I feel like its worth celebrating the Tie Striker for a moment. Im sure its already been talked about alot, but it was released before I started playing and im just discovering how awesome this thing is.
Perfect model, sweet dial, 3 red dice, basically a free boost, and low cost. And its a fun little challenge to learn to fly properly.
Countdown - 22 pts of flying without a care for Rey or Dengars R1 arc...line things up right and that stress after the dmg actually can be a nice way to switch off adaptive boosts for a round. This ship dont quit.
Pure Sabacc - A score to settle or VI or maybe Rage on the way down...I cant decide. Phantom lite, brings the pain. Dies sooo fast, but if it lasts a lil longer than usual it does damage.
Duchess - Juke or VI? Not sure. But this ship is fun at PS10 and flexible and probably way better than I am capable of flying it right now.
All seem so well costed.
| Pure Sabacc" — TIE Striker | 22 |
| VI | 1 |
| Lightweight Frame | 2 |
| Adaptive Ailerons | 0 |
| Ship Total: 25 | |
| "Countdown" — TIE Striker | 20 |
| Lightweight Frame | 2 |
| Adaptive Ailerons | 0 |
| Ship Total: 22 | |
| "Duchess" — TIE Striker | 23 |
| Veteran Instincts | 1 |
| Lightweight Frame | 2 |
| Adaptive Ailerons | 0 |
| Ship Total: 26 | |
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So here are the questions. If you were to design a 30+ pt Tie Striker what would it look like? The base ship is so fantastic I feel like they could take it some cool places with some new pilots or titles. New Pilot Skill When you reveal a Sloop or K turn you may increase or decrease the speed of the manuver by 1. What would a new Striker title look like? Reactive Ailerons - 3 pt Immediatly before you reveal your dial you must Barrel Roll unless it causes an overlap. Reactive Ailerons does not prevent you from doing a Barrel roll after completion of the revealed maneuver. Yea sure that title would break some rules....dont Thweeeek out about it.
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