver would be a cool name though :)

The empire is brutal, but would they strap bodies to their own ships?

17 minutes ago, Segmentvs said:

The empire is brutal, but would they strap bodies to their own ships?

Thrawn would in the right circumstances.

Edited by Polaritie
2 hours ago, Segmentvs said:

The empire is brutal, but would they strap bodies to their own ships?

Worth at least three stress tokens to each attacker is Rebel Captive is anything to go by :lol:

10 hours ago, Vineheart01 said:

Slap Wired (trust me on that), Title, and LWF bam 25pt super agile and deadly filler for 25pts.

I'll have to try that. I've not used the named strikers so far, and I do agree end-around moves hurt a lot. VI is an issue, but PS8 is not quite enough when you see PS9 across the board. On Duchess, I think VI is worth it.

On 7/26/2017 at 8:26 PM, kris40k said:

How awesome would an Imperial shuttle that was actually maneuverable be?

HECK YEAH! I've always been luke warm (or even cold) about the TIE reaper, but I'm definitely warming up to the idea. How cool would it be in place of my Lambda-class shuttle here:

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More pictures in my store champs battle report . Just sharing the striker love!