6 hours ago, petrol blue said:...the current game feels more and more outside of my reach. I hope there's some sort of 2.0 campaign box soon.
I suspect this attitude is more common. Maybe the problem here is that the game offers so many options that it is impossible for the occasional player to memorize them all. This means the player will face something new almost every time, which isn't always fun. You think you can do this or that, but suddenly ships are able to jump out of arc, steal your tokens, ignore stress, bypass shields, etc. This causes a kind of "this was never part of our deal" emotion. I've seen it in a player at our club, who was annoyed by my Upsilon/3xTIEfo list. It had Snap Shot/OpSpec and Kylo Ren/Omega Ace as combos. I thought it was pretty fun and thematic. The point is not whether or not such a list is 'fair' or 'NPE' or anything, but rather that all these interactions make the game more geared towards a more specific playing style or a more specific taste.
The publishers have neglected this resentment somewhat. There really should be more attention to objective based play. I am really puzzled why no expansion (except the Rebel Transport) presents a scenario that replays scenes from the films. Each new wave presents a lot of new interactions and that is wonderful for a certain playing style. But it ignores another.