Streets of Coruscant

By KnightHammer, in Star Wars: Imperial Assault

13 minutes ago, a1bert said:

Strain and exhaust abilities are hero abilities, not player abilities.

Imperial class cards that are attachments (can be exhaust) and attached to the deployment card of the figure are abilities of the figure (and can be used by the controlled figure), the rest are the imperial player's abilities, and still controlled by the imperial player - although if they contain mandatory abilities, they still apply.

So, in that way controlling a hero and an imperial figure are different.

Wow, that makes that ability even more potent than I figured! But at least it's an attack, not special actions... No Dancing Weapon...

There are not that many attack-related strain abilities that do not exhaust and could be used. Ambush, Havoc Shot, Deadly Precision... And there doesn't even seem to be that many that exhaust, and the hero can try to make sure to always use them during their activation or have strain up to their endurance.

For example Swords Dance is controlled by Shyla, because it is after resolving an attack.

(Possibly Jyn would get the benefit of the attack for Opportunist / Sidewinder, depending on how you interpret "when you". Possibly not.)

Edited by a1bert
4 hours ago, a1bert said:

(Possibly Jyn would get the benefit of the attack for Opportunist / Sidewinder, depending on how you interpret "when you". Possibly not.)

Now that's interesting. "You" typically refers to the figure, so I would say they trigger. Of course, since the IP only makes the attack he'd be giving Jyn free movement.

5 hours ago, a1bert said:

I don't think that's the case because "An imperial figure" and "that imperial figure" are singular. Usually when there is more than one eligible figure/object/token, the player with the ability chooses which one to use.

5 hours ago, Norgrath said:

The thing is the wording is non-complete: pedantically you can't just infer the option to make the choice and "If an imperial figure..." doesn't care which imperial figure so there's no automatic implication of which.

The wording should surely either be "You choose an imperial figure with line of sight to that hero..." or "Each imperial figure with line of sight to that hero..."

Yeah, the wording isn't what you'd expect if it applied to all figures with LOS or if you had to choose one. Maybe it's an old version of the card? Or they will clarify which it is?

On 7/28/2017 at 8:53 PM, Fightwookies said:

The way they wrote the card with blast "X" just makes me think they're going to combine it. I can't think of any blast 2 or higher skills in the game now (there probably are and if not, there could be in the future), so the variable part just doesn't make sense to me. If they don't stack, it makes even less sense to me to split an individual blast 2 skill into a single blast damage and a schrapnel damage.

It would not be my first false prediction if it does not turn out that way.

We'll be combining our blasts into the shrapnel shot. Makes the most sense to me.

14 hours ago, a1bert said:

Strain and exhaust abilities are hero abilities, not player abilities.

Imperial class cards that are attachments (can be exhaust) and attached to the deployment card of the figure are abilities of the figure (and can be used by the controlled figure), the rest are the imperial player's abilities, and still controlled by the imperial player - although if they contain mandatory abilities, they still apply.

So, in that way controlling a hero and an imperial figure are different.

So, to clarify what an Imperial can and can't do when using this to control a Hero;

Can;

Controlling Vinto, Exhaust Dead On to add +1 Damage to attack?
Controlling Shyla, Use Mandalorian Heritage to choose Surge: +2 Damage?
Controlling Diala, Use Force Adept and gain 1 strain to re-roll the attack dice?
Controlling Diala, Use Precise Strike and gain 2 strain to remove defense dice?
Controlling Diala, Exhaust Snap Kick for a little extra damage?

Which exhaust abilities would be open for use?
Which strain abilities?
Could the Imperial use a deplete abilitiy if it pertained to an attack? (Can't think of one off the top of my head)

3 minutes ago, Majushi said:

So, to clarify what an Imperial can and can't do when using this to control a Hero;

Can;

Controlling Vinto, Exhaust Dead On to add +1 Damage to attack?
Controlling Shyla, Use Mandalorian Heritage to choose Surge: +2 Damage?
Controlling Diala, Use Force Adept and gain 1 strain to re-roll the attack dice?
Controlling Diala, Use Precise Strike and gain 2 strain to remove defense dice?
Controlling Diala, Exhaust Snap Kick for a little extra damage?

Which exhaust abilities would be open for use?
Which strain abilities?
Could the Imperial use a deplete abilitiy if it pertained to an attack? (Can't think of one off the top of my head)

Anything that says "while attacking", "when you declare an attack" or the rare "before you declare an attack" you can use, including things like overcharger (which depletes) or power generator(which discards and costs a crate token). I expect that the rebels can trigger "after you perform an attack" effects such as snap kick or sidewinder to their benefit.

Precise Strike is once per activation, and the attack from Embrace Suffering is happening when no activation is happening, so it isn't possible.

Snap Kick is after resolving an attack (as opposed to after attack resolves), so Diala is no longer controlled and is in control of her abilities.

If Dead On is ready, it can be used when controlling Vinto.

Mandalorian Heritage - yes. Force Adept for her own attack - yes, if Diala isn't upto her endurance.

Edited by a1bert

What about triggering another attack from something like Fell Swoop?

5 minutes ago, Majushi said:

What about triggering another attack from something like Fell Swoop?

The IP can trigger Fell Swoop, but is no longer controlling Davith for the additional attack.

There seems to be a small bug in the wording of Fell Swoop. I'm pretty sure it should be "after resolving this attack" and not "after this attack resolves". But, even if you interpret it literally, and perform the attack before resolving other after-attack-resolves abilities, other non-neutral figures are no longer hostile and cannot be targeted (they are hostile "for this attack"), even if you interpret "for the duration of that attack" to be more than "for this attack".

Some abilities allow players to perform an attack with a hostile figure. To resolve such an attack, the player resolving the ability controls the hostile figure for the duration of that attack.


-- The player resolving the ability chooses the target of the attack. All non-neutral figures are considered hostile and no figures are considered friendly while performing this attack . The figure cannot target itself.