This is my first Ackbar fleet. I've flown this fleet with mixed results. It can hit hard from afar and harder in close. However, it is a low activation, low deployment fleet.
I'd like to try it out in a tournament. It needs some tweaks, but, I'm not sure what to edit. Help, please!
ackbar scouts
Author:
dupy
Faction:
Rebel Alliance
Points:
389/400
Commander: Admiral Ackbar
Assault Objective:
Advanced Gunnery
Defense Objective:
Hyperspace Assault
Navigation Objective:
Navigational Hazards
GR-75 Medium Transports
(18 points)
-
Bright Hope
( 2 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Slicer Tools ( 7 points)
=
33
total ship cost
MC30c Scout Frigate
(69 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Cluster Bombs ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
=
87
total ship cost
MC30c Torpedo Frigate
(63 points)
-
Admonition
( 8 points)
- Lando Calrissian ( 4 points)
- Veteran Gunners ( 5 points)
- Cluster Bombs ( 5 points)
- Enhanced Armament ( 10 points)
- Assault Proton Torpedoes ( 5 points)
=
100
total ship cost
[ flagship ]
MC30c Scout Frigate
(69 points)
- Admiral Ackbar ( 38 points)
-
Foresight
( 8 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Cluster Bombs ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
- External Racks ( 3 points)
=
136
total ship cost
1
Shara Bey
( 17 points)
1
Tycho Celchu
( 16 points)