I'm sure many of you have already read the newest announcement regarding the use of the dice pool system. In there, the card Howl of Chaos has an effect where a successful hit deals 2 wounds to a given target.
While I understand that Howl of Chaos is a spell, I was wondering how you guys interpret damage story wise dealt by social skills. By damage, I mean negative effects like stress, fatigue and wounds which are dealt to an opponent such that the opponent is knocked out. While a war cry for example may deal enough stress to knockout the beastman, how do you gm's describe this in game? Does the beastman just faint outright out of fright? What I am interested in are interesting ways to describe these kinds of effects on the opponent.
