Reporting... Nebulon-B Frigate here
Looks great! But that ship still makes no sense.
To give credit where due, I ordered the 3D printed ship from a Russian guy (Daniel Kirjanov) on eBay. After that, I cleaned it up and sanded it for a couple weeks. Then, I sent it to Exploding Car Repaints for the awesome paint job. The stands are Corsec Engineering. The front one is a custom base made by them to my specifications. The card art was borrowed from Mel's Miniatures. The stats are mine as are the template layouts, using Strange Eons. Adding the spar section was also my idea. I made it a weakness, per canon.
This is the Redemption version. It also has generic Rebel, Imperial and Scum cards as well as Warspite (Imp) and Free Lance (scum) titles:
https://drive.google.com/folderview?id=0B-UmHvwOszKrQksyOEdPdmp2ZWc
Edited by weisguy119Wonderful ship and a wonderful gallery too... YOU ARE AWESOME Brah!
I noticed your painter posted photos here: www.facebook.com/groups/xwingmodsandrepaints/permalink/504492266558668/
Your mid (spar) section is something you can't overlap but you can target? Seems like an unnecessary complication to me.
And why would the mid section produce so much power?
Also, I think using three cards the spar section should be for docking.
The problem with hangar bays isn't source, it's that the Nebulon is modular. The medical frigate may not have hangar bays, although, again, I have seen images of both fore and aft hangar bays. If the non-medical frigate can carry 24 fighters, and three large ships, then the ratio there is 1/8. Vanguard, Redemption, Salvation, Defector, Kalla's Stanchion, Liberator, Lucky Star, Shadow Raptor, Yavaris are some of the more interesting Nebulon-Bs in the Rebel Alliance, and a few of which would make good title cards solving the problem of how much of what and which version it should be. I like Kalla's Stanchion as a title for the high end of carriers, 3 large and 8 small.
Edited by gabe69velasquez2 hours ago, gabe69velasquez said:I noticed your painter posted photos here: www.facebook.com/groups/xwingmodsandrepaints/permalink/504492266558668/
Your mid (spar) section is something you can't overlap but you can target? Seems like an unnecessary complication to me.
And why would the mid section produce so much power?
Also, I think using three cards the spar section should be for docking.
The problem with hangar bays isn't source, it's that the Nebulon is modular. The medical frigate may not have hangar bays, although, again, I have seen images of both fore and aft hangar bays. If the non-medical frigate can carry 24 fighters, and three large ships, then the ratio there is 1/8. Vanguard, Redemption, Salvation, Defector, Kalla's Stanchion, Liberator, Lucky Star, Shadow Raptor, Yavaris are some of the more interesting Nebulon-Bs in the Rebel Alliance, and a few of which would make good title cards solving the problem of how much of what and which version it should be. I like Kalla's Stanchion as a title for the high end of carriers, 3 large and 8 small.
I wanted ships to be able to fly under the spar easily but also make the spar a weakness as it is in canon sources. Mechanically, I can't have this thing banking and sweeping ships off the mat, hence no overlapping with the spar section. It makes sense to me that ships could easily avoid the spar section on a fly-by but also target it if intending to.
I didn't want to introduce a full docking mechanic because that, to me, would be unecessarily complicated. Any match with this ship will already be huge in order to balance it out point-wise. The Imp title, "Warspite" does spawn a ship under its spar section every round, however.
Perhaps the spar generates too much power but I've seen diagrams where the ship has generators in the spar section. It's hard to determine the actual layout of the ship. It's supposed to be able to carry 2 squadrons of fighters but I'm not sure where. So, I made mine to fit my own head canon and intended use.
Edited by weisguy1193 hours ago, gabe69velasquez said:I noticed your painter posted photos here: www.facebook.com/groups/xwingmodsandrepaints/permalink/504492266558668/
Luke at Exploding Car Repaints did a FANTASTIC job on this and is very easy to work with. He comes highly recommended from me for commissions paint jobs.
Edited by weisguy119Forget playing with it, I just want that on my desk.
