Rebels flying a captured Punisher during a 500 pts Team Epic Play. Theme: Surprise Raid vs Imp Transports unloading troops from low orbit. 2 naked "Imperial" GR 75s and 2 Gozantis with only one upgrade (turret) representing cheap troop carrier vessels. Rebel superiority vs the small screen force during the first turns but never ending reinforcements starting Turn 3. Faceless Obsidian Ties plus long range turbolaser fire (off map Victory SD).
Imp player unaware about the true nature of the "Fire Ship". As an Action the Bomber's pilot can eject and start the automated mechanism. Free Boost after this and one Scape Pod placed on the mat. To hide the nature of the Fire Ship equiped with 2 dummy face down bombs and 2 dummy face down torps
Next turn automatic 3 straight. Roll 1D6. 1 left boost. 2-5 forward boost. 6 right boost. While on "auto" mode stress inmune. Then Ka booooom
Vs Targets within R1 3 Reds. Within R2 2 Reds. +1 Red if Large. +1 Automatic Crit if Huge. No Evade dices. Damaged both GRs and one Gozanti. Also minor damage against several fighters. Aided a lot damaging the transports prior to a fast run away.
Aa a sidenote the brave Rebel pilot died. Prior to being rescued by a YT 2400 one Tie Int Ace inflicted 2 hit and 2 crits vs a blank evade roll and vengeance.
If you feel creative try writing your own ideas. One fellow player wrote this and played as a referee in a 2 vs 2 play. And when your scenario feels good and fellow players gives you a smile... +1
Edited by Hexdot

