This is my first Ackbar fleet. I've flown this fleet with mixed results. It can hit hard from afar and harder in close. However, it is a low activation, low deployment fleet.
I'd like to try it out in a tournament. It needs some tweaks, but, I'm not sure what to edit. Help, please!
ackbar scouts
Author: dupy
Faction: Rebel Alliance
Points: 389/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Navigational Hazards
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Slicer Tools ( 7 points)
= 33 total ship cost
MC30c Scout Frigate (69 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Cluster Bombs ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 87 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Veteran Gunners ( 5 points)
- Cluster Bombs ( 5 points)
- Enhanced Armament ( 10 points)
- Assault Proton Torpedoes ( 5 points)
= 100 total ship cost
[ flagship ] MC30c Scout Frigate (69 points)
- Admiral Ackbar ( 38 points)
- Foresight ( 8 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Cluster Bombs ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
- External Racks ( 3 points)
= 136 total ship cost
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)