2 hours ago, weisguy119 said:I wanted ships to be able to fly under the spar easily but also make the spar a weakness as it is in canon sources. Mechanically, I can't have this thing banking and sweeping ships off the mat, hence no overlapping with the spar section. It makes sense to me that ships could easily avoid the spar section on a fly-by but also target it if intending to.
I didn't want to introduce a full docking mechanic because that, to me, would be unecessarily complicated. Any match with this ship will already be huge in order to balance it out point-wise. The Imp title, "Warspite" does spawn a ship under its spar section every round, however.
1 Perhaps the spar generates too much power but I've seen diagrams where the ship has generators in the spar section. It's hard to determine the actual layout of the ship. 2 It's supposed to be able to carry 2 squadrons of fighters but I'm not sure where. So, I made mine to fit my own head canon and intended use.
1 EPIC is the real STAR WARS game, but the energy mechanic is done poorly. There is no way that these ships are starved for it to the point of not being able to move at any speed and still at least keep up their shields and or fire at least one weapon. I have my own way to fix this but you go on and do your high generation deal it works fine.
2 The spar and also there is a dock in front of the engine section and I think three of the larger sections of the front wedge have docks as well.
I found an image showing two of the hangers but I know there is a second or third in front too... lol!
... or there are multi decks in behind all of that crazy piping for the front hanger.
The Nebulon B Frigate doesn't actually contain any hangars; this was a bit of a mistake in old EU lore (and more specifically, the old PC games where they originally had limited options when it came to capital ships). The scale simply isn't right to contain internal hangars - at 300 meters long and 72 meters wide at it's widest point, it's not a carrier at all.
It does however feature external docking tubes in a similar manner to the Imperial Gozanti, allowing smaller ships to dock with the central spar, as seen in Empire Strikes Back:
And there's been some suggestion that the central spar could be modified to hold an external rack of TIE fighters or the Rebel equivalent. What's commonly mistaken as a hangar bay on the fore section in numerous sources is actually the medical bay's viewing port:
1 hour ago, Joe Boss Red Seven said:
I've seen this pic. I just can't wrap my head around how 24 fighters can fit in a narrow, 300m hull, though, even with ships hanging off the spar. But, it's Star Wars so I just go with it. I don't want to make mine a giant Gozanti, though. That would add too much headache and time to an already long format.
1 hour ago, Joe Boss Red Seven said:1 EPIC is the real STAR WARS game, but the energy mechanic is done poorly. There is no way that these ships are starved for it to the point of not being able to move at any speed and still at least keep up their shields and or fire at least one weapon. I have my own way to fix this but you go on and do your high generation deal it works fine.
2 The spar and also there is a dock in front of the engine section and I think three of the larger sections of the front wedge have docks as well.
I'm considering allowing 2 actions per turn for my Nebulon. The spar and the aft both have the reinforce action. Two actions per round would allow shield distribution. You could do 2 forward, 1 forward and 1 spar, 2 spar, etc., but one section will always be completely unreinforced.
What specs dd you give Corsec for the basing, and what did they charge you? I was thinking about ordering this myself. Can't think how I'd store it, though....
1 hour ago, BenderIsGreat said:What specs dd you give Corsec for the basing, and what did they charge you? I was thinking about ordering this myself. Can't think how I'd store it, though....
The back base is their regular large starfighter base. The front is a custom base made to be exactly twice the length of their large starfighter base but the same width. I requested the mounting hole be centered on the back half. The rods are three 3" Omni-rods and one 2-1/2 inch Omni rod. They are connected by two 3/8"long, round aluminum standoffs that I bought off eBay (1/4" diameter).
Edited by weisguy1194 hours ago, weisguy119 said:I've seen this pic. I just can't wrap my head around how 24 fighters can fit in a narrow, 300m hull, though, even with ships hanging off the spar. But, it's Star Wars so I just go with it. I don't want to make mine a giant Gozanti, though. That would add too much headache and time to an already long format.
I agree with your view on this. I understand.
I see the ship carrying twelve at most.
