5 hours ago, a1bert said:The RRG explicitly tells how the Pierce values are combined and taken into account when calculating damage. Because there is no explicit mention of how to combine Blast or Cleave, they are just abilities with the same name from different sources. Combining Cleave abilities would also not be thematic.
If you have activated Blast 1 and Blast 2 during an attack, and the target of an attack suffered damage from the attack, you perform the Blast abilities in the order of your choice after the attack resolves.
Combining Blast values before applying them would be a rules change, and require errata either to the core rules (and errata to core rules is to be avoided) or errata to Shrapnel Rounds allowing to combine Blast for that ability only.
Btw, it seems that Shrapnel Rounds can be used also when the target did not suffer damage to salvage something (else than recover strain) out of an attack that missed (uncancelled dodge or insufficient accuracy) or was blocked.
However, because Shrapnel Rounds does not have an modification slot, it cannot be combined with Under-Barrel HH-4, which is the only generic source of Blast afair.
So...technically he can also do blast 2 like Fenn now? Although Fenn can actually go up to blast 3 with rebel elite + underbarrel
Get that guy a 2-slot weapon + underbarrel + shrapnel
Also not sure 100% sure what you meant by "combine blast or cleave" - in real game play it's sort of assumed it's combined, except the exact rule doesn't say that way. For example, cleave 3 + cleave 2 CAN make the same figure suffer 5 damage, it's just that you don't say "cleave 5" (although it's usually better to check "is he dead after cleave 2/3?"), and "blast 1 + blast 1 + blast 1" CAN make the adjacent figure suffer 3 damage, it's just that we don't outright say "blast 3"