9 hours ago, weisguy119 said:It's supposed to be able to carry 2 squadrons of fighters but I'm not sure where. So, I made mine to fit my own head canon and intended use.
Legend has it that some video games designers had that exact feedback for George Lucas after he gave them specs...
On 7/27/2017 at 4:25 AM, gabe69velasquez said:And why would the mid section produce so much power?
Also, I forgot to mention, this is the Redemption version of the ship. It adds 2 energy to both the spar and the aft sections as well as 2 extra shields and 1 extra hull per section. It also receives a free backup shield generator. The normal Nebulon has 5 energy in the spar.
This is all to reflect that, though the Redemption had close to half its guns stripped to become a hospital ship, it received boosted defensive capabilities in trade.
Edited by weisguy119OMG an illegal model
13 hours ago, gabe69velasquez said:I noticed your painter posted photos here: www.facebook.com/groups/xwingmodsandrepaints/permalink/504492266558668/
Your mid (spar) section is something you can't overlap but you can target? Seems like an unnecessary complication to me.
And why would the mid section produce so much power?
Also, I think using three cards the spar section should be for docking.
The problem with hangar bays isn't source, it's that the Nebulon is modular. The medical frigate may not have hangar bays, although, again, I have seen images of both fore and aft hangar bays. If the non-medical frigate can carry 24 fighters, and three large ships, then the ratio there is 1/8. Vanguard, Redemption, Salvation, Defector, Kalla's Stanchion, Liberator, Lucky Star, Shadow Raptor, Yavaris are some of the more interesting Nebulon-Bs in the Rebel Alliance, and a few of which would make good title cards solving the problem of how much of what and which version it should be. I like Kalla's Stanchion as a title for the high end of carriers, 3 large and 8 small.
Well to be honest I think it should be a three section card. Front base, rear base and middle section between the bases (blue lines are not longer a requirement).
Also this allows for fighters to fly over or under the middle section which gives more verticality to the Epic game. Just put a token if above or below. Depending on which may give you protection from the ships blasters but then again you won't be able to attack that section either.
31 minutes ago, Marinealver said:OMG an illegal model
Well to be honest I think it should be a three section card. Front base, rear base and middle section between the bases (blue lines are not longer a requirement).
Also this allows for fighters to fly over or under the middle section which gives more verticality to the Epic game. Just put a token if above or below. Depending on which may give you protection from the ships blasters but then again you won't be able to attack that section either.
Mine is a 3 section card.
Edited by weisguy119Just now, weisguy119 said:Mine is a 3 section card:
Does it allow you to pass between the two bases (just put an under/over token on the ship)?
Just now, Marinealver said:Does it allow you to pass between the two bases (just put an under/over token on the ship)?
My original post is a gallery. Click the Next> arrow. There's 17 pics explaining my mechanics.
8 hours ago, Joe Boss Red Seven said:
Gecko is right. Those "hangars" are about the size of the Falcon's cockpit... maybe smaller. Nebulon-Bs are constantly misrepresented in terms of their carrying and weapon capacity. They have hangars in the X-wing game series, and it takes a huge chunk out of the main module. In one mission, you and a wingmate start the mission in one... and pretty much fill the entire hangar by yourselves. If I remember correctly, there is only a few meters of head room, too. Even if you take elevators leading to storage into account, and even if you also take into account the extra usable space freed up with artificial gravity (see the DOS X-Wing intro), and even if you carve out the poor frigate until it's as fragile as a faberge egg, you would be able to fit at most 6 or 8 fighters inside, with maybe 6 more attached via docking tubes? And support craft like shuttles and loaders? Forget about it.
Only way you can fit 24 starighters into a Neb is if you melt them and flood the corridors.
9 hours ago, Knightcrawler said:And support craft like shuttles and loaders? Forget about it.
I remember a mission in X-Wing: Alliance where a Lambda shuttle "docks" with the fore section of a Nebulon B. And by "dock", I mean hits the side of it and disappears. Really, the clue is in the name. It's a frigate, not a carrier.
I really need to finish painting my own Neb (and find a replacement for Photobucket while I'm at it